Borderlands Game of the Year Enhanced

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Nytimz

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nytimz

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14 comments

  1. zorrogris1986
    zorrogris1986
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     Hi.
     Would you share the method to create custom weapons? Do you have any page with a tutorial?
    Also, I can't modify quality in this weapons for some reason. It work, but only with low damage tier.
    Thanks anyway 😊
  2. SupRfirebird
    SupRfirebird
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    None of the guns stay in my inventory upon loading the save, the only thing that stuck around was the Charm class mod. My game just rejects everything else.
  3. whickus
    whickus
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    These are awesome! I wonder if you could tell me what tools you used to create them. Was it all hex editing or are there dedicated tools used to create Borderlands UPK mods?
    1. nytimz
      nytimz
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      The Borderland's Unreal Engine tools come with the original Borderlands 1 game. I used those to create the UPK, then imported them to the GOTY version using WillowTree.
  4. eclipsiste
    eclipsiste
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    Hey!
    Fist of all thanks a lot for this pack. It's a refreshing new take on doing yet another playthrough of a game I've finished many times. Started again using the fake UVHM and your pack and I'm having a blast
    I love playing builds that relies heavily on the character's skill. The Charm classmod is awesome for Lilith and I was wondering if you could make some in the same spirit for Roland and Mordi while keeping the same basic and manufacturer bonuses ?
    I'm thinking Deploy / Refire & Barrage skills for Roland ; and Swift Strike / Predator & Bird of Prey for Mordi. These are all available in separate classmods...
    I don't know how you created these items, so I thought there's no harm in asking you... I'd completely understand if you don't have time for this, of if you switched to modding other games.
    Thanks again!
    1. nytimz
      nytimz
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      Sorry, I am doing other mods these days. If you did not see them, I do indeed have different "best-of" mods for Roland and Modicai, although I am not sure they are the ones you are looking for, skill-wise. Happy to see you enjoyed these!
  5. Predfan
    Predfan
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    Thank you so much for this! I appreciate it!

    I have tried playing with the WT editor and always borked my items when i went 3-4 steps too far trying to make my them more powerful, so i can imagine the amount of testing done and the time invested for these items to "compile" properly
  6. LegX
    LegX
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    Hi, I'm the creator of the Globals Mod on Nexus for Borderlands 1 Enhanced.

    I am creating an update that adds a feature to toggle certain loot pools from other mods with a press of a button. Allowing them to drop from enemies without having to use a save editor at all. They would need to download your mod in order for it to work. 

    This mod is sick and I'd love to have your items compatible with it.
    1. nytimz
      nytimz
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      You are free to use my mod, as long as proper attribution is given.
      Cheers - NYTimz
    2. bobthesnail23
      bobthesnail23
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      Any updates on this? That's basically the only thing keeping me from using this mod, as using a save editor to give myself strong weapons is unappealing.
    3. hugerod
      hugerod
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      is there a tutorial on how this works, how to add the mod to the game?
  7. ludicrouslyLeo
    ludicrouslyLeo
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    Will these be added to loot pools or are they save edit only?
  8. TheDarkAuthorYT
    TheDarkAuthorYT
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    did you remove the + Find rare items parts for some of the classmods like the charm?
    1. nytimz
      nytimz
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      Yes, for most of the Class Mods, I removed the +9 rare item finding and replaced with increased magazine capacity. The Rare Item finding was really rather useless, but I created the original mods before I knew this. I changed this attribute in the new version of the GOTY enhanced Borderlands, so its much more useful.

      PS- The pictures posted here still show the rare item find attribute in the class mods like Charm, because I never bothered to retake the pictures from the original Borderlands upload.