0 of 0

File information

Last updated

Original upload

Created by

Caites

Uploaded by

Caites

Virus scan

Safe to use

Tags for this mod

36 comments

  1. Caites
    Caites
    • premium
    • 2,470 kudos
    Locked
    Sticky
    NOTES
    For every new NG+ you will get more or less levels (up to version) to ALREADY increased level boost in vanilla: +60/90/110/130/150. 

    For understanding +30 levels for NG+1 gave basic NPC around +50% more HP and around x2 damage it deals.
  2. ZamasuManzon
    ZamasuManzon
    • supporter
    • 3 kudos
    Thanks for this mod man :)
    Question: the vanilla scale is indeed +60/90/110/130/150 or this is with your mod that adds +30 lvls? This also means that the max scaling for enemies is at NG+5, right?
  3. GamerGamer123456
    GamerGamer123456
    • member
    • 0 kudos
    @Caites Question for you my friend. Do the +30 Level enemies from this mod cap enemies at level 99, or does this mod exceed the level 99 limit? There is a similar mod for making all enemies LV99, which made me think this could be a hardcoded limit like player levels are. Reason I ask is because if enemies are not starting on at LV99 in NG+, but I still want it to be hard, the other mod would ruin my difficulty progression.

    For example: The VERY FIRST mob in Forgotten Forest would be Lv99, but also a mob in the end game map Renior's Drafts would be that same level of difficulty LV99. See what I mean? I am curious how your mod scales difficulty wise into NG+ or if it will just make the difficulty spike plateau quicker.
    1. Caites
      Caites
      • premium
      • 2,470 kudos
      iirc NPCs scale to level 300 (reachable in vanilla on NG+V).
  4. Lowenriot
    Lowenriot
    • member
    • 0 kudos
    That's so hilarious how I see you in almost the games I play and decide to mod. Literally out here making everybody's experience so much better. Thank you for what you do.
    1. Caites
      Caites
      • premium
      • 2,470 kudos
      thank you <3
  5. Ras2424
    Ras2424
    • premium
    • 43 kudos
    Do enemies gain speed from the increased levels?  Im already using the 10x enemy hp mod, so the issue isn't enemy hp its the fact they never get to play, im too fast (4k+speed + greater rush).  I know I can nerf myself, but thats just not fun to me, as I like to min max.
    1. DanklinTV
      DanklinTV
      • premium
      • 0 kudos
      Seconding this as I'd love an answer on it
    2. Mavles92
      Mavles92
      • member
      • 0 kudos
      +1! Would be great if we could adjust their speed yes!
  6. Deathawaits4
    Deathawaits4
    • member
    • 3 kudos
    Do you think you could make a mod that removes the stat/level limit of characters. I think this would work great with this mod in hand without gimmicking by just multiplying hp. this would give people a reason to grind high level enemies.
    1. Onchigo
      Onchigo
      • member
      • 0 kudos
      This, push the stats beyond and multiply ennemies level too 
  7. BigRed1234
    BigRed1234
    • premium
    • 1 kudos
    Caites - You've been making some great mods for the game, so first off, thank you very much. I do have a question - do you think it's possible to somehow adjust the ability points gained per level? Maybe to 4 instead of 3? Or is the coding too crazy (I've seen other mod creators complain about how the game was coded).

    Would be great if it was possible, but I don't have the know-how to figure it out, sadly. Just curious if that's on your agenda at any point.
    1. Caites
      Caites
      • premium
      • 2,470 kudos
      haven't looked. most problems with this isn't how project made, but how a lot of things organized in stats tables only, without simple multipliers to change. if I stumble upon ability points, I'll take a look what can be done.
    2. chsvalen
      chsvalen
      • member
      • 0 kudos
      second to this.
      thank you for amazing mod.
  8. Sh4k4
    Sh4k4
    • member
    • 0 kudos
    Hi,
    How could I edit the files and make it even harder ? I would like enemies to have +100 lvl on first new game plus.
  9. TeddyMcFluff
    TeddyMcFluff
    • member
    • 0 kudos
    Hey OP,

    Can you make a “Expeditioner” difficulty? Like maybe have this mod active for the 1st time around since we know the characters can get stupidly op. Then boost this mod by making the +30 to something higher? I want a challenge and not make the game too easy as I plan to side track in the over world. 

    Also, will there be a mod for more Colours of Lumina like your Chroma mod??
  10. Blazelott
    Blazelott
    • member
    • 1 kudos
    Hey. I want to ask something. I see modders doing HP increases, damage limiters to 99.999 and 999.999. Now it is changing levels.
    Why not change the way picto bonuses work? If it is possible. Right now every damage bonus from picto is multiplicative. Why not change this whole +% to damage mechanic into additive instead of multiplicative? This way there wont be those insane damage numbers we see. And game will be more balanced. 

    You could change not every picto into additive. Leave some of them to be multiplicative. Like for example solo picto's. 

    If its not possible to change underlying formula of damage calculation mb change picto's then? For example. Instead of some picto giving +50% damage change it into 15% or something like that. 
    1. RedLuthica
      RedLuthica
      • premium
      • 1 kudos
      Do you have a list of damaging pictos that would need to be changed? 
      In my opinion you'd probably need to both nerf the +% damage AND Make it so the calculation is additive otherwise it will still balloon up too high.

      By the end of the game people have practically 200+ lumina anyways so they'd still equip a picto that gives +10% damage even if it cost like 50 lumina points.
    2. Blazelott
      Blazelott
      • member
      • 1 kudos
      Its either changing it into additive or changing % value. I think Changing both will lead to pictos being too weak. Changing to additive already would nerf character like 5x or even more, depending on amount of lumina. If there will be some specific pictos that allow to be overpowered even in that situation, then nerf specifically them. And better yet. Nerf some character's abilities %. Like for example changing virtuoso stance to 100% damage boost instead. With nerfed virtuoso Maelle wont be so insane. Im currently playing Fire Maelle build without virtuoso. And she feels not that broken. 

      Also, mb worth looking into locking max lumina value, if possible. To something like 200-250. It will be possible to take nearly every damage picto, but in that case your character will be lacking in AP and will be a complete glass cannon. Alternative solution is to 2x cost lumina for picto's effects. Then it almost wont be a problem. Only closer to the end of NG+ your character will have huge amount of lumina to feel overpowered. 
    3. Peterhausen77
      Peterhausen77
      • member
      • 0 kudos
      Most pictos are actually additive. Everything that says "increased" is additive, everything that says "more" is multiplicative. They essentially borrowed the PoE/arpg wording. The base dmg of weapons + scaling just gets rly high lategame and you have a lot of more multipliers through other sources like stances, rank, twilight, mark, powerful, defense down etc. 
  11. Whracing
    Whracing
    • premium
    • 16 kudos
    If i already started NG+ will this still works? also i am dealing around 10mill with full combo of lune+so many buffs from everyone what version do you recommend i'll take? 
    1. Caites
      Caites
      • premium
      • 2,470 kudos
      I've got a feedback from one player only. They have 99 lvl party in a middle of NG+ 1 and tested +30 levels. From what I got incoming damage wise its fair, but enemies HP would benefit bigger boost. But they are pretty much completionist, so it may not be like that for average joe clair rushing thru game. In case HP boost actually a must, there is mod for that on nexus.
    2. Whracing
      Whracing
      • premium
      • 16 kudos
      Ok i will note that. testing +30 levels rn i will return with some feedback hope it will help!
    3. katakurikzm2
      katakurikzm2
      • member
      • 0 kudos
      lmk buddy, i want enemies fight back .. rn either i 1 shotted them or they just never able got to move cause my giga speed
      im 99 all char too
    4. Blazelott
      Blazelott
      • member
      • 1 kudos
      THe longer i play this game the more i disappointed. Gameplay balance ruins everything. It was so close tobeing perfect... Like, why the f*#@ speed stat is in the game at all, the way it is. Why my single character can make a whole 3 turns in a row? Like, what is this bullshit? We need to like reduce all stats by 3x. Including damage numbers on weapons. Everything past level 9 pictos should be heavily nerfed. And picto effects should be nerfed too. 
    5. galitodoido
      galitodoido
      • supporter
      • 0 kudos
      Hey! it does work.
      Starter NG+ and the first enemies on open world gave me 300k exp, closed the game, added the 30+lvl version and fought them again, it took a lot longer and they gave me 862k exp, worth it cause now it actually takes more than 1 turn for the battle to be over lol
    6. Ekyo24
      Ekyo24
      • member
      • 0 kudos
      We have to make our own balanced game at some point, why do you take 3 turns in a row? perhaps because you are using " cheater, shortcut and other instant play revive" just remove them then, and don't throw that " if it exist in the game why shouldn't i use it" to me, you just want to be powerfull using everything you got, fair, but they made it possible in a way for ppl to do it or not, then its up to you, i removed most broken ones and it feels refreshing.

      i still agree with you that the game lack end content/hard end content that fits the pictos we have so far and that my first sentence is meant for us by us and should be more on the dev side for any lack of end game structure as for boss speed and such so as you said ether nerf or add content on this matter.
    7. Blazelott
      Blazelott
      • member
      • 1 kudos
      Ekyo24
      Problem its not only additional turns. It is damage too. Next you will say limit maximum amount of lumina points. But then you will loose whole sense of progress. Reaching 100 lumina points on every character is easy. There is also that feeling where you feel bad for not utilizing tools devs give you. Gimping yourself on purpose feels kinda bad too, even if it gives you more challenge. I would rather see everything nerfed by 5x, balanced properly and keep using all those lumina points with pictos. Instead of being afraid to break balance.