really wish this didnt crash the game, on the other hand, some of these weapons don't feel right, this game has a lot of clashing between equipment/gear
I just want to add that this mod seems to be incompatible with another Moonling mod: Functional Gem Sword - Standalone. I am not using Ishtar. If that other mod is also present in ~mods folder, the weapons obtained from this mod disappears when interacting with the mistle.
Thank you for giving us more variety of weapons to play with! I honestly am thoroughly impressed with how well implemented these are. :D
Although, in my testing, I noticed that the Knight's Word and Knight's Answer do drastically more damage than the Argent Wolf King's Blade and/or Oni Blade, completely outclassing them in terms of raw damage and ability. I haven't tested many of the other weapons, though, as my main character is a Greatsword user, but I'd assume that the new Halberds would be as stronk, if not more stronk, than the new Greatswords.
If it's not too much to ask, would it be possible for a balance patch to be created to tone down the scaling of the weapons to better balance them alongside the vanilla weapons? If not, completely understandable, but I thought I'd ask all the same. :)
For curiosity's sake, here's a side-by-side comparison of the absolutely ludicrous damage difference between the sword dropped by the final boss and the sword dropped by the mid-game memory boss:
*Edit: I'm running Ishtar as my Blood Code, which is a balance between Strength & Mind/Willpower, so this sword became absolutely Redonkulous Rex when Intensified, let alone when Fortified, compared to the final boss's sword. :(
I noticed similar issues with the Alisa God Arc and Gem Sword mods by Moonling, they did absurd amounts of damage. The Crimson Longsword is an obvious test, maxed out for me on Artemis it was doing around 700-800 damage normally on a light attack, when I installed Alisa God Arc it was doing over 2k. I'm not sure if these are accidental or intended.
Late reply but yeah I had the same thing, couldn't get it to drop after a few hours of farming that weapon in particular, was the last thing I needed. Personally I just used the Item Swap thing with Cheat Engine, dumped the game object info with Universal Unreal Engine Unlocker and found the ID under the WeaponArticleBase entries.
They were in all likelihood never implemented. To the best of my knowledge all the items Moonling has implemented here have names and descriptions which go unused in the base game, but the models had to be taken from the enemies that use them.
15 comments
this game has a lot of clashing between equipment/gear
Although, in my testing, I noticed that the Knight's Word and Knight's Answer do drastically more damage than the Argent Wolf King's Blade and/or Oni Blade, completely outclassing them in terms of raw damage and ability. I haven't tested many of the other weapons, though, as my main character is a Greatsword user, but I'd assume that the new Halberds would be as stronk, if not more stronk, than the new Greatswords.
If it's not too much to ask, would it be possible for a balance patch to be created to tone down the scaling of the weapons to better balance them alongside the vanilla weapons? If not, completely understandable, but I thought I'd ask all the same. :)
Argent Wolf King's Blade (Intensification)
Knight's Word (Intensification)
*Edit: I'm running Ishtar as my Blood Code, which is a balance between Strength & Mind/Willpower, so this sword became absolutely Redonkulous Rex when Intensified, let alone when Fortified, compared to the final boss's sword. :(
But it seems that I can't get the Invader's Great Axe in the game after using this mod.