Car Mechanic Simulator 2021

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mannly82

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mannly82

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52 comments

  1. mannly82
    mannly82
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    Locked
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    Check Github for current issues and to submit new ideas.
  2. PeacefulJim
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    Hello! Thanks for the mod! It's working great, except for one thing. Cases don't get transferred to my inventory when I press L. I assumed "all items and groups from all junk stashes" would include cases, but it appears that isn't so. Is there any way to move cases along with junk to my inventory when I press L? Thanks for your time!
    1. mannly82
      mannly82
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      Thanks for noticing this bug! I've found the problem and am working on the solution. The cases and maps were supposed to be included in the items and groups.
    2. mannly82
      mannly82
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      This should (hopefully) be fixed in version 1.4.4+.
    3. PeacefulJim
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      Oh awesome, glad to hear it! I look forward to it.
    4. PeacefulJim
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      Just wanted to say that it works now, with version 1.4.4. Thank you!
    5. mannly82
      mannly82
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      Glad it worked. Thanks again for noticing the bug!
  3. AutumnTheGamer
    AutumnTheGamer
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    Somehow this mod stopped working completely. Earlier this week it worked fine, and I didn't change anything in the modpack or settings or anything. It just doesn't respond to either key whatsoever. I have checked the logs but it only states that the mod is loaded and the config is read, no errors of any kind. I also tested it by taking all other mods out to check for conflicts, but it didn't make any difference!
    1. mannly82
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      There is a bug in the current version that means my mod requires QoLmod. I am working on a fix (this is not supposed to be the case). If you install QoLmod, everything should work.
    2. TormentorMB
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      I have QoLMod installed and working, but the warehouse button does'nt work either. Scrapyard and Barn works perfekt, but nothing in the warehouse.
    3. AutumnTheGamer
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      I have used QoLMod from day 1 of playing this game, so it was installed when TransferAll stopped working. This is definitely a newer issue that is not solved by having QoLMod . Could it have something to do with the game update where all the easter eggs were added?
    4. mannly82
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      It was the Easter update that broke everything. It should be fixed in 1.3.1+.
    5. AutumnTheGamer
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      I just downloaded the new file and it works perfectly fine! Thank you very much for the super fast update!
    6. mannly82
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      You're both welcome. Thanks for adding it to Github. For some reason I don't get notifications from NexusMods.
    7. germanio
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      Got the new file but saddly is not working yet.
      Just remove all .dll and .cfg files?
    8. germanio
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      Just removed all the mod and reinstall it... nothing happens.
      The only change that I've made was install TKAftermarket but the TKBasics mod was already intalled.
    9. mannly82
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      Please download version 1.4.2 (optional file) and then send me the TransferAll.log that is created in the Mods folder. This way I can troubleshoot your problem. Thanks!
    10. mannly82
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      Please try the new 1.4.4 (DEBUG) (optional file) and see if that solves the problem. Please send me the log whether it works or not. Thanks!
  4. bacem
    bacem
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    I would realy love to use this mod but it looks like it doesn't work for some reason. As someone mentioned in older comments, I see that it's loading, it's detecting The QoL mod but pressing K doesn't do anything :/ (I even tried using v 1.3.1 and still nothing)

    UPDATE : Tried it in Barn and Junkyard, it actually works, but it doesn't when in garage (doesn't show the tooltip and doesn't do anything when I have warehouse open)
    1. mannly82
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      Please download version 1.4.2 (optional file) and then send me the TransferAll.log that is created in the Mods folder. This way I can troubleshoot your problem. Thanks!
    2. mannly82
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      Please try the new 1.4.4 (DEBUG) (optional file) and see if that solves the problem. Please send me the log whether it works or not. Thanks!
  5. sasbles
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     mod is loading, it's detecting The QoL mod but pressing K doesn't do anything 
    junkyard works  but its not work in garage 
    1. mannly82
      mannly82
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      This is the same problem other people are having, please download version 1.4.4 (DEBUG) (optional file) and then send me the TransferAll.log that is created in the Mods folder. This way I can troubleshoot your problem. Thanks!
  6. ThePopulous
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    If this mod had not been created, I would never have known how pains takingly badly I wanted this...  Gave you your first kudos and the first to Endorse, but I feel cheated know... I have used this as much as I have and can't give you another kudos and nor able to endorse again.
    1. mannly82
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      Once again, thank you for the kind words (and the kudos). I built this mod for myself but I'm glad other people are enjoying it.
  7. AutumnTheGamer
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    Is it possible to make the tutorial popups only show the first time used in a save? When you are typing in the shops or inventory to search for something they also pop up, and the one about opening the warehouse will even persist until you actually walk over to the warehouse and open it! I would prefer just getting them once and then having the mod assume I know by now! Thank you very much!
    1. mannly82
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      I'll see what I can do. I completely forgot that the game still allows the key presses inside the search boxes. I may have to remove the tutorial all together and just make it a popup like all the other messages.
    2. mannly82
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      This has been fixed in v1.2.0+ (minus the ability to only show the tutorial once. I'll try to figure out a way to make this happen soon.)
    3. AutumnTheGamer
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      Cool, thanks! I can live without the tutorial, whenever I forget mod keybinds I just go back to nexus to look it up! Generally when you worked with a mod for a bit you will remember anyway!
    4. mannly82
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      Version 1.4.0+ removes the tutorial and replaces it with a normal popup.
  8. theonlykreator1
    theonlykreator1
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    This is awesome! I wonder if it would be possible to code in a min/max part condition when pulling in ALL items from a junkyard or barn find. I'd love to just be able to pull in anything that's repairable and not the stuff that's beyond salvageable
    1. mannly82
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      Thanks!! This is next on my list to tackle. If you head to the Github page, it shows the enhancements I'm planning on adding. You can add something if you don't see it there.
    2. mannly82
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      This has been implemented in 1.4.0+.
  9. Sest0
    Sest0
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    Is it not possible to put all junk back into a pile in junkyard? Nothing happens when I click P after opening a junk pile.
    1. mannly82
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      I had an issue with 1.0.1, so make sure you have updated to 1.1.0. If you have, you have to change to the Shopping Cart tab and then click 'P' and all the items from that stash should move back. I'll try to figure out a way to make that more obvious.
    2. Sest0
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      I'm using the newest version. It works to use P to transfer if I transfer directly from the pile, but if I use L to transfer all junk and then open a junkpile to put everything back then it doesn't work.
    3. mannly82
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      The mod was never meant to allow you to put the junk back if you moved all of it. If you don't want the items, go back to the garage and when the Summary screen shows up, there is an option to hold the 'back' key (look at the bottom of the screen) and you will leave without buying any of the items.
    4. Sest0
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      I understand, I was just trying to use it to find cases and maps easier.
    5. mannly82
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      I'll see if I can add it to a future version. Not sure how easy it is to filter for maps...
    6. Sest0
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      Would it be easier to make it possible to do what I asked about earlier? That would be a good enough solution I think.
    7. mannly82
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      v1.3.0+ implements both options. You can change a setting in the config to only move maps/cases when you hit the TransferEntireJunkyardOrBarn (L) key or you can hit the TransferEntireJunkyardOrBarn key while on the Shopping Cart tab at the Barn/Junkyard and move all the items back to the currently opened stash. Hope this helps!
  10. AutumnTheGamer
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    Is it possible to rebind the keys? Remote Control Lifts also uses the P to move the second lift up and down!
    Edit: Never mind, this config does work, unlike the one from RCL.
    1. ThePopulous
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      Yes, I had to remap a key myself.  Once you run the game a "TransferAll.cfg" file is created in the mods folder. Just change the letters.
      TransferAllItemsAndGroups = "P"
      TransferEntireJunkyardOrBarn = "l"  
    2. AutumnTheGamer
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      I already did, I changed to K because it's next to L. I initially didn't test that because as I said in my edit that other mod completely ignores it's config, so it took a while for me to remember to try that one out! Thanks!
    3. mannly82
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      v1.2.0+ has changed the default key to 'K' based on your suggestion.
    4. AutumnTheGamer
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      That's awesome! Thanks!
  11. suburbGira
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    is there any possibility you could add the ability to move only non-body parts to the cart from the junkyard? i'd like to be able to finally build stuff with junkyard parts instead of spending hours looking through all the piles only to get about 20 mechanical parts
    1. mannly82
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      I have plans for adding exactly that! I wanted to get this simple version out to see if people liked it. I'm working on the ability to transfer the selected category (engine, body parts, etc.) instead of everything all the time. Keep watching for an update.
    2. mannly82
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      This is implemented in v1.1.0+ with the original ask (move only non-body parts) implemented in v1.2.0+.