0 of 0

File information

Last updated

Original upload

Created by

Richard Bruce Baxter

Uploaded by

richardbaxter

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

CNC TS Water Animations Mod (CNCTSwaterAnimationsMod)

------------------
Summary:

Name: CNCTSwaterAnimationsMod
Version: 0.1.0 (created 17 January 2023)
Description: Mod to replace all temperate water textures (remove static waves and animate twinkling)
Author: Richard Bruce Baxter
Credit: Twisted Insurrection mod (temperate water texture, twinkling animations)

------------------
Installation Instructions:

disable patch.mix (rename patch.mix to patch.mix.disabled)
Part A: Temperate water textures:
Copy ecache41.mix to Tiberian Sun Installation Folder (e.g. C:\Westwood\SUN)
Part B: Animated twinkling of water textures (incomplete):
Copy expand41.mix to Tiberian Sun Installation Folder (e.g. C:\Westwood\SUN)
See also withoutCorruptTSmapsWorkaround/expand41.mix

------------------
Description:

This mod A) replaces all temperate water textures (remove static waves), and B) adds twinkling animation to the water textures.

------------------
Development:

How the mod was created;

---
Install utilities:
XCC utilities 1.47 (https://cnc-comm.com/command-and-conquer/downloads/modding-tools/XCC-utilities) - XCC_Utilities_1_47.exe
CC Mix Dec 17 2014 (https://ppmforums.com/topic-37503/ccmix-a-command-line-mix-creator/) - ccmix_win32
OS SHP Builder 3.38 Beta (https://www.ppmsite.com/shpbuilderinfo) - SHP_Builder.exe
Install programs with shared assets:
Tiberian Sun /w Firestorm 2.03 (https://cnc-comm.com/tiberian-sun/downloads/the-game/installer v3.0 beta 12 Revision 10)
Twisted Insurrection mod (https://www.moddb.com/mods/twisted-insurrection)

---
Preparation:

Create folders;
ecache41-mix
expand41-mix

---
Water files import;

Copy all tiles with water textures from Twisted Insurrection:
Open XCC Mixer
Open X:\TSmodsAdd\Twisted Insurrection\MIX\cache.mix
Middle panel - select folder isotempWater
Left panel - select all water files (Ctrl-A)
Right-click - Copy
water files;
ctdam_b.tem
wa01x.tem
wa02x.tem
wa03x.tem
wa04x.tem
wb01x.tem
wb02x.tem
wb03x.tem
wb04x.tem
wc01x.tem
wc02x.tem
wc03x.tem
wc04x.tem
wd01x.tem
wd02x.tem
wd03x.tem
wd04x.tem
Open XCC Mixer
Open X:\TSmodsAdd\Twisted Insurrection\MIX\isotemp.mix
Middle panel - select folder isotempWater
Left panel - select all water files (Ctrl-A)
Right-click - Copy
water files;
shore01.tem
shore02.tem
shore03.tem
shore04.tem
shore05.tem
shore06.tem
shore07.tem
shore08.tem
shore09.tem
shore10.tem
shore11.tem
shore12.tem
shore13.tem
shore14.tem
shore15.tem
shore16.tem
shore17.tem
shore18.tem
shore19.tem
shore20.tem
shore21.tem
shore22.tem
shore23.tem
shore24.tem
shore25.tem
shore26.tem
shore27.tem
shore28.tem
shore29.tem
shore30.tem
shore31.tem
shore32.tem
shore33.tem
shore34.tem
shore35.tem
shore36.tem
shore37.tem
shore38.tem
shore39.tem
shore40.tem
shore41.tem
shore42.tem
w-a-01.tem
w-a-02.tem
w-a-03.tem
w-a-04.tem
w-b-01.tem
w-b-02.tem
w-b-03.tem
w-b-04.tem
w-c-01.tem
w-c-02.tem
w-c-03.tem
w-c-04.tem
w-d-01.tem
w-d-02.tem
w-d-03.tem
w-d-04.tem
water01.tem
water02.tem
water03.tem
water04.tem
water05.tem
water06.tem
water07.tem
water08.tem
water09.tem
water10.tem
water11.tem
water12.tem
water13.tem
water14.tem
wcave01.tem
wcave02.tem
wcave03.tem
wcave04.tem
wcave05.tem
wcave06.tem
wcave07.tem
wcave08.tem
wcliff01.tem
wcliff02.tem
wcliff03.tem
wcliff04.tem
wcliff05.tem
wcliff06.tem
wcliff07.tem
wcliff08.tem
wcliff09.tem
wcliff10.tem
wcliff11.tem
wcliff12.tem
wcliff13.tem
wcliff14.tem
wcliff15.tem
wcliff16.tem
wcliff17.tem
wcliff18.tem
wcliff19.tem
wcliff20.tem
wcliff21.tem
wcliff22.tem
wcliff23.tem
wcliff24.tem
wcliff25.tem
wcliff26.tem
wcliff27.tem
wcliff28.tem
wslope01.tem
wslope02.tem
wslope03.tem
wslope04.tem
Copy all files from isotempWater to ecache41-mix

---
Water bridge files creation;

water bridge files (with water underneath);
ovrps02.tem
ovrps02a.tem
ovrps05.tem
ovrps05a.tem
tovrps02.tem
tovrps02a.tem
tovrps05.tem
tovrps05a.tem
extract all water bridge files from TS isotem (ovrpsXX/tovrpsXX):
Open XCC Mixer
Open X:\Westwood\SUN\TIBSUN.mix
Middle panel - select folder TS/isotempWaterBridge
Left panel - enter isotem.mix - select all water bridge files
Right-click - Copy
extract all water bridge files from TI isotem (ovrpsXX/tovrpsXX):
Open XCC Mixer
Open X:\TSmodsAdd\Twisted Insurrection\MIX\isotemp.mix
Middle panel - select folder TI/isotempWaterBridge
Left panel - enter isotem.mix - select all water bridge files
Right-click - Copy
water element folder names [waterElementFolderName]
prepare editing folders (for water elements);
folderNames-vrps02
1+2412
2+4824
3+2436
4+0048
5-2460
6-7260-NOTUSED
7-4872
folderNames-vrps05
1-2412
2-7260-NOTUSED
3-4824
4-2436
5-0048
6-2460
7-4872
copy [waterElementFolderName] to every folder in;
TS/isotempWaterBridge
XXXvrpsXXX
TI/isotempWaterBridge
XXXvrpsXXX
open XCC TMP editor
TS/isotempWaterBridge: extract all XXXvrpsXXX.pcx from XXXvrpsXXX.tem
open every water bridge file (XXXvrpsXXX.tem)
for every water element in left panel
right click - save - image - [waterElementFolderName] - q.pcx
TI/isotempWaterBridge: extract all XXXvrpsXXX.pcx from XXXvrpsXXX.tem
open every water bridge file (XXXvrpsXXX.tem)
for every water element in left panel
right click - save - image - [waterElementFolderName] - q.pcx
Copy all TS/isotempWaterBridge folders to isotempWater/isotempWaterBridge
TS/isotempWaterBridge/XXXvrpsXXX/[waterElementFolderName] to isotempWater/isotempWaterBridge/XXXvrpsXXX/[waterElementFolderName]
open XCC TMP editor
isotempWaterBridge: replace all water elements using TI/isotempWaterBridge/XXXvrpsXXX/[waterElementFolderName]/q.pcx
open every water bridge file (XXXvrpsXXX.tem)
for every water elements in left panel
right click - load - image - TI/isotempWaterBridge/XXXvrpsXXX/[waterElementFolderName]/q.pcx
Copy all files from isotempWaterBridge to isotempWater
Copy all files from isotempWaterBridge to ecache41-mix

---
Sea algae files creation;
(See for reference https://cnc.fandom.com/wiki/Command_%26_Conquer:_Tiberian_Sun_-_Firestorm_manual)

extract original water algae files from expand01.mix/isotemp.mix (FS): all slatXX.tem
Open XCC Mixer
Open X:\Westwood\SUN\expand01.mix
Middle panel - select folder isotempWater/isotempWaterAlgae
Left panel - enter isotemp.mix - select all slatXX tem files
Right-click - Copy
assume have a set of updated waterXX.tem files
water templates used (1x1 only);
slat1->~slat6a
water9.tem/pcx
~slat7->slat13
water10.tem/pcx
slat13a->slat16a
water11.tem/pcx
open XCC TMP editor
extract all waterXX.pcx from waterXX.tem
open waterXX.tem
select first element in left panel
right click - save - image - water.pcx
extract all slatXX.pcx from slatXX.tem
open slatXX.tem
select first element in left panel
right click - save - image - slatXX.pcx
backup all slatXX.pcx files before editing them
backup all slatXX.tem files before editing them
add waterXX.pcx to slatXX.pcx
use PSP6+
slatXX:
magic wand hue tolerance=32 (multiple selection until all pure water pixels selected)
add blue borders to selection
waterXX:
select all
slatXX:
edit - paste - paste into selection
save as slatXX.pcx
open XCC TMP editor
edit all slatXX.tem with updated slatXX.pcx texture
select first element in left panel
right click - load - image - slatXX.pcx
Copy all files from isotempWater/isotempWaterAlgae to isotempWater
Copy all files from isotempWater/isotempWaterAlgae to ecache41-mix

---
Water twinkling animations;
Copy all water animations from Twisted Insurrection
Open XCC Mixer
Open X:\TSmodsAdd\Twisted Insurrection\MIX\cache.mix
Middle panel - select folder isotempWater-twinkling
Left panel - select all water animation files
Right-click - Copy
water animation files;
wapx01a.shp
wapx02a.shp
wapx03a.shp
wapx04a.shp
wapx05a.shp
wapx06a.shp
wapxl01a.tem
extract rules.ini/art.ini/temperat.ini
Open XCC Mixer
Open X:\Westwood\SUN\expand01.mix
Middle panel - select folder iniWater-twinkling
Left panel - select ini files
Right-click - Copy
extract snow.ini
Open XCC Mixer
Open X:\Westwood\SUN\TIBSUN.mix
Middle panel - select folder iniWater-twinkling
Left panel - enter local.mix - select ini files
Right-click - Copy
backup all ini files before editing them
edit ini files
rules.ini - append to [Animations]:
710=WAPXL01A
711=WAPX01A
712=WAPX02A
713=WAPX03A
714=WAPX04A
715=WAPX05A
716=WAPX06A
art.ini: - add;
; Water twinkling
[WAPX01A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

[WAPX02A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

[WAPX03A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

[WAPX04A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

[WAPX05A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

[WAPX06A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2

; Water twinkling (large tile)
[WAPXL01A]
Theater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=120
Flat=yes
UseNormalLight=no
ShouldUseCellDrawer=true
DetailLevel=2
temperat.ini:
;
; Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 14
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
MarbleMadness=69
AllowBurrowing=false
RequiredForRMG = true

[Water]
Tile01Anim=WAPX01A
Tile01XOffset=0
Tile01YOffset=0
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WAPX02A
Tile02XOffset=0
Tile02YOffset=0
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WAPX03A
Tile03XOffset=0
Tile03YOffset=0
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WAPX04A
Tile04XOffset=0
Tile04YOffset=0
Tile04AttachesTo=0
Tile04ZAdjust=0
Tile05Anim=WAPX05A
Tile05XOffset=0
Tile05YOffset=0
Tile05AttachesTo=0
Tile05ZAdjust=0
Tile06Anim=WAPX06A
Tile06XOffset=0
Tile06YOffset=0
Tile06AttachesTo=0
Tile06ZAdjust=0
snow.ini: [not currently used]
;
Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 14
LowRadarColor=10,10,80
HighRadarColor=15,15,110
MarbleMadness=60
AllowBurrowing=false
RequiredForRMG = true

[Water]
Tile01Anim=WAPX01A
Tile01XOffset=0
Tile01YOffset=0
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WAPX02A
Tile02XOffset=0
Tile02YOffset=0
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WAPX03A
Tile03XOffset=0
Tile03YOffset=0
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WAPX04A
Tile04XOffset=0
Tile04YOffset=0
Tile04AttachesTo=0
Tile04ZAdjust=0
Tile05Anim=WAPX05A
Tile05XOffset=0
Tile05YOffset=0
Tile05AttachesTo=0
Tile05ZAdjust=0
Tile06Anim=WAPX06A
Tile06XOffset=0
Tile06YOffset=0
Tile06AttachesTo=0
Tile06ZAdjust=0
Copy all files from isotempWater-twinkling to ecache41-mix
Copy all files from iniWater-twinkling to expand41-mix

---
Mod compilation:

X:
cd X:\TSmodsAdd\ccmix_win32
ccmix.exe --create --dir X:\TSmodsAdd\waterAnimationsMod\expand41-mix --game ts --mix X:\TSmodsAdd\waterAnimationsMod\expand41.mix
ccmix.exe --create --dir X:\TSmodsAdd\waterAnimationsMod\ecache41-mix --game ts --mix X:\TSmodsAdd\waterAnimationsMod\ecache41.mix


------------------
Future Development:

- There is a problem with how some TS/FS temperate maps are constructed (they overuse water2.tem)
- There is a problem with how all(?) TS/FS snow maps are constructued (they only use water1.sno)

This can be seen by opening temperate TS/FS maps in Final TI
pressing Ctrl-F (framework mode)
note the numbers of the water tiles
eg in X:\Westwood\SUN\Maps\Firestorm\duel.map
almost all 2x2 water cells use water2.tem
If corrupt they mainly use water2.tem/water1.sno tiles

All temperate maps have been extracted and reviewed;
X:\TSmodsAdd\test
MAPS01.MIX -> maps01
MAPS02.MIX -> maps02
MAPS03.MIX -> maps03
some TS multi player maps are corrupt;
access.map ok
arivruns.map ok
caseycan.map ok
cliffsin.map bad [overuse of 2]
desolar.map unknown [snow]
forestfr.map ok
g_canyon.map semibad [some overuse of 2]
g_knoll.map ok
hextreme.map unknown [snow]
icecliff.map unknown [snow]
mutants.map ok
pentagrm.map ok
pitplats.map ok
pockets.map unknown [snow]
seismic.map ok
sinkhole.map ok
springs.map unknown [snow]
storms.map ok
strmyvly.map unknown [snow]
sup_bh_r.map semibad [there are some lines of 2s]
tactical.map ok
terrace.map ok
tread_l.map unknown [snow]
tunnel.map unknown [snow]
t_garden.map ok
some FS multi player maps are corrupt;
1ice6.map unknown [snow]
1lworld7.map ok
2temp7.map ok
3tweak10.map ok
cityscap.map ok
drawbrid.map ok
duel.map bad [overuse of 2]
float.map ok
icemust.map unknown [snow]
narrow.map bad [overuse of 2]
permfrst.map unknown [snow]
rivrrad4.map ok
tiers.map ok
xcapades.map unknown [snow]
some TS single player maps are corrupt;
gdi01a.map ok
gdi02a.map ok
gdi03a.map ok
gdi03b.map ok
gdi04a.map ok [there is a small section with all water1s]
gdi05a.map ok
gdi06a.map ok
gdi07a.map unknown [snow]
gdi08a.map unknown [snow]
gdi09a.map bad [right sections overuse water2]
gdi09b.map ok
gdi09c.map ok
gdi09d.map ok
gdi10a.map ok
gdi10b.map semiok [there is some overuse of water2 bottom left]
gdi11a.map ok
gdi12a.map ok
nod01a.map ok
nod02a.map ok
nod03a.map ok
nod04a.map ok
nod04b.map ok
nod05a.map ok
nod06a.map ok
nod07a.map ok
nod07b map bad [area with line of water6s]
nod08a.map unknown [snow]
nod09a.map bad [area with multiple water6s, area with multiple water2s]
nod10a.map unknown [snow]
nod11a.map unknown [snow]
nod12a.map unknown [snow]
nod12b.map unknown [snow]
some FS single player maps are corrupt;
fsgdi01.map bad
fsgdi02.map ok
fsgdi03.map unknown [snow]
fsgdi04.map ok
fsgdi05.map ok
fsgdi06.map semibad
fsgdi07.map unknown [snow]
fsgdi08.map ok
fsgdi09.map ok
fsnod01.map ok
fsnod02.map ok
fsnod03.map ok
fsnod04.map ok
fsnod05.map bad
fsnod06.map unknown [snow]
fsnod07.map ok
fsnod08.map ok
fsnod09.map ok
Cannot easily check the quality of snow maps since;
Final TI does not support snow maps
FinalSun does not support a Framework mode (Ctrl-F) that shows tile number

WORKAROUND:
temporarily disable water2 [Water]/[MM Water] animations in temperat.ini
temporarily disable snow.ini mod (do not include snow.ini file in expand41.mix)

FUTURE;
fix all bad TS/FS maps (that overuse water2.tem/water1.sno tile) in future waterAnimationsMod release

FUTURE:
create all wapxXXa.sno files (using isosno instead of isotem palette)