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Caites

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  1. Caites
    Caites
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    NOTES

    • I tested thoroughly only gradient counter, since I don't have a proper save for jump checking. but logic of changes is the same, so it should work. if its not, share a Steam save with jump, I'll try to tweak it.
    • Its made standalone to avoid confusion, because it edits totally different and possibly competitive asset (not datatable to boot) than Easier or Harder Dodge and Parry and fixed for any difficulty, unfortunately.

    CHANGELOG
    1.0.1 - fixed free aim sensitivity.
  2. Tbodnar89
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    Good evening! 

    Would this mod work with the other Parry mod (not yours) that is available? No offense to your work, but I prefer the timings the other mod gives. I'm not sure what "battle space blueprints" mean. Forgive my ignorance! 

    Thanks
  3. Szanta
    Szanta
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    I am almost blind and your mods helped me with my most loved games and making them much more enjoyable and accessible for me!
    Thanks again!

    Have a good time!
    1. Caites
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      thank you kindly!
  4. IkarosHDD
    IkarosHDD
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    seems to cause game to crash with co-op mod sadly.
    1. Caites
      Caites
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      you mean co-op mod crashes the game with this mod installed. do you have it installed on all clients?
    2. IkarosHDD
      IkarosHDD
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      well I'm using remoteplaywhatever to use steam-remote-play to play with my friends. so only I have both the co-op mod and this one.

      Would they need to get these mods as well? they don't own the game though
  5. Rogmarr
    Rogmarr
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    Anyone know if this is compatible with the latest patch that dropped today? The patch notes say it increases the parry window for story mode.
    1. Caites
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      desc page. read it.
  6. AndreizNexus
    AndreizNexus
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    @Caites,
    Lies of P Overture has been released, please make some mods for it, a smaller hud, a faster sprint.
    A smaller hud mod is esential, please.
    1. Caites
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      I'm rarely play souls, sorry.
  7. Mrblack08
    Mrblack08
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    So could someone explain this a bit in detail. I am not sure what this is actually talking about and how its different than Easier or Harder Dodge and Parry.

    Both talk about immunity duration.  I have only had like 3 fights so far and maybe I dont understand the fighting yet? What I understand is I can attack the enemy. Some skills have a boost to it if I press the button in time (in that yellow section) . Then when an enemy hits me I can either dodge or parry. And if I parry enough I can counter?  I have no clue what jump is yet. If I understand correctly this mod would increase my window of getting a good counter off?

    Where as Easier or Harder Dodge and Parry mod would increase my window to be able to execute a good parry or dodge? But neither mods add to each others time windows correct?
    1. Caites
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      you will get access to Jump and Gradient Counter later into the game.
  8. ritualdevice
    ritualdevice
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    To everyone saying you have poor reflexes, you don't. I'm 52, and I can beat action games on Insanity difficulty, but this game defeats me because you're not reacting to what's happening on screen in real time, rather, you have to memorize by trial and error where these invisible parry windows occur during a long wind-up animation. If it were as simple as just dodging the weapon before it visually connect with your character's hitbox, like an action game, that would be one thing, and we'd all be good at it, but it's this visually dishonest parry window mechanic, not your reflexes, that messes you up.
    So, many thanks to the mod author for making this assistive device that mostly removes the need to discover the EXACT frame where you need to place a parry input. And furthermore, thanks for making an additional mod for Gradient, so I can
    Spoiler:  
    Show
    finish this garbage game after they killed off my favorite character.
    1. Caites
      Caites
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      thank you
  9. Anselm09
    Anselm09
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    Any chance for a version with less of a change?

    Maybe matching your "Slightly Easier" setting from dodge/parry mod at 30%?
  10. NickAlden
    NickAlden
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    Hi, your mod has an issue when combined with your other mod "Disgustingly Easy Dodge and Parry (x5 easier)."
    Basically, when a monster chains a parry followed by a jump, the jump doesn’t happen. The parry animation becomes too slow to be able to jump right after.
    Any way to fix this?
    Otherwise, the parry mod works perfectly – thanks for that!
    1. Caites
      Caites
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      you clearly haven't read precaution note about this and other versions of "easier dodge and parry" with too long immunity windows.
    2. NickAlden
      NickAlden
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      Thank you so much for getting back to me so quickly! 
      I really appreciate it. I’ve checked for the "precaution note" you mentioned, but I honestly couldn’t find anything about it.
      Thank you again for your amazing mods and all the work you put into them !

      (I found ! Thanks !)
  11. FlareStarrr
    FlareStarrr
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    To be honest I still don't understand what this mod does after reading the description.

    I can immediately feel the difference after using Easier Dodge and Parry mod, but I don't understand what "immunity duration" "lock window" is after reading the description with 10h play time.