A semi lore friendly, mostly balanced excuse to have access to both cybernetics and mutations.
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Praise Shekhinah, First Argent Father!
Tired of not being able to have carbide hand bones and quills? I am! This mod aims to allow for a lore friendly (that Psyberneticist sprite has a robot arm!), balanced adventure into Qud, with all content available to players.
Mutant starting stats and progression.
No mutations at start, 1 MP point per level up (all biology is eventually, irrevocably, changed by Qud).
Cybernetics at start.
Slightly stronger starting equipment than mutants.
Can rebuke robots, but is also hated by the Putus Templar.
A small boost to Mechanimist reputation depending on subtype.
Compatible with versions [2.0.202.64] to the current [beta] (9/28/21).