I tested thoroughly only gradient counter, since I don't have a proper save for jump checking. but logic of changes is the same, so it should work. if its not, share a Steam save with jump, I'll try to tweak it.
Its made standalone to avoid confusion, because it edits totally different and possibly competitive asset (not datatable to boot) than Easier or Harder Dodge and Parry and fixed for any difficulty, unfortunately.
Would this mod work with the other Parry mod (not yours) that is available? No offense to your work, but I prefer the timings the other mod gives. I'm not sure what "battle space blueprints" mean. Forgive my ignorance!
So could someone explain this a bit in detail. I am not sure what this is actually talking about and how its different than Easier or Harder Dodge and Parry.
Both talk about immunity duration. I have only had like 3 fights so far and maybe I dont understand the fighting yet? What I understand is I can attack the enemy. Some skills have a boost to it if I press the button in time (in that yellow section) . Then when an enemy hits me I can either dodge or parry. And if I parry enough I can counter? I have no clue what jump is yet. If I understand correctly this mod would increase my window of getting a good counter off?
Where as Easier or Harder Dodge and Parry mod would increase my window to be able to execute a good parry or dodge? But neither mods add to each others time windows correct?
To everyone saying you have poor reflexes, you don't. I'm 52, and I can beat action games on Insanity difficulty, but this game defeats me because you're not reacting to what's happening on screen in real time, rather, you have to memorize by trial and error where these invisible parry windows occur during a long wind-up animation. If it were as simple as just dodging the weapon before it visually connect with your character's hitbox, like an action game, that would be one thing, and we'd all be good at it, but it's this visually dishonest parry window mechanic, not your reflexes, that messes you up. So, many thanks to the mod author for making this assistive device that mostly removes the need to discover the EXACT frame where you need to place a parry input. And furthermore, thanks for making an additional mod for Gradient, so I can
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finish this garbage game after they killed off my favorite character.
Hi, your mod has an issue when combined with your other mod "Disgustingly Easy Dodge and Parry (x5 easier)." Basically, when a monster chains a parry followed by a jump, the jump doesn’t happen. The parry animation becomes too slow to be able to jump right after. Any way to fix this? Otherwise, the parry mod works perfectly – thanks for that!
Thank you so much for getting back to me so quickly! I really appreciate it. I’ve checked for the "precaution note" you mentioned, but I honestly couldn’t find anything about it. Thank you again for your amazing mods and all the work you put into them !
To be honest I still don't understand what this mod does after reading the description.
I can immediately feel the difference after using Easier Dodge and Parry mod, but I don't understand what "immunity duration" "lock window" is after reading the description with 10h play time.
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CHANGELOG
1.0.1 - fixed free aim sensitivity.
Would this mod work with the other Parry mod (not yours) that is available? No offense to your work, but I prefer the timings the other mod gives. I'm not sure what "battle space blueprints" mean. Forgive my ignorance!
Thanks
Thanks again!
Have a good time!
Would they need to get these mods as well? they don't own the game though
Lies of P Overture has been released, please make some mods for it, a smaller hud, a faster sprint.
A smaller hud mod is esential, please.
Both talk about immunity duration. I have only had like 3 fights so far and maybe I dont understand the fighting yet? What I understand is I can attack the enemy. Some skills have a boost to it if I press the button in time (in that yellow section) . Then when an enemy hits me I can either dodge or parry. And if I parry enough I can counter? I have no clue what jump is yet. If I understand correctly this mod would increase my window of getting a good counter off?
Where as Easier or Harder Dodge and Parry mod would increase my window to be able to execute a good parry or dodge? But neither mods add to each others time windows correct?
So, many thanks to the mod author for making this assistive device that mostly removes the need to discover the EXACT frame where you need to place a parry input. And furthermore, thanks for making an additional mod for Gradient, so I can
Maybe matching your "Slightly Easier" setting from dodge/parry mod at 30%?
Basically, when a monster chains a parry followed by a jump, the jump doesn’t happen. The parry animation becomes too slow to be able to jump right after.
Any way to fix this?
Otherwise, the parry mod works perfectly – thanks for that!
I really appreciate it.
I’ve checked for the "precaution note" you mentioned, but I honestly couldn’t find anything about it.Thank you again for your amazing mods and all the work you put into them !
(I found ! Thanks !)
I can immediately feel the difference after using Easier Dodge and Parry mod, but I don't understand what "immunity duration" "lock window" is after reading the description with 10h play time.