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Eulenberg

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41 comments

  1. Eulenberg
    Eulenberg
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    This mod just adjusts the DMG Formula to be like when your perfect QTEing, its not triggering a "real" perfect qte
  2. fpz785
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    It means that I used your mod, and I turned on the automatic QTE, which is equivalent to the damage of the perfect QTE?
    1. Eulenberg
      Eulenberg
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      yes
  3. fpz785
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    Can't you make a real automatic QTE that can trigger the damage bonus perfectly...
    1. Eulenberg
      Eulenberg
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      sadly i cant reverse engineer and rewrite the qte-system, if i could i would not sit here and make mods trust me. currently we only have access to the assets/json files. im working on hiding the qte system, dont want to make promises tho.
  4. jeanzitoootc
    jeanzitoootc
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    This mod disables achievements from appearing on the screen?
    1. liludev
      liludev
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      no, but it added new achievement "casual player"
  5. EnderDragon78
    EnderDragon78
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    If there is a mod for auto QTE on attacks, might there be a future where we see an auto QTE for all of the Dodge/Parry, etc mechanics?
    1. nicoc77
      nicoc77
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      You can auto Dodge/Parry with Cheat Table
  6. ArchLordjames2
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    Some of the partywide buffs for example rush, applies rush to 1 - 3 allies, fail is 1, pass is 2, perfect is 3 whole party. This mod does nothing for that its just damage so for me its not worth it better to get good at timing your QTE if you plan get max effect off of 1-3, 2-4, range effects.
    1. Eulenberg
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      party wide buffs are. 1 + 1 extra per qte, perfect does nothing for these buffs
    2. KuroFeles
      KuroFeles
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      Are you sure? As stated in the comment above, most skill-buffs applied to allies say ‘Applies <...> to 1-3 allies’. In vanilla automatic QTEs, they always apply to 2 (i.e. not the maximum possible value, but the middle value).
      Same thing with AP giving: for example, Leadership (Verso skill) gives 2-4 AP to other allies, and with vanilla automatic QTEs it always gives 3.
    3. oniryujin
      oniryujin
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      I also noticed that instead of all 3, with this mod, it is only applied to 2
  7. Nobody117
    Nobody117
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    Not sure if Im doing something weird but Im using both this mod and the easier parry/dodge mod together and the game crashes immediately after a battle ends, it works again after removing this mod. Am I installing the mods incorrectly or is there some incompatibility?

    Oh and I should add Im on the Gamepass version
    1. Colll
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      probably the version on gamepass hasnt updated yet
  8. Renytenz
    Renytenz
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    Thank you for the mod!
    If developers change some skill's damage, or how many characters the skills targets, would this mod become outdated? 
    1. Eulenberg
      Eulenberg
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      the amount of targets/hits is hardcoded somewere out of my reach. but if tomorrows stendhal nerf come. i have to update the mod, yes. both multipieres are in the same file
    2. Renytenz
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      Thanks, I'll be checking the mod after game updates then.
    3. Eulenberg
      Eulenberg
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      pushed an update :)
    4. ravensergio
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      Does this mod conflict then with other mods Like Sthendal x25 (modifies sthendal dmg)? Since You said " but if tomorrows stendhal nerf come. i have to update the mod, yes. both multipieres are in the same file" , or they can work together? 
    5. Eulenberg
      Eulenberg
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      I didnt thought about the yet since i made x25 stendhal, as like a joke mod. Didint know ppls would actually use it. Since both modify the same file they are conflicting
  9. Lyle2501
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    Just a quick question: if i use the version 1.0.0 of your mod on the game post patch (Stendhal nerfed), what is happening? Just the good old damage of Stendhal and everything else is working as intended?
    If so, you should repost it as a fork of your mod, i think a lot of people will be interested...
    Thx for the mod!
    1. Eulenberg
      Eulenberg
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      Your right, it makes it x25 again 
  10. fpz785
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    I turned on auto QTE and disabled auto compared damage, auto QTE damage is not as high as my manual one, this mod needs to be updated
    1. Eulenberg
      Eulenberg
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      did you compare auto with normal or perfect qte?

      auto and normal qtes are the same so there dmg should be equal

      if you have this mod installed and do manual "perfect" qtes, your damage will be higher. ofc because you get twice the amount of "normal qte" multiplier 
    2. Eulenberg
      Eulenberg
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      i just went ingame to confirm my mod rewards base dmg x1.2 on normal/auto qte. 
    3. galedekarios
      galedekarios
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      so this still isn't the same as doing manual perfect? edit: oh i get it, the mod still boosts on manual, so you shouldn't have this installed at all if you plan to do normal qtes.
  11. davidkim99b
    davidkim99b
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    can you make dynamic  XO gameplay, thats X ugly f*#@ up button has made the game so ugly and stress full suck !
  12. suckerold
    suckerold
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    Can you please tell me what tools did you use for unpacking/packing and editing? I'd like to make a version for myself.
    1. Eulenberg
      Eulenberg
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      zentool/iostore/unrealpak
    2. suckerold
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      Thank you, which one for editing uasset though?
    3. Eulenberg
      Eulenberg
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      you will find Generic_DamageIncreaseForEachQTE in \Sandfall\Content\Gameplay\Battle\ScalingSystem\BalancingTables\Content\DT_Balancing_MainCharacterSkills
    4. Eulenberg
      Eulenberg
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      uassetGUI, but u need to compile from source
    5. suckerold
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      Thanks again!
      ps Good mod btw, I thought it was already perfect damage with auto QTE. Guess I nerfed myself by 20% because I wanted to look at animations instead of QTE buttons lol.
    6. Eulenberg
      Eulenberg
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      ur nerfed by 10%, normal qtes still give 10% and perfect 20%
  13. klm009
    klm009
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    Friend, would it be possible to hide the HUD with this mechanism?