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# Power Overwhelming VII
A game balance Mod for Civilization VII (Civ7). Adds Advanced Start, and Age Transition card bonuses to each era of the game, to give human players advantages.
## Antiquity Era Starting Bonuses
* Free Army in Capital
* 3 Free Technologies
* 2 Free Civics
## Antiquity, Exploration, and Modern Era Starting Bonuses
* Army Experience Boost
* Free Settler in Capital
* Free Migrant in every settlement
* Free Reconnaissance Unit in every settlement
* Free Ranged Unit in every settlement
* Combat boost against fortifications
* 12 free Wildcard points to spend on bonuses
## Exploration, and Modern Era Transition Bonuses
* Army Experience Boost
* Free Merchant in Capital
* Free Migrant in every settlement
* Free Ranged Unit in newly conquered settlements
* Combat boost against fortifications
* 5 free Wildcard points to spend on bonuses
## Contributing
## Source Code, Pull Requests
Source code is available, and pull requests are welcome, via Codeberg (hosted git that doesn't farm our code for LLMs):
https://codeberg.org/f1337/power-overwhelming-vii
## Building Locally
1. Ensure you're using Yarn 4+, and have `corepack enable`d.
1. `yarn build` to build the module.
1. Copy the output folder to your Civ 7 mods folder, something like: `C:\Users\username\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods`.
## Tooling
* [Yarn](https://yarnpkg.com/): Required. Used to build the many source files into a few.
* [Codeberg](https://codeberg.org/): Optional, of course. I don't like to give my thought work to LLMs ("AI") owned by billionares. [YMMV](https://www.onelook.com/thesaurus/?s=ymmv).