I found out how to remove the mini map for those still interested after some trial and error. open 4f489b9956bd3e30-ps_replace.txt found in Shader fixes folder Then change all the numbers that have values to 0 I have no idea which one was the actual transparency control or that did it, but it finally worked! Just remember at this point it's gone so no toggling back on. So make a copy of the file before and after to be able to swap as needed. It also takes full game close and reopen for changes to apply.
Struggling with tweaking the buttons... I see your examples, and there are a lot, but anyway is the actual parts to change very far down or what I just cant find where they are in the d3dx file.
From the description: There are two shaders that have been modified for toggling (see comment in file): // toggle hud with button or key // toggle text companion name with button or key
if you do not want map transparency remove: 4f489b9956bd3e30-ps_replace.txt // decrease opacity map more transparent map right top corner or if you want the map to toggle add to 4f489b9956bd3e30-ps_replace.txt:
float4 iniParams = IniParams.Load(0); if (iniParams.x == 1) {discard;}
(see other shaders for example) More info on adding a toggle see: https://www.reddit.com/r/Ni_no_Kuni/comments/88bxfm/hud_removal_using_3dmigoto_guide/
I would not know. However you could try and find the vertex shader for the hud it mostly contains the location / position of the hud and or ui.
Open d3dx.ini alter: hunting=0 to hunting=2 Save d3dx.ini and start the game. In game press num 0 and scan through the vertex shaders with num 4 and 5 num 6 saves the shader to the folder 'shaderfixes',
Well there is a bit of a catch to that one.... The default keyboard mapping has the left mouse button mapped as the 'weak attack' alas the left mouse button can also be used for confirming menu selections...anyway if you want to give it a try use the following tweak.
Modify the d3dx.ini lookup:
[Key1] Key=XB_X x=1 type=cycle
[Key2] Key=XB_A x=0 type=cycle
[Key3] Key=XB_START x=0 type=cycle
and replace with:
[Key1] Key=LBUTTON x=1 type=cycle
[Key2] Key=E x=0 type=cycle
[Key3] Key=ESCAPE x=0 type=cycle
Save the file and start the game but remember the left mouse button now deactivates the hud (you can use space and enter to confirm menu selections).
An alternative would be to use just one key (not used by the game) example:
13 comments
open 4f489b9956bd3e30-ps_replace.txt found in Shader fixes folder
Then change all the numbers that have values to 0
I have no idea which one was the actual transparency control or that did it, but it finally worked! Just remember at this point it's gone so no toggling back on. So make a copy of the file before and after to be able to swap as needed. It also takes full game close and reopen for changes to apply.
I see your examples, and there are a lot, but anyway is the actual parts to change very far down or what I just cant find where they are in the d3dx file.
Great mod though thank you!
There are two shaders that have been modified for toggling (see comment in file):
// toggle hud with button or key
// toggle text companion name with button or key
if you do not want map transparency remove:
4f489b9956bd3e30-ps_replace.txt
// decrease opacity map more transparent map right top corner
or if you want the map to toggle add to 4f489b9956bd3e30-ps_replace.txt:
float4 iniParams = IniParams.Load(0);
if (iniParams.x == 1) {discard;}
after:
float4 r0,r1,r2,r3;
uint4 bitmask, uiDest;
float4 fDest;
(see other shaders for example)
More info on adding a toggle see:
https://www.reddit.com/r/Ni_no_Kuni/comments/88bxfm/hud_removal_using_3dmigoto_guide/
Good luck.
However you could try and find the vertex shader for the hud it mostly
contains the location / position of the hud and or ui.
Open d3dx.ini
alter:
hunting=0
to
hunting=2
Save d3dx.ini and start the game.
In game press num 0 and scan through the vertex shaders with num 4 and 5
num 6 saves the shader to the folder 'shaderfixes',
More info:
https://github.com/bo3b/3Dmigoto/wiki
The default keyboard mapping has the left mouse button
mapped as the 'weak attack' alas the left mouse button can
also be used for confirming menu selections...anyway if you
want to give it a try use the following tweak.
Modify the d3dx.ini lookup:
[Key1]
Key=XB_X
x=1
type=cycle
[Key2]
Key=XB_A
x=0
type=cycle
[Key3]
Key=XB_START
x=0
type=cycle
and replace with:
[Key1]
Key=LBUTTON
x=1
type=cycle
[Key2]
Key=E
x=0
type=cycle
[Key3]
Key=ESCAPE
x=0
type=cycle
Save the file and start the game but remember the left mouse button
now deactivates the hud (you can use space and enter to confirm menu selections).
An alternative would be to use just one key (not used by the game) example:
[Key1]
Key=F12
x=1,0
type=cycle