Borderlands 3

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topaboss

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topaboss911

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  1. Luujmuiii
    Luujmuiii
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    Really nice build. Works pretty well and easy to reffill health, shield and ammo shooting on ground (it's also good to not use the facepuncher/cutpurse combo).

    The only cons i found is that you need more damage vs bosses. Maybe switch with anoited phaseslam 300dmg guns but the build don't fit tho.
    And i'll try to use a transformer with an other elmental anoitement to combo with the nade. Hope i wouldn't loose too many tankiness.

    i'm happy to use it (i'm suck with the recursion one).

    Thanks then man

    Oh last question : i'm surprised that none of the Amara's streamers (like Moxsy ) didn't make a vid on it !!!
    1. topaboss911
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      thanks. I did a lot of testing of how to maximize all the beneficial aspects for myself and maybe help others not die so much.

      This is what I run myself almost all the time like when I solo m4 tvhm maliwan takedown raid. boss fight isn't crazy fast but I eventually win by staying alive. I definitely understand the issue for some bosses.

      depends on the boss:
      - captain traunt for example is super easy to kill in about 10 seconds because can get close enough to heal+kill
      - maliwan takedown boss annoying part is can't get close enough to heal+kill so have to rely on other weapons which slows it down. it's still relatively fast by using brainstormer to bounce damage off adds but when you get to the flying boss half that's the slow part where I use corrosive cutsman.

      back when cooldowns on action skills were really fast (I guess due to phasezerker mod acting weird or maybe guardian pts), it would be easy to replace ties with phasecast for 250% dmg buff without major differences in game play, but now even phasegrasp cooldown is really long and phasecast/slam is ~double that.

      can replace breaker class mod with phasezerker by losing <=29% damage resist but gaining some cooldown reduction from 15 rush stacks. dmg loss from personal space is ~regained from damage from (15) rush stacks. (phasezerkers with conflux skill are very dangerous to use since you'll put every dot on yourself)

      the new driver class mod is really strange interaction with this build. you can still get some benefits close up of movement damage buff by jumping right against enemy up and down and get higher damage for ranged kills by running around. downside is this - the buff somehow increases the parts of damage that hurt you more than those that heal you so trying to shoot yourself while moving too quickly kills you - go figure lol. usually I'm always moving or jumping while shooting under myself only in moment I land but with driver mod I have to remember to stop moving when I'm healing or I die haha. it's definitely another way to gain some damage, but it's much harder to safely use.

      I'm definitely thinking about how to do bosses at range better without having to swap stuff.
    2. Luujmuiii
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      Yes bosses fight need more testing. Will try myself

      How about change anoitement on transformer with another elemental one? Don't know if loosing the damage reduction is so bad
    3. topaboss911
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      Having tediore shotguns for longer range fights seems to work well, with right element about 240k dmg each throw + 5 mirv for more (still phasegrasp build). Good for spike damage if can't reach and then back to regular shotgun to heal up and build up ammo, downside is lack of healing and stray mirv can easily kill you. Strip shields first with brainstormer or trevonator. I'll upload another version with optional shotguns to use for phasegrasp.

      about shield element anointments, I tested that before in all kinds of permutations but doesn't work well

      - if you use same element on both shield and grenade (e.g. cryo) it doesn't work, only counts once, no stacking
      - other elements lead to a damage over time on you (fire, corrosive, radiation) and at low health where game protects players from dying (gated health) the dot kills you very often, much much easier to live without a real dot on you
      - if you add shock element you dont get hurt by the DoT but it hits your shields really hard for some reason (instead of healing) and you also die, kind of random when it happens but always results in death
      - so in the end I was stuck with cryo element on one, and something on another. another option is to put cryo element on sheld and use a grenade anointment that gives you 1 grenade every time you phasegrasp for infinite grenades on amara

      - not many anointments to choose from on shields. terror ammo regen or resist (30%) would require losing grenade anointment to create terror but those are only good ones I can think of

      only video i found of someone else doing similar with trevonator, missing important 1 in infusion for buffing, elemental projector, and few other things but got the gist down: https://www.youtube.com/watch?v=7ahhnrVczEE
    4. topaboss911
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      ok. version 1.1 is up. added tediores as (dangerous) options and added a grenade that buffs damage by about 45% (20% target, 25% weapons, 6 sec)

      also added video of captain traunt on m4 tvhm dying in 10 sec to main gun