Code Vein
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Amion

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AmionSky

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31 comments

  1. Alatizire
    Alatizire
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    • 1 kudos
    Well... Good idea, amazing work, but few bugs fail everything. Can`t exit to main title on a bonfire, exit by a word on a wall drop out in main title without save. No drop at all, might be interesting only for souls... It was nice, but only as challenge.
    1. AmionSky
      AmionSky
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      • 1 kudos
      Saving is not possible in custom maps
  2. CaptainAwoo80
    CaptainAwoo80
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    So I've noticed that when I exit via the Exit icon that it doesn't save any progress and I'm worried that if I save at a Mistle in these dungeons that I'll get trapped with no way to get out. Is that possible?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Don't have to worry, the game can not save while in the custom map. (Also if I remember correctly the exit option on the mistle doesn't even work)
  3. Raikiuren
    Raikiuren
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    I want to play this mod,but the jukebox and the door at the base do nothing,and i don t know how to use the open work console comand.Can you help me?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Make sure you have no other mods installed, and the door at the base should work.
      And just to clarify, the door is where the bedrooms are.
  4. theguzzz
    theguzzz
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    Hey this looks pretty cool. Any plans on updating it?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      I have no plans on updating it at the moment
  5. drizzom
    drizzom
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    Nice work on this mod. An expanded version of this is what the Depths SHOULD have been but instead, we got the lame repeatable same dungeons over and over. Add in random Weapon drops with random perks and stats and you have something that people can enjoy long after postgame.
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Exactly!
  6. KnifeOfDunwa11
    KnifeOfDunwa11
    • supporter
    • 1 kudos
    have not downloaded it yet, is the layout random or just the enemies?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Both the layout and the enemies are random
  7. Jacker5
    Jacker5
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    Is this compatibility with party spawner?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      I have no clue.
      But to fix possible compatibility issues:

      • make sure to load party spawner AFTER this mod (manually install both mods, its name should be alphabetically later)
        (for example name the mods: ZA-Dungeon_P.pak and ZZ-Party_P.pak)
      • to enter the random dungeon use the console and type in "open work"
        (to get to the console use something like "Universal Unreal Engine 4 Unlocker")
    2. Jacker5
      Jacker5
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      Hey, it appears both mods uses the jukebox method, so you are saying they will still work together if I make it load later?
    3. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Yes, I only use the jukebox to spawn the enterance in the base to the 'work' map, but if you use the console command to enter, it can be overridden.
  8. Apofez
    Apofez
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    Great work! Keep it up! Is it possible to add some kind of environment?
    1. AmionSky
      AmionSky
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      • 1 kudos
      Thanks! What do you mean by adding some kind of environment?
    2. CL3ANSINGBLADE
      CL3ANSINGBLADE
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      I think he's talking about adding different bioms
    3. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      If that's the case, its possible. It really is just about making some maps/rooms, there is basicly no limitation on that, but it takes time.
  9. DingoDash9
    DingoDash9
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    • 0 kudos
    Nice update !!   ;  ) 
  10. DingoDash9
    DingoDash9
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    A question, after defeating the second boss, the dungeon not restart, is this a bug?
    1. AmionSky
      AmionSky
      • supporter
      • 1 kudos
      Its not, I just didn't put anything after it yet.