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Dan

Uploaded by

BloodyKiller057

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8 comments

  1. Blema57
    Blema57
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    Salut faut que je test ça sur la campagne de BO2
    1. BloodyKiller057
      BloodyKiller057
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      • 12 kudos
      non pas nécessairement sa marche sur tout  mais pour ce qui est du mode zombie il y a des prerset fait exprès pour
    2. Blema57
      Blema57
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      Ah d'accord merci à toi j'ai testé et sa rend super bien 
  2. Robo2512
    Robo2512
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    im guessing this doesnt work with plutonium huh?
    1. BloodyKiller057
      BloodyKiller057
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      didn't try so idk if they allow reshade yes which probably without the addon it will although without the addon only effect that don't use the depth buffer will work so RTGI mxao won't, basically only the lite and super lite version of the mod would work if they allow reshade that is 
  3. d0x360
    d0x360
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    I spoke too soon... It's not working.  Issue with the depth buffer which I thought I fixed but then either an image appeared on screen or these cloud looking things would slowly grow on my gun then poof away.

    It's possible I used version 34 of RTGI instead of 33 but I don't think any big fundamental changes were made.

    Also yes I made sure MSAA and TXAA were off. 
    1. BloodyKiller057
      BloodyKiller057
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      RTGI 0.34 has issues in pretty much every game right now Marty said he was gowing to update it so use rtgi 0.33 the mod was also build with 0.33 and using another version sometime doesn't apply the full settings for rtgi and yes he change the entire back of RTGI to use Motion vector or optical flow has a base 
  4. d0x360
    d0x360
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    Wow.... You went all out.  Absolutely fantastic.  I'd change some things but not many.

    I absolutely suck at using.. we making reshade presets and I've seen some good ones but dude... You are next level.

    I have a 3080ti and I'll be getting the top tier RDNA3 gpu next year when it's unveiled (and is waiting for a ram efficiency revision from jdec) but I'd love an even more extreme version in terms of using RTGI.

    I'm gonna try to get this working in VR.  Awesome job!