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File credits
Character and Card Art = Radiance
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Changelogs
Version 2.4.0
> Added small functionality to AP Missile involving enemy armor
> Slightly reworked Blank Missile to now work with Lock-On
> Cluster Missile splits into 3 missiles evenly, and pushes away nearby objects by 1 when it splits
> Changed how card "On My Mark" works
> Slight nerf to "Dodge Roll"
> Barely noticable dialogue changes
> "Rapid Reload" card buffed slightly to bring all cards with spawn action from the piles
> Minor changes to "Radar AMP" B upgrade
> Slightly changed the event and its dialogue
> Fixed jack's Boss artifact turning hostile missiles into seekers
> Minor Changes to a few duo artifacts
> Jack Event disabled temporarily due to Jack having an identity crisis
Version 2.3.4
> Minor changes to allow Jack to work properly with The Combat QOL mod (if you plan on using combat QOL mod, then install this update)
Version 2.3.3
> Cards added by Steady Eye are now properly temporary (whoops)
Version 2.3.2
> Jack's name is now capitalized on character selection screen
> Steady Aim A changed to actually be different from unupgraded (gives 3 target practises)
> Never Miss-ile no longer crashes the game if there's a non-missile midrow present
Version 2.3.1
> Fixed some typos
> Back-up Missile now doesn't exhaust
> Radar AMP A upgrade costs 1 less
> Replaced the previous boss artifact with a new one
Version 2.2.1
-- Fixes --
> Tooltips for Jack's artifacts now display the Launch action
--Changes --
> Minor text adjustments
> Changed "Blueprint Revision" into "Steady Eye", also changed its effect.
> Changed "Power Inverter" into "On My Mark", also changed its effect.
> Target Practice made weaker by applying less lock-on, but now costing 0 energy to play
> Spare ammunition now also gives droneshift if you draw a Jack card, but will only trigger during the first 3 turns.
> Violently rearranged Jack's vocal cords.
> Jack now has predefined cards for solo daily challenges.
-- Nerfs --
> Blank Casings generated by Faulty bay hatch now cost 1 energy instead of 0.
> Backup Missile Card now exhausts.
-- Buffs --
> Hijack Controls no longer gives you Missile Malfunction
> Lock-on will stay on the enemy if the player has Timestop
> Up-front droneshift payment on Radar Amp has been removed
Version 2.1.0
-New character and Card art (by Radiance) (thank you :3 )
-Minor rebalancing
-Slight changes
-A bit of rewording
-Some extra duo artifacts
-Not-so-big changes to the event (can be disabled in mod options)
-He's now a bit more talkative (but not any nicer than before)
Adds a missile expert, focuses on launching them and destroying midrow to do so. Being able to lock onto his enemies. Locked and Loaded with Dialogue and duo artifacts, as well as alternative starter cards. Art for the character sprites and most of card art are made by the amazing Radiance. Character Concept by Fred (me :3 )