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El Passos

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foveros30

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18 comments

  1. RectalBomber
    RectalBomber
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    How many more times is this damn mod gonna have to be revived..... I wish I wasn't an idiot so I learn to do this myself
  2. Lordbok
    Lordbok
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    • 9 kudos
    Any chance this can be revived now that 1.0 is out, so far its still been my most fun play through to chill with.
  3. KonekoSakii
    KonekoSakii
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    just a smol hope to ask if this will be updated anytime soon, it seems with one of the updates they did it hard broke the mod

    easily one of my favorites
  4. Gabarn
    Gabarn
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    any chance for a fix for the pseudopod issue?
  5. Renix4
    Renix4
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    it'll load if you replace the int(0) with another false parameter for every instance in evolution.cs in the statements for adding liquid i.e: change:
              this.ParentObject.TakeObject("Tarry Pseudopod", false, new int?(0));

    to:
              this.ParentObject.TakeObject("Tarry Pseudopod", false, false);

    and repeat for each liquid.

    but no matter what I do I can't get it to generate new pseudopods correctly, it just keeps overwriting the first pseudopod. I even referenced the code for  soupy sludges and generating the parts in dotpeek. 

    Although I have no coding knowledge.

    hopefully the nexus author foveros30 can fix it.   In Dotpeak a soupysludge's code is located at XLR.World.Parts SoupySludge EvolveSludge()


    If you don't want the one that grows psuedopods like a normal soupy sludge, then I guess the less OP "Null" version works fine.
    Uploaded byfoveros30
    1. Vvarlord
      Vvarlord
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      Here is a fixed version of the evolution.cs feel free to add it to the workshop version.
      https://drive.google.com/file/d/1Hg7HrkGR4ND7KwdFJ_3nSfZwiJQ700Uu/view?usp=sharing
  6. Onifey
    Onifey
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    Any way to get this baby to work again? Its my favorite way to play dis game. =3
  7. RectalBomber
    RectalBomber
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    What's the difference between each slime? Also one of them is called Null
    1. Nevquesse
      Nevquesse
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      Null can choose what mutations to keep, Unstable just GETS them.
  8. HildredCastaigne
    HildredCastaigne
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    I'm still getting the 1 pseudopod issue, even on latest version (204.108). I've even tried on the latest beta branch (205.65). I unfortunately can't force the download on Steam to version 204.82 to confirm that it worked on that version (earliest I can get after the fix was 204.100).

    Steps that I'm doing to test this:
    1. Uninstall Caves of Qud via Steam
    2. Confirm that there's no "Caves of Qud" folder in Steam games
    3. Delete the "Freehold Games" folder in C:\Users\<Username>\AppData\LocalLow
    4. Re-install via Steam
    5. Start Caves of Qud on Steam, then quit out of it (this is to generate AppData)
    6. Unzip the folder from Playable Slime Rebalanced 1.1-16-1-1-1678037141 into the "Mods" folder in AppData
    7. Start Caves of Qud, enable mod, restart the game
    8. Start a new game, creating a character (Classic, Unstable Slime, start in Joppa)
    9. Walk into some salty water; get a watery pseudopod
    10. Walk into some more salty water; get a salty pseudopod and lose my watery pseudopod (BUG)

    Is there something I'm missing? Something I need to enable/disable/do in order to get around this issue?

    If you need any more info, I'm happy to provide!
  9. Xanathar64
    Xanathar64
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    How do I access this in game? It loaded up fine it says but where do I select the option to be a slime at character creation?
  10. Renix4
    Renix4
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    The slime you play as uses soupysludge as a base, Do soupy sludges/other slimes psuedopods do 4d4 damage? I know you edited it to rebalance them, but I would rather it be accurate to the creature rather than balanced.   

    Have you figured out why once you get more than 2 liquids, when you spitliquid no pool of mixed liquid appears?  Have you considered adding the ability to choose which liquids and/or combination of liquids you spit with a separate command?
    1. foveros30
      foveros30
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      Spit liquid should be fixed