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axbhub

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axbhub

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28 comments

  1. vazermak
    vazermak
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    Was having trouble with 2nd phase transition on the Paintress (fatal error crash, i guess it was VRAM issue), but after installing this i was able to transition trough phases without crash :). Helped on my rtx 2060 6gb, also improved stabilty and 1% lows i think, at least from my expirience. Thanks!
  2. MrRushD
    MrRushD
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    What is the difference between the experimental optimization file and the default one?
    1. axbhub
      axbhub
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      I tried to reduce some blur/fog and improve Lumen quality, but honestly, I get better results when combined with my ReShade preset, which I highly recommend.
    2. anotherLostAccount
      anotherLostAccount
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      You improved Lumen quality but isn't it possible to get it without or the bare minimal? My 1060 GTX barely handles UE5 features including Lumen, RayTracing, Nanite, etc
  3. anotherLostAccount
    anotherLostAccount
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    • VRAM usage balanced to around 70% of available memory, ideal for 6GB graphics cards.

    I have a GTX 1060 6GB, I've noticed this too in other games. Why is the VRAM usage only around 70%, can't I just make it 90%? (Since, I assume other tasks are using VRAM)
    1. anotherLostAccount
      anotherLostAccount
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      Did some tweaks based on your config, using OptiScaler with FSR 3.1.3 on a GTX 1060 6GB
      From 20-25 to 45-50 FPS


      [SystemSettings]
      ; LUMEN
      r.DynamicGlobalIlluminationMethod=0
      r.Reflections=0
      r.ReflectionMethod=0
      r.Lumen.TranslucencyReflections=0
      r.Lumen.Reflections=0
      r.Lumen=0
      r.Lumen.DiffuseIndirect.Allow=0
      r.Lumen.GlobalIllumination=0
      r.Lumen.ScreenProbeGather=0
      r.Lumen.DiffuseIndirect.Allow=0

      ; RAY TRACING
      r.RayTracing=0
      r.RayTracing.ForceAllRayTracingEffects=0
      r.RayTracing.GlobalIllumination=0
      r.RayTracing.Reflections=0
      r.RayTracing.Shadows=0
      r.RayTracing.SkyLight=0
      r.RayTracing.AmbientOcclusion=0
      r.RayTracing.Translucency=0
      r.RayTracing.Lighting=0

      ; TEXTURE & STREAMING
      r.Streaming.MipBias=0
      r.MaxAnisotropy=8
      PoolSizeVRAMPercentage=80
      r.Streaming.LimitPoolSizeToVRAM=1
      r.Streaming.UseAsyncRequestsForDDC=1

      ; SHADOWS & DISTANCE
      r.ShadowQuality=1
      r.ViewDistanceScale=0.7
      r.DFDistanceScale=0.7
      r.ShadowDistanceScale=0.7
      foliage.LODDistanceScale=0.7

      ; PERFORMANCE
      r.ParallelRendering=0
      r.ParallelShadows=0
      r.ParallelTranslucency=0
      r.ShaderPipelineCache.Enabled=1
      r.UseShaderCaching=1
      r.Shaders.Optimize=1
      r.Nanite=0
      r.Nanite.Visualization=0
    2. anotherLostAccount
      anotherLostAccount
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      nvm dont use this above, this destroys lightning and translucence
  4. ohjh86
    ohjh86
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    음... 개인적으로는 그리 좋지 못한 경험이네요. 

    9800x3D + 5090(랜더링)x4060(LSFG 서브) 듀얼LSFG + FHD + 최고옵션에서 이 ini를 집어넣을시,
    이유는 모르겠지만 화면이 부드럽지 못합니다.

    100프레임을 약간 웃도는 환경에서 모션블러 옵션 덕분에 마우스 이동이 160프레임처럼 매우 매끄러운데,
    ini파일을 넣으면 프레임이 90중반으로 떨어지고 모션블러 옵션이 꺼진듯한 버벅임이 발생하네요. 
  5. Daemok34
    Daemok34
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    What was updated in the new version?

    Also, I realized that you're directions say to copy the file to the Saved/Config folder, but other engine.ini mods say to copy it to Saved/Config/Windows. Does it work in either directory or something?
    1. axbhub
      axbhub
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      Thanks for pointing that. I fixed it, the correct folder is AppData\Local\Sandfall\Saved\Config\Windows. I have only updated the Experimental version, adding some features for removing that foggy atmosphere.
  6. QweSteR2142
    QweSteR2142
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    1050Ti 4Gb =)
  7. Daemok34
    Daemok34
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    I have a 1660s, so interested in trying this out. Does the engine.ini also set the in-game textures, shadow, etc settings? I'm trying to hit a consistent 60 fps, but have to use all Low settings with XeSS Quality. Would love to bump some things up to medium, but not sure if it's feasible. What do you set your in-game graphics settings to for a 6gb card? Could you maybe post some screenshots to give me an idea?
    1. Daemok34
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      Gave it a try, hard to tell if it does a lot visually, but it doesn't seem to lower my fps. I figure just using it for the VRAM usage tweak makes it worth it by itself. Any idea how your mod interacts with the ClairObscurFix mod sharpening setting? I set my sharpening to 0.4 in that mod, but I'm not sure how that interacts with your engine.ini sharpening tweaks.
    2. axbhub
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      The Engine.ini tweaks can help, but in-game settings still matter. For a 1660, try Textures/Effects/View Distance/Foliage at Medium, Shadows at Low or Medium, and keep an eye on VRAM usage. For sharpening, only use one method at a time-either set Strength = 0 if you use ClairObscurFix, or vice versa, to avoid over-sharpening. I am not sure how that mod is implemented. I have a RTX 4050 6GB, and I play with "High" settings and DLSS. 
    3. Daemok34
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      Thanks for getting back. I'll set sharpening to 0 on ClairObscurFix, that was the default anyway. It seems it removes post processing sharpening by default, which many people found to be too much in the game.
  8. QuickGamer1510
    QuickGamer1510
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    Hi, I have an Nvidia 1650 with only 4GB of VRAM, will the mod work well for me?
    1. axbhub
      axbhub
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      Hi, I believe it will. Give a try if you have time and let me know.
  9. cyknight7
    cyknight7
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    Nice! Does this force the CPU to work harder?
    1. axbhub
      axbhub
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      Yes, the configuration will force the CPU to work harder, however, it shouldn't be very noticeable. If in your case performance issues arise, let me know, and we can tweak your values together. 
    2. axbhub
      axbhub
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      (-sry double-clicked)
  10. 2403366842
    2403366842
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    您能否提供每个设置的最大值和最小值