sadly i cant reverse engineer and rewrite the qte-system, if i could i would not sit here and make mods trust me. currently we only have access to the assets/json files. im working on hiding the qte system, dont want to make promises tho.
Some of the partywide buffs for example rush, applies rush to 1 - 3 allies, fail is 1, pass is 2, perfect is 3 whole party. This mod does nothing for that its just damage so for me its not worth it better to get good at timing your QTE if you plan get max effect off of 1-3, 2-4, range effects.
Are you sure? As stated in the comment above, most skill-buffs applied to allies say ‘Applies <...> to 1-3 allies’. In vanilla automatic QTEs, they always apply to 2 (i.e. not the maximum possible value, but the middle value). Same thing with AP giving: for example, Leadership (Verso skill) gives 2-4 AP to other allies, and with vanilla automatic QTEs it always gives 3.
Not sure if Im doing something weird but Im using both this mod and the easier parry/dodge mod together and the game crashes immediately after a battle ends, it works again after removing this mod. Am I installing the mods incorrectly or is there some incompatibility?
the amount of targets/hits is hardcoded somewere out of my reach. but if tomorrows stendhal nerf come. i have to update the mod, yes. both multipieres are in the same file
Does this mod conflict then with other mods Like Sthendal x25 (modifies sthendal dmg)? Since You said " but if tomorrows stendhal nerf come. i have to update the mod, yes. both multipieres are in the same file" , or they can work together?
I didnt thought about the yet since i made x25 stendhal, as like a joke mod. Didint know ppls would actually use it. Since both modify the same file they are conflicting
Just a quick question: if i use the version 1.0.0 of your mod on the game post patch (Stendhal nerfed), what is happening? Just the good old damage of Stendhal and everything else is working as intended? If so, you should repost it as a fork of your mod, i think a lot of people will be interested... Thx for the mod!
auto and normal qtes are the same so there dmg should be equal
if you have this mod installed and do manual "perfect" qtes, your damage will be higher. ofc because you get twice the amount of "normal qte" multiplier
so this still isn't the same as doing manual perfect? edit: oh i get it, the mod still boosts on manual, so you shouldn't have this installed at all if you plan to do normal qtes.
you will find Generic_DamageIncreaseForEachQTE in \Sandfall\Content\Gameplay\Battle\ScalingSystem\BalancingTables\Content\DT_Balancing_MainCharacterSkills
Thanks again! ps Good mod btw, I thought it was already perfect damage with auto QTE. Guess I nerfed myself by 20% because I wanted to look at animations instead of QTE buttons lol.
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Same thing with AP giving: for example, Leadership (Verso skill) gives 2-4 AP to other allies, and with vanilla automatic QTEs it always gives 3.
Oh and I should add Im on the Gamepass version
If developers change some skill's damage, or how many characters the skills targets, would this mod become outdated?
If so, you should repost it as a fork of your mod, i think a lot of people will be interested...
Thx for the mod!
auto and normal qtes are the same so there dmg should be equal
if you have this mod installed and do manual "perfect" qtes, your damage will be higher. ofc because you get twice the amount of "normal qte" multiplier
ps Good mod btw, I thought it was already perfect damage with auto QTE. Guess I nerfed myself by 20% because I wanted to look at animations instead of QTE buttons lol.