I fixed the forced Preset D issue with Ray Reconstruction. Preset K now works.
You need to download the newest DLSS and DLSSD files from Techpowerup and place them in ...Sandfall\Binaries\Win64 and ...Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64 folders
Then in the Engine.ini you need to add this line
r.NGX.DLSS.Preset=11
Which forces Preset K (even though I had it already forced at driver level, which didn't work previously)
I have almost exactly the same message overlay, enabled through DLSS Swapper, which confirms I'm running the transformer version at least, but my DX12 cubin: is sm86 instead of sm120. PerfQual is 0, instead of 1. Not sure what those mean.
In DLSS Swapper I went with v310.2.1 for both DLSS and DLSS Ray Reconstruction - with a 3090 though am I even supposed to HAVE RR ?
Okay, can confirm this works now. I was missing the latest DLSSD file. Once I downloaded it from techpowerup as @ebinlaw suggested, dropped it in both Sandfall\Binaries\Win64 and Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64 folders it is working as it's supposed to. I also added the line: r.NGX.DLSS.Preset=11
Thanks for the help @ebinlaw!
@chunchunis69 I had the same exact info as you sans resolution. Once I followed the above instructions and downloaded the dlssd file the info changed.
https://imgur.com/0voFfRn
e: Works great, but even on a 4090 not sure it's worth the perf hit.
So i've installed all correct dlls, forced preset K transformer model, corrected all .ini tweaks and the game is ok, performance is reduced and also i solved flickering and shimmering and reflections problems but honestly dlss works crap, like native dlaa 50fps and dlss performance (1080P 33% resolution) only goes up to 80 FPS (LOOOOL). This is common to crap UE games.
DLSS Indicator shows me this, is RR ON? i cannot understand:
Can you give me a save file of a zone with reflections so i can make screenshots to show you to understand if the reflection is quality RR or not? cause i can't make a personal comparison.
what does this mean? i made all the things you did, also i wanna know if everything is working by making a screenshot in a common area with reflections so we can compare if we get same results, can you send me a save file and make your screenshots there, somewhere with reflections, illumations and water in that zone and i will make the same screenshots and compare?
Can anyone please tell me how to install Streamline DLSS Ray Reconstruction files? I know the location but which files exactly do I have to copy from the github repo? I am very confused (going to use it for the first time)......
wait,
nvngx_dlssd.dll sl.common.dll sl.dlss_d.dll
Are these the files? If yes then why provide the repo page?
In the second area after the prologue, there may be slightly odd lighting artifacts visible in Gustave’s beardThis also happened to me without the mod. I also saw it on a sponsored stream, which im pretty sure was unmodded.
When using ray reconstruction there are a lot of noticable added temporal artifacts to details and it makes me think is ray reconstruction before or after the dlss upscaling in the render pipeline, and if it is after is it possible to change it?
Using Puredark, renodx, obscure fix and this mod. I was getting constant crashes with ray reconstruction, specifically during cutscenes. Couldn't get past a couple points without removing ray reconstruction. Once that was done, I could get through without any issue. Anyone else having this? and what would be the best solution? I'd love to use it. Conflict with renodx perhaps?
I'm using the same setup. For me, the game is stable with v0.5 of this mod (RT Enhanced) + v2.2 of renoDX (with the game set to DLSS Quality, not DLAA), and v0.0.9 of Obscur fix (latest) + DLSSFG Build 03 from PureDark.
v0.6 of this mod causes the game to crash with a "Fatal Error" msg, renoDX crashes with DLAA so I keep the game on DLSS Quality, and the latest build of Obsur Fix (v0.0.9) fixed a crash I was experiencing when transitioning from free roam in game to a cutscene.
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DLLs:
(Game Folder)\Content\Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64
Engine.ini:
AppData\Local\Sandfall\Saved\Config\WinGDK
Works great.
r.SSS.Scale=6 (tweak to preference; 10 is max)
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
I'd recommend starting by setting this value with the Ray Reconstruction DLLs in place. Then use the DLSS
Indicator to see if it's working.
r.NGX.DLSS.denoisermode=1
-33% on my 4070 with some optimized settings at 1440p with quality upscaling compared to stock game
You need to download the newest DLSS and DLSSD files from Techpowerup and place them in ...Sandfall\Binaries\Win64 and ...Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64 folders
Then in the Engine.ini you need to add this line
r.NGX.DLSS.Preset=11
Which forces Preset K (even though I had it already forced at driver level, which didn't work previously)
Now It works.
Not sure what those mean.
In DLSS Swapper I went with v310.2.1 for both DLSS and DLSS Ray Reconstruction - with a 3090 though am I even supposed to HAVE RR ?
For me it shows only like this
Thanks for the help @ebinlaw!
@chunchunis69
I had the same exact info as you sans resolution. Once I followed the above instructions and downloaded the dlssd file the info changed.
https://imgur.com/0voFfRn
e:
Works great, but even on a 4090 not sure it's worth the perf hit.
DLSS Indicator shows me this, is RR ON? i cannot understand:
============ DLSS INDICATOR =============
Transformer models weights: diamond_wallaby/weights_00070.pth, network input res: (3072x1728)
DLDenoise v310.2.1 DX12 Cubin: sm120 Res: (3041x1711 -> 3041x1711), PerfQual: 5.
============ DLSS INDICATOR =============
Can you give me a save file of a zone with reflections so i can make screenshots to show you to understand if the reflection is quality RR or not? cause i can't make a personal comparison.
i have perfqual 5 you have perfqual 3
all the rest is the same
what does this mean? i made all the things you did, also i wanna know if everything is working by making a screenshot in a common area with reflections so we can compare if we get same results, can you send me a save file and make your screenshots there, somewhere with reflections, illumations and water in that zone and i will make the same screenshots and compare?
Ray Reconstruction = DLDenoise
5 = DLAA, 3 = Quality, 1 = Balanced and 0 = Perfromance
wait,
nvngx_dlssd.dll
sl.common.dll
sl.dlss_d.dll
Are these the files? If yes then why provide the repo page?
In the second area after the prologue, there may be slightly odd lighting artifacts visible in Gustave’s beard
This also happened to me without the mod. I also saw it on a sponsored stream, which im pretty sure was unmodded.v0.6 of this mod causes the game to crash with a "Fatal Error" msg, renoDX crashes with DLAA so I keep the game on DLSS Quality, and the latest build of Obsur Fix (v0.0.9) fixed a crash I was experiencing when transitioning from free roam in game to a cutscene.