Wish I knew how to fix the water issue, the map is so much better than vanilla. If you run sim for about 10 min at 3x it raises noticeably, almost want to try to build within the time limit because that map looks that good lol
But it shouldn't overflow the banks, it's because the border water source has a flood height set too high. On my testing it didn't burst the banks, but alarmed me too. Best thing to do is to just change the arch bridge to a truss on four lanes.
But as far as I know, it doesn't flood the banks, just rises to the edge.
Probably why the devs made it a point to note that the water tool is too confusing and they want to fix it. Lol
I spent like an hour trying to fix the current issue and I couldn't, without overflow. Closest I got was moving the bordering ocean source so it covered less of the estuary. I have not seen any of the vanilla maps double up on the "border river" and "constant rate" sources in the way you do here -- not saying that's the wrong answer, I don't really understand how either of those are supposed to work. I agree that the river overflows as you currently have it -- one way to check this is, In the devmode tools, find "Water" under simulation and set the water simulation speed to 64x and let it run for a while.
But it shouldn't overflow the banks, it's because the border water source has a flood height set too high. On my testing it didn't burst the banks, but alarmed me too. Best thing to do is to just change the arch bridge to a truss on four lanes.
But as far as I know, it doesn't flood the banks, just rises to the edge.
The aforementioned overflow problem makes this completely unplayable. After running the water simulation at 64x for a while, the entire buildable area is far underwater.
That's pretty wild, wonder how the water flooded in yours. On my end the water swells to the banks of the river because the border source is set to high. After 10 hours of play it hasn't gone higher. So not quite sure how it ended up like that on yours! Facinating.
As far as I can tell after playing the map for 10 hours, the water won't burst the banks. I double checked my water source settings in the editor and learned I set the flood levelvof the border source to the edge of the banks. Confirmed by letting it run full speed in dev mode on both my savegame and in the map editor. Just means the arch bridge should be converted to the truss.
It shouldn't overflow the banks, it's because the border water source has a flood height set too high. On my testing it didn't burst the banks, but alarmed me too. I didn't notice it until playing for a couple hours. Best thing to do is to just change the arch bridge to a truss on four lanes.
But as far as I know, it doesn't flood the banks, just rises to the edge.
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hopefully it'll get added at some point!
I'm working on a new map anyways, so hopefully good lesson learned.
But it shouldn't overflow the banks, it's because the border water source has a flood height set too high. On my testing it didn't burst the banks, but alarmed me too. Best thing to do is to just change the arch bridge to a truss on four lanes.
But as far as I know, it doesn't flood the banks, just rises to the edge.
Probably why the devs made it a point to note that the water tool is too confusing and they want to fix it. Lol
But as far as I know, it doesn't flood the banks, just rises to the edge.
I wasn't sure how the border sources produced flow, so figured the constant source would push it along. Lol
Chalk it up to global warming 🫠😉
Thanks!
But as far as I know, it doesn't flood the banks, just rises to the edge.
edit:
im stupid. i chosed the wrong folder. it works now :)