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kian.zarrin Chamëleon TBN LemonsterOG
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This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.
Usage Instruction
Performance - No measurable FPS drop. - memory usage increases by 2MB ( in High quality ) per every NEW TYPE of road you hide crossing for ( if you hide crossings for the same road type many times it does not increase memory usage - if you have roads for which you have not hidden crossing it does not increase memory usage). - game loading times increases by 1~3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.
Known issues - Smoothing of Asymmetrical elevated roads is imperfect.
Please report any problems you faced in the comment section bellow. If you didn't face any problem with loss of data please comment so I can upgrade this to beta :)
Further notes - If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.( I will fix this in version 3 ) - I have tested this and it works with all roads: Vanilla, DLC, Network Extension 2, most other custom roads (all that I know of). (if you saw any custom road that did not work, please let us know and I will try to fix it). - repository : https://github.com/kianzarrin/HideTMPECrosswalks - This mod may eventually merge into Network skins 2 and/or TM:PE.
Help me! - **Video content creators**: please post your videos in the comment and I will post it in the description as demo :). Also I am curious to see the fruit of my work. - **Test my mod** on your custom roads. report to me if A)there is a bug B)its incompatible with another mod C)you think the textures are not smooth or could use a quality boost. Give me links and pictures if possible. - **Programmers**: If you know about textures/meshes you can definitely help me to write some code. My code is based on image processing. I don't know much about textures/meshes(I am teaching my self).
Advanced notes: - you might notice minuscule un-rendered textures near edges in the following situation.: A) the camera is at the right distance (not too close and not too far) B) your level of detail is low C) you look very carefully. This is because the road is rendered using lod but the node is rendered using full detail. This will be fixed when I implement lods.