Like others say the mod works perfectly until you reach a certain point, in which you get an infinite loading screen unless you disable the mod. But I know how modding Unreal Engine works, I even have made some mods myself, and I just can't understand how replacing some UI textures can prevent loading a scene. I also tried to make the mod myself with no luck, I guess it has something to do with de encryption and the sig files, but I don't know how the creator did it. I will keep playing and see if I can enable the mod after a certain point, maybe it's just a little section. And I may attempt making the mod via Special K, also I will plead to the support to give us an official Dualsense Support.
Okay, in the main game there is indeed a section that you can't play with the mod enabled. When you get separated from Dani, you can enable the mod again, and you can keep playing the game until the end without issues. Although I must point out that in the last chapter I wasn't able to get the prompt to climb down a ladder, and disabling the mod made the prompt get shown. However, in the final transmission the mod prevents the game from working, just like that section with Dani in the main game. I tried enabling the mod on some points during the final transmission with no luck.
The only version that is working, at least from my testing is the Icons Only. I'm using the EGS version of the game. -fileopenlog on Launch option Files are moved to "paks/~mods" folder
Copy the files (.pak, .ucas, .utoc) to (The Callisto Protocol\TheCallistoProtocol\Content\Paks\~mods).
It says copy the files to Paks\~mods, do i need to make a new folder called ~mods or just paste the files in Paks? It doesnt work for me but i know im doing something wrong and yes i added the -fileopenlog in launch options
Hi, thanks a lot for the mod! However, the latest version will encounter bugs after using this mod. In the Riot Mode a lot of doors that the elite enemies use will disappear and show an unloaded empty area behind. You can get killed by walking to them. What's worse, enemies will stop spawning after level 29, I tried twice and stuck at the same levels. After I delete the mod they are all gone. And, I was using the second set already, sadly.
22 comments
Dec.15.24
I will keep playing and see if I can enable the mod after a certain point, maybe it's just a little section. And I may attempt making the mod via Special K, also I will plead to the support to give us an official Dualsense Support.
However, in the final transmission the mod prevents the game from working, just like that section with Dani in the main game. I tried enabling the mod on some points during the final transmission with no luck.
I'm using the EGS version of the game.
-fileopenlog on Launch option
Files are moved to "paks/~mods" folder
- Extract the zip file.
- Copy the files (.pak, .ucas, .utoc) to (The Callisto Protocol\TheCallistoProtocol\Content\Paks\~mods).
It says copy the files to Paks\~mods, do i need to make a new folder called ~mods or just paste the files in Paks?It doesnt work for me but i know im doing something wrong and yes i added the -fileopenlog in launch options