6/4/2023 update: The 1 pseudopod problem was patched by the devs and mod should be working as intended again! I will test if the code needs any updates soon™
Update 1.1: Added entropic pseudopod, fixed spit liquid, temporarily removed stable slime. Lowered chance to cause Burgeoning with Algal Tentacle but raise Burgeoning's level (should help with instant Aloe Pyra explosions that would sometimes happen when you hit with it)
Also massively updated the mod's codebase, should be less susceptible to be broken by updates in the future.
Playable Slime Rebalanced
Changes from the original mod:
-Added the new liquids (Sunslag, brainbrine, algal water) to the possible pseudopods.
-Changed Pseudopod damage from 4d4 to 1d2. Reason for that is that the pseudopods cause powerful debuffs anyway (lifedrain, confusion, vomiting, disarm, etc) but with so much damage, it often killed instantly and you couldn't consume them.
This changes the playstyle to: touch someone to debuff them, then use consume. And is probably more balanced.
-Changed the attribute gain system. Now, if the absorbed target had a stat higher than yours, you gain one point to that stat. Instead of being able to kill 1000 flowers for 50 strength, now you have to find something stronger than you and absorb its essence.
Also made it a (little) bit easier to gain mutation points and upped the mutation point limit.
-Small detail, but removed healing from convalescence pseudopod attack
Original mod (doesn't work on current version): https://steamcommunity.com/sharedfiles/filedetails/?id=2480529333
Original original mod (definitely doesn't work on current version: https://steamcommunity.com/sharedfiles/filedetails/?id=1687715037