Six additional playable ships for Cobalt Core! Each with their own unique mechanics and aesthetic, and new dialog among the base-game crew!
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File credits
Art, design, and dialog by: ErickaJaJa (Radiance on discord) Coding and debug by: Fred
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Changelogs
Version 1.2.0
- Hades -
> Starting artifact effect changed, now a card is given that converts current shield to Power Charge
> Hades no longer sets the damage of attacks after the first one to 0
> Hades no longer causes issues when undo is used from the Combat QOL mod
- Uranus -
> Hovering over Illegal Ordnance card now hilights the wing out of which the nuke will launch out of, the description also changes when there's only one wing left
This mod adds six ships to the playable roster of Cobalt Core. In alphabetical order, they are:
Cerberus: A wide-profile gunship with three cycling cannons. Keep its combo going without missing a shot and you'll be able to use all three at once!
Changeling: A large ship whose parts shuffle every turn.
Hades: A powerful ship that eats its shields to charge its railgun. Relatively fragile, but packs a punch! High risk, high reward.
Mercury: A finnicky ship with dual cannons and missile bays that turn off every turn. Each part activates one at a time after each card played. Synergizes well with cheap cards!
Uranus: Has nukes.
Venus: A ship with dual cannons and missile bays that swap out after each card played.
Art, design, and dialog by: ErickaJaJa (Radiance on discord) Coding and debug by: Fred :]