main problem with that hair, is wooden/glued parts it's the same in original game, dont get me wrong, but i always used a mod to add physics to those parts too. other than that it really works on bg3 players neuron connections :)
I've been trying to mod a hair replacement but can't seem to do it. I'm guessing my problem is involving the skeleton the hair uses, do you got any tips? Fiddling around in the files reveals that the hair uses the same skeleton as the characters but exporting the hair mesh and opening in blender it seems the armature has some extra bones, which is weird. Can you tell me your folder structure in UE for this mod?
Update: My problem seems to be with the decapitation mod that I used together to remove the head of the original model I'm trying to replace. No idea how to fix this yet.
i'm counting the days where we will be able to get a full Shadowheart mod for Maelle and a full Clive mod for Verso. This is a fantastic starting point obv
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I bought this game literally yesterday and so I could only update my mod as I continue with my game progression.
This means that no part 3 until further updates.
Cheers!
it's the same in original game, dont get me wrong, but i always used a mod to add physics to those parts too. other than that it really works on bg3 players neuron connections :)
https://www.nexusmods.com/clairobscurexpedition33/mods/162
Because both of them dont bother to change their voice for different role.
This is a fantastic starting point obv
anyone want some pitchforks?