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Samupo

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Samupo

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9 comments

  1. Marte1980
    Marte1980
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    Could you create an editor too? I think it would definitely be more useful than a randomizer. Not a save editor, obviously, but a game data editor. Since you can randomize character stats, you could also simply just allow us to edit them directly instead.
    Or at least release the code of your mod somewhere, so that other people could use it to build an editor.
    1. Samupo
      Samupo
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      I'll eventually release the code open source. I welcome ideas on the randomizer, but I'm not interested in opening several projects at the moment since I do this as a hobby.
  2. Samupo
    Samupo
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    Hey,
    sorry about not getting back to you guys. It's been a crazy year for me personally.

    I'm working again on the randomizer to make it compatible with Archipelago. It's going to take some time, so please be patient. If you want to ask any questions about how this will work or debate anything you can reach me out on Discord, both in the randomizer channel on Chained Echoes or in the Chained Echoes post on Archipelago's Discord.

    I'll try my best to answer here as well, but I don't check this daily.
  3. v01ara
    v01ara
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    genuinely confused on the installation process for this. its not generating a seed no matter what I do or how I launch the game :3
    1. NeoExXx
      NeoExXx
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      If you are a steam user, you  need to switch to the kickstarter backer in steam, under the beta option, right click chained echoes in library >properties>Beta>kickstarterbacker
    2. NeoExXx
      NeoExXx
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      ok the log showed up, and the random seed but don't see any difference in game, does it only take effect from the prologue?
  4. WarpedEdge
    WarpedEdge
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    Does the random weapon mean that the main character could have a completely diff weapon type or a random sword of his class?
  5. dawnbomb0
    dawnbomb0
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    Hey Samupo, im a dev who is working on a universal game editor program. I'd love to talk to you about this game, and where data is stored in it. My discord is Dawnbomb#3408
  6. toebeann
    toebeann
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    Hiya, just a heads up letting you know that Vortex support is being rolled out for Chained Echoes, and that this mod will not currently be installed correctly via Vortex. The reason for this is due to how you are packaging your config file in the root folder of the game, and packaging the mod itself in a way that is not compatible with the modtype-bepinex extension developed by Nexus Mods. More details on how to package your BepInEx plugin for compatibility with Vortex are available here.

    I'd recommend migrating your configuration to using BepInEx's built-in configuration methods. It's very simple and easy to use, generates the config files automatically for the user so there is no need to package them with your mod, and makes your mod's configuration compatible with plugins such as Configuration Manager, which is a win both for you as a plugin developer and for your users. Examples of usage are available here.

    If you'd prefer to use your own method for reading/writing config files, I'd recommend storing them in BepInEx\config rather than the root game folder, as this is the standard convention for BepInEx plugins.

    Welcome to Chained Echoes modding!