Very fun! Missiles are pretty underutilized in the base game, it's fun having a custom character that goes nuts with them. His offensive options are a lot of fun to use.
Great to hear that you're having fun with it :3 Plus I do agree that missiles in vanilla are rather unitilized, they're only on like 4-5 cards in total
Though I think Ive found a bug. Clear The Perimeter B says it gives 1 droneshift for each midrow object in front of me - it never gives any. I am guessing the code counts AFTER each object has been destroyed, as opposed to before?
I just checked and it gave me shield instead of droneshift? :o I think tooltip is wrong then Haha
Also, blank missile doesnt deal 1 damage to its destroyer like it says it does...
Also, I... kind of hate to point this out as I love how powerful it is but... comparing COMMON Target Practice B and UNCOMMON Power Inverter B makes you realize that... Target Practice B is accidentally strictly better version of the uncommon card? :D
Oh. My. God. I was just thinking about there needing to be a missile oriented mod character, and there you made it! My mind is legit blown. (The notepad entry in my phone is from August 8)
and I mapped out all cards and artifacts. The mechanics would be missiles, 'reserve' (gain evade next turn), midrow object that spawns other missiles each turn, midrow object that blocks except when its your missile, then it sends it instantly with additional damage, freeze missile, stun missile, and some other stuff :D
...At first I thought damn, he was first, but now that I played your character, I think our characters would be different enough to both deserve being in the game, AND them played together would be CRAZY fun. The only problem is, I cant mod / program T_T
Failing to launch, using a missile card without enough empty cases, doesn't provide empty cases with most cards. Makes this character extremely resource-starved, especially if you don't get the right relics or production cards. Maybe buff Missile Recycle to both add an empty case when launching a missile or failing to launch.
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Plus I do agree that missiles in vanilla are rather unitilized, they're only on like 4-5 cards in total
Though I think Ive found a bug. Clear The Perimeter B says it gives 1 droneshift for each midrow object in front of me - it never gives any. I am guessing the code counts AFTER each object has been destroyed, as opposed to before?
I just checked and it gave me shield instead of droneshift? :o I think tooltip is wrong then Haha
Also, blank missile doesnt deal 1 damage to its destroyer like it says it does...
I might've done an oopsie whoopsie in the code, will fix as soon as I can.
Thank you for notifying
Also, I... kind of hate to point this out as I love how powerful it is but... comparing COMMON Target Practice B and UNCOMMON Power Inverter B makes you realize that... Target Practice B is accidentally strictly better version of the uncommon card? :D
I was just thinking about there needing to be a missile oriented mod character, and there you made it! My mind is legit blown. (The notepad entry in my phone is from August 8)
and I mapped out all cards and artifacts. The mechanics would be missiles, 'reserve' (gain evade next turn), midrow object that spawns other missiles each turn, midrow object that blocks except when its your missile, then it sends it instantly with additional damage, freeze missile, stun missile, and some other stuff :D
...At first I thought damn, he was first, but now that I played your character, I think our characters would be different enough to both deserve being in the game, AND them played together would be CRAZY fun. The only problem is, I cant mod / program T_T
Makes this character extremely resource-starved, especially if you don't get the right relics or production cards.
Maybe buff Missile Recycle to both add an empty case when launching a missile or failing to launch.