Hey I've spent hours trying to make something like this mod but with increase drop rates and trying to find grour in the pakfiles. Could you give me some tips how did you learn? I did spend quite a lot of time and nothing is working. I used Fmodel to read the paks and make json then in unreal I made a new data table but I'm thinking its most likely wrong or missing stuff please any tips would be awesome!
I guess the other isn't able to reply at the moment, but I wanted to mention I've also been looking into this the last few days because it is bothering me that the changes in this mod do not seem to affect Lumina points dropped in Renoir's Drafts (but it DOES affect for example shards and recoats from those mobs).
I've looked through the .uasset files in these paks as well as the originals in the game engine:
Whereas I think Alpha concerns the chromatic enemies, exploration probably whatever is on the world map, elite I'm not entirely sure, might be bosses. Nothing in here descripes adding a Lumina point to mobs in Renoir's Drafts.
I've also tested with WeMod's High Loot Chance integration and this seems to affect the same files, amplifies all the drops but there is still only a single Lumina point.
This kind of leads me tot believe that Renoir's Drafts is scripted in a different way to add Lumina points to some or all of the mobs. I think for example a Creation in Lumiere endgame does not drop a Lumina point, whereas the ones in Renoir's Drafts do. That's why these generic loot tables do not affect the drop rates.
Structure wise, I think the .uasset files above describe some sort of templates (e.g. "Section_1-300_Lumina") which are likely applied to certain mobs in files somewhere else. I'm trying to export all game attribute files right now to see if I can search through them to figure out where that is. I suspect when I do, I'll also find why mobs in Renoir's Drafts have some sort of additional Lumina point drop inserted.
@Handy11272 I believe you just open the folder you downloaded and click and drag the files from the folder to where you want them. Might need to download 7zip if the folder doesn't open for you.
could you make a version that doesnt double the lumina but just weapon upgrade materials? i feel like base lumina is fine ish but the upgrade mats for weapons are a damn grind
Confirming this works with the Clair Obscur near Tower Peak @ Monolith (it normally drops a guaranteed 5x Colour of Lumina). But would love to up the multiplier even more somehow, cuz it gets to the point where I just want to speed up the farming while still doing a bit of work for it.
Anyone has an idea why it won't work on my Color of Lumina's? It seems to double the chroma I get from encounters, but I still got 15 Colors of Lumina from any petank I encounter. I just have this mod, Harder Parry and PS4 buttons in the mod folder.
53 comments
Nothing fancy here, just x2 mats for alpha/regular/elite/exploration and x3 for petanks.
bothering me that the changes in this mod do not seem to affect Lumina
points dropped in Renoir's Drafts (but it DOES affect for example shards
and recoats from those mobs).
I've looked through the .uasset files in these paks as well as the originals in the game engine:
Sandfall/Content/Gameplay/Inventory/LootSystem/Content/DT_LootTable_UpgradeItems_Alpha.uasset
Sandfall/Content/Gameplay/Inventory/LootSystem/Content/DT_LootTable_UpgradeItems_Elite.uasset
Sandfall/Content/Gameplay/Inventory/LootSystem/Content/DT_LootTable_UpgradeItems_Exploration.uasset
Sandfall/Content/Gameplay/Inventory/LootSystem/Content/DT_LootTable_UpgradeItems_Petank.uasset
Sandfall/Content/Gameplay/Inventory/LootSystem/Content/DT_LootTable_UpgradeItems_Regular.uasset
Whereas I think Alpha concerns the chromatic enemies, exploration probably
whatever is on the world map, elite I'm not entirely sure, might be
bosses. Nothing in here descripes adding a Lumina point to mobs in
Renoir's Drafts.
I've also tested with WeMod's High Loot Chance integration and this seems to affect the same files, amplifies
all the drops but there is still only a single Lumina point.
This kind of leads me tot believe that Renoir's Drafts is scripted in a
different way to add Lumina points to some or all of the mobs. I think
for example a Creation in Lumiere endgame does not drop a Lumina point,
whereas the ones in Renoir's Drafts do. That's why these generic loot
tables do not affect the drop rates.
Structure wise, I think the .uasset files above describe some sort of templates (e.g. "Section_1-300_Lumina") which are likely applied to certain mobs in files somewhere else. I'm
trying to export all game attribute files right now to see if I can
search through them to figure out where that is. I suspect when I do,
I'll also find why mobs in Renoir's Drafts have some sort of additional
Lumina point drop inserted.
ur mods.
I asked me if its possible to create a mo that increases chroma from the battle rewards
Game Pass users, put the files here:
C:\XboxGames\Clair Obscur- Expedition 33\Content\Sandfall\Content\Paks\~mods
As Caites mentioned, if you don't have a ~mods folder already, you can just create one and then put the mods in that new folder.