I'm just going to say that, this mod adds for me such much needed replayability; thank you for this and your other mods, and the people that helped you, of course. Shout out to the modded bros, they feel like they were in the game from the beginning and i love how they are implemented!
Pd: i don't know if it is just me, but after defeating the Megacockter, the end screen doesn't take me to the map and i'm forced to alt+f4, i don't know if this is something that happens to others, too.
I do have to mention a slight bug, but it seems random, fitting for the mod's name, lol.
When collecting the flex ability that allows you to shoot bullets it sometimes doesn't work and you just end up doing a normal flex. The odd thing is, it can happen with a bro that was able to use the same ability just fine earlier on, so it may be level-dependent, or just how it spawns. All the other flex abilities work fine.
Are you able to do something like this but with pickups and abilities, by chance? I'd love to be able to use the cool new flexing abilities in IronBro mode BEFORE mission 12/13. Would be cool to get earlier access to certain pick-ups as well in earlier levels for more variety. I think something like that combined with this mod would give me the fun RNG experience I've always wanted with Broforce :)
Hi, Alexneargarder, This is my favourite mod, You added more options, Thanks! but, mod have bugs: "C" level, where Aliens mini-boss (need off randomizer), i need disable this mod from compleate level. and level hove a problems from two bosses "Bone Worms", also need disable mod from compleate level.
Well I did some testing on those levels you mentioned. It seems like if you kill the enemy that the boss has transformed into, it should still let you finish the level. I tried this with several enemies and it was true for all of them except for specifically the sandworm, which I don't think you can really kill. I made it so those enemies can't turn into sandworms.
I doubt that was the issue you were seeing though, it's unlikely you had them turn into sandworms both times. Did you actually try killing the enemies?
If you find any other enemies like the sandworm that prevent the level from ending when the bosses transform into them, let me know, but I don't think it'll be a problem for most of them.
Thanks! got better ) I'm finished "C" level, where "Aliens pheromones unlocked". screen but, no need made it so those enemies can't turn into sandworms.
We'll need FIXING "Campaign 15 - Level 11", where "two bosses "Bone Worms"", when enabled mod, we can't finished level, no worms. =====================================================================
Well like I said, if you kill the enemies the worms are randomized into, the level should end.
In that screenshot you sent, did no enemy spawn on the right side for the right worm? You should try walking over to the right, it might be just off-screen. If not, you might want to try disabling all enemy types except for one enemy to test it out. Also you should probably disable other mods as well. I haven't been able to recreate what you're seeing.
The "Killing bosses triggers level finish option" isn't related to this situation, it's for enemies that get turned into bosses, because if they get turned into certain bosses, you can beat the level early by killing them. That option is for disabling / enabling that functionality.
Yeah there's lots of customization options in the settings. You can enable / disable any enemy and there are sliders at the bottom of the settings menu to change the chance of the different enemy categories spawning. You can also enable / disable any category.
You open the settings by clicking the 3 lines with dots which is at the top center of this image.
I knew you could get to settings by clicking the 3 lines with dots, but I *did not* know you could click the catagories to select individual enemies! Thank you!
15 comments
Pd: i don't know if it is just me, but after defeating the Megacockter, the end screen doesn't take me to the map and i'm forced to alt+f4, i don't know if this is something that happens to others, too.
When collecting the flex ability that allows you to shoot bullets it sometimes doesn't work and you just end up doing a normal flex. The odd thing is, it can happen with a bro that was able to use the same ability just fine earlier on, so it may be level-dependent, or just how it spawns. All the other flex abilities work fine.
This is my favourite mod,
You added more options, Thanks!
but, mod have bugs:
"C" level, where Aliens mini-boss (need off randomizer), i need disable this mod from compleate level.
and level hove a problems from two bosses "Bone Worms", also need disable mod from compleate level.
I doubt that was the issue you were seeing though, it's unlikely you had them turn into sandworms both times. Did you actually try killing the enemies?
If you find any other enemies like the sandworm that prevent the level from ending when the bosses transform into them, let me know, but I don't think it'll be a problem for most of them.
got better )
I'm finished "C" level, where "Aliens pheromones unlocked".
screen
but, no need made it so those enemies can't turn into sandworms.
We'll need FIXING "Campaign 15 - Level 11", where "two bosses "Bone Worms"",
when enabled mod, we can't finished level, no worms.
=====================================================================
and you will need fixing BUG : Killing Bosses triggers level finish
we don't need level finish
In that screenshot you sent, did no enemy spawn on the right side for the right worm? You should try walking over to the right, it might be just off-screen. If not, you might want to try disabling all enemy types except for one enemy to test it out. Also you should probably disable other mods as well. I haven't been able to recreate what you're seeing.
The "Killing bosses triggers level finish option" isn't related to this situation, it's for enemies that get turned into bosses, because if they get turned into certain bosses, you can beat the level early by killing them. That option is for disabling / enabling that functionality.
thanks for the answer.
You open the settings by clicking the 3 lines with dots which is at the top center of this image.