NOTES It is a first time I see a game that has 27s long sequence of unskippable warnings and logos.
CHANGELOG 1.1 - reorganized files in mod and added bat file for starting the game, it will get rid of petal loop for those experiening it. Don't forget to change your username and disk in expedition33_no_intro.bat. Kudos to confessrazia and yhon031. 1.2 - reworked bat file to let it automatically use proper username and look for disk. Kudos to samy0shadow. 1.2.2 - fixed archive.
Thanks for this! But something is wonky with your newest release, IIRC. There's no .bat, and the baguette* files don't seem to do anything. Using the old (first) version from the archive with the tip by samy0shadow works.
i just want to add this trick here it will help making the .bat file better without changing username just use %username% in the script, and it should work on any OS machine, i hope this will be added to an updated version of the mod.
You can create a BAT script to have the files get deleted every time the game launches or closes. I used ChatGPT to create it for me, instantly loads every time now.
@echo off setlocal :: base folder set "savedDir=C:\Users\yhon0\AppData\Local\Sandfall\Saved" :: delete all .ushaderprecache files (root only) echo Deleting .ushaderprecache files in %savedDir%… del /f /q "%savedDir%\*.ushaderprecache" 2>nul :: delete all .upipelinecache files (root only) echo Deleting .upipelinecache files in %savedDir%… del /f /q "%savedDir%\*.upipelinecache" 2>nul :: launch via Steam URI echo Launching Sandfall… start "" "steam://rungameid/1903340" endlocal Thanks to confessrazia, had ChatGPT to write this for me. Change the path to your own Saved folder.
Yeah if you have endless petal loop, removing two shader files helps... EACH TIME before you launch the game. Waiting for better solution or fixed version of this one.
dude, you are doing great. and I know its your domain and usually I'm trying not to multiply no intro mods if I'm not the first who released it. but you and Michael were missing, so here it is :)
I'm glad you made this because there were no replaceable video files accessible and I suck when it comes to more than that. Btw I'm not sure if it does actually help but I replaced the two accessible loading screen files and I haven't had the looping bug since then. Maybe you can try it yourself and add them to your mod. I'm not gonna open a mod page for two loading screens. 😅
Please create a mod that skips the defeat screen. I'm tired of waiting for that cutscene — it really annoys me. I want to immediately restart the battle after a defeat, instead of sitting through that 10-second ending
I just tried Caites' No Intro mod. And I can also confirm that there is no compatibility issue with my Optimized Tweaks mod. No Intro works as intended. (also Steam version)
You could try this, again: 1) Remove all mods you have, start the vanilla game. Exit the game 2) Add No Intro mod, start the game (just to enter the Main menu to see if the mod works). Exit the game 3) Add my mod, start the game
1. install obscurfix with skip intros TURNED OFF 2. delete the 2 shader cache files from %appdata%\sandfall\saved folder 3. installed this mod (and i have the other optimization mod .pak) in the ~mods folder 4. run game, instant boot no intros and no long petal screen
58 comments
It is a first time I see a game that has 27s long sequence of unskippable warnings and logos.
CHANGELOG
1.1 - reorganized files in mod and added bat file for starting the game, it will get rid of petal loop for those experiening it. Don't forget to change your username and disk in expedition33_no_intro.bat. Kudos to confessrazia and yhon031.
1.2 - reworked bat file to let it automatically use proper username and look for disk. Kudos to samy0shadow.
1.2.2 - fixed archive.
If I don't run into any trouble, is it okay to just keep using 1.0?
i just want to add this trick here it will help making the .bat file better without changing username just use %username% in the script, and it should work on any OS machine, i hope this will be added to an updated version of the mod.
example:
"C:\Users\%username%\AppData\Local\Sandfall\Saved"
Removing the shader cache files is only a temporary fix for like 1-2 times and then you gotta do it again..
@echo off
Thanks to confessrazia, had ChatGPT to write this for me. Change the path to your own Saved folder.setlocal
:: base folder
set "savedDir=C:\Users\yhon0\AppData\Local\Sandfall\Saved"
:: delete all .ushaderprecache files (root only)
echo Deleting .ushaderprecache files in %savedDir%…
del /f /q "%savedDir%\*.ushaderprecache" 2>nul
:: delete all .upipelinecache files (root only)
echo Deleting .upipelinecache files in %savedDir%…
del /f /q "%savedDir%\*.upipelinecache" 2>nul
:: launch via Steam URI
echo Launching Sandfall…
start "" "steam://rungameid/1903340"
endlocal
EDIT: The code above works perfectly, thx!
I deleted the shader cache and dropped the files into my folder. Thank you!!!
Other mods work good, but this one just stuck the game in a loop with particles before the title screen ever shows.
tried with optimizers in the same folder and see no issues.
remove optimizer, gets to main menu really fast. No other mod, on steam
Weird bug.
No Intro works as intended. (also Steam version)
You could try this, again:
1) Remove all mods you have, start the vanilla game. Exit the game
2) Add No Intro mod, start the game (just to enter the Main menu to see if the mod works). Exit the game
3) Add my mod, start the game
Your mod is installed correctly. I know it because it's stuck on the petal loop, which Vynn's suggestion doesn't help in fixing.
1. install obscurfix with skip intros TURNED OFF
2. delete the 2 shader cache files from %appdata%\sandfall\saved folder
3. installed this mod (and i have the other optimization mod .pak) in the ~mods folder
4. run game, instant boot no intros and no long petal screen
(deleting the two cache files from %LocalAppData%\Sandfall\Saved\)
Thank you very much!
Would be nice if you could pin that solution also, Caites. And thanks for another awesome mod!
steamapps/compatdata/1903340/pfx/drive_c/users/steamuser/AppData/Local/Sandfall/Saved/
Delete
D3DDriverByteCodeBlob_V4098_D29772_S0_R0.ushaderprecache
andSandfall_PCD3D_SM6.upipelinecache