With this, did you managed to find out the name of the variable that holds the health for every actor class? Or is it different for everyone? This information would be useful in allowing us to manipulate health within blueprints and as well in game.
Nevertheless, its impressive, but at the same time limiting since you can only modify outside of the game, right?
In fact, when the game was running, I found the original data by searching memory and analyzing objects. Then, I went to modify the BP file, through guessing and trying, because the BP file is a complex object, this is not a simple data relationship. I can tell you that when the game is running, the memory of these files loaded by the game is similar. For example, their health will always be at the beginning of the corresponding area. But there are also some strange things, such as Oliver will not fall to the ground, so he does not have the variable of falling to the ground, which affects the consistency of the object.
If it is based on a memory injector, I can do more, such as manipulating the behavior of the BOSS, and I have already done it. But creating something similar to the SKSE of the Elder Scrolls is very complicated...I don't have this ability :(, I guess we will not make much progress in the future.
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i don't play God eater but i know Hannibal is definitly the Gecko boss aka HFK or Hell fire knight
Nevertheless, its impressive, but at the same time limiting since you can only modify outside of the game, right?
Then, I went to modify the BP file, through guessing and trying, because the BP file is a complex object, this is not a simple data relationship.
I can tell you that when the game is running, the memory of these files loaded by the game is similar. For example, their health will always be at the beginning of the corresponding area.
But there are also some strange things, such as Oliver will not fall to the ground, so he does not have the variable of falling to the ground, which affects the consistency of the object.
But creating something similar to the SKSE of the Elder Scrolls is very complicated...I don't have this ability :(, I guess we will not make much progress in the future.