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Pyrex

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PyrexBLJ

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38 comments

  1. potepokari1
    potepokari1
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    It may look strange because I'm using a translation tool.
    The save was successful and the json file exists in "settings\SkillTreeSaver", but the saved loadout doesn't appear in the load skill tree.
    The dialog skipper is working, so I think the SDK is installed...
    1. PyrexBLJ
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      are there any errors in the console?
    2. potepokari1
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      There don't seem to be any errors. Probably.
      How can I check?
    3. PyrexBLJ
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      save another tree then press tilde (~) twice to pull up the on screen console, if something went wrong it should say it in there
    4. potepokari1
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      "Skill Tree Saver: game saved"
      "Saved zane Skill Trees"
      Even if you change "zane" to "zane2" and save it, the above message will be displayed.

      "/zane.json already exists! Will not save over it."
      If you save it with the same name, this error message will be displayed.
    5. PyrexBLJ
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      hm, seems like my sketchy way to force the game to save isnt working. (surprise, surprise)
      ill have to look into it for a new update, for now just save quit and load back in before saving a tree
    6. potepokari1
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      Even after uninstalling the game and installing the mod again, it still doesn't show up in the load skill tree.
      I blame my environment :'(
      Thank you for your help.
    7. PyrexBLJ
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      yea thats really strange, it should be loading them into the list as soon as they get saved
    8. potepokari1
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      Hello!
      I couldn't give up and tried various things, and found that it worked fine with FL4K. Then, thinking that maybe, I changed the setting language to English and found that it worked with Zane too. (It didn't work when I did the same thing before)
      It seems that Japanese was the cause. And unfortunately, when I tried to load a loadout saved in the English version in the Japanese version, I got an error message saying "Warning Incorrect character save,skipping" and couldn't use it (I expected that :'(
      Sorry for taking up your time.
    9. PyrexBLJ
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      oh i never even thought of that, i do use a regular string in there to check the char type. I should probably switch to something that wont be localized. Only problem with that is switching it now will make it so none of the saves made with older versions of the mod will load anymore...
    10. potepokari1
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      If I had made FL4K my main character, I wouldn't have noticed this problem lol.
      I guess proper nouns shouldn't be translated after all...
    11. PyrexBLJ
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      i think i can get around the old saves not working thing, ill get a fix out in the next day or two
    12. potepokari1
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      Thank you so much! After using it, I'm convinced that this mod is great, so I'd be very happy if I could use it in my environment!
    13. PyrexBLJ
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      actually idk if i can get around breaking existing saves, theres no way for me to translate the names so i could auto transfer yours. this fix would only work for saves made in english
    14. potepokari1
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      Hello! I got a notification about the update so I tried it out with Zane right away and it worked perfectly! Thank you so much! Now I can play up to BL4. Thanks again!
    15. PyrexBLJ
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      glad it worked!

      i may have gotten severely addicted to playing schedule 1 causing the week or two delay in the update for this but it got there eventually lol.
  2. Andind
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    After changing the language to English, this mod works normally. However, when switching to Chinese, saved files cannot be detected in the "Loadables" section, even though the files are present in sdk_mods\settings\SkillTreeSaver. How can I resolve this issue in a Chinese language environment?
    1. Andind
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      The issue has been resolved. By saving the skill tree in an English environment and switching back to the Chinese environment, it can be used.
  3. Schekare
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    It doesn't save the loadouts for me. Console:
    Skill Tree Saver: game saved
    RuntimeError: Unknown object type SoftObjectProperty

    At:
    ..\..\..\sdk_mods\SkillTreeSaver.sdkmod\SkillTreeSaver\__init__.py(147):save
    ..\..\..\sdk_mods\SkillTreeSaver.sdkmod\SkillTreeSaver\__init__.py(101):<lambda>
    ..\..\..\sdk_mods\console_mod_menu.sdkmod\console_mod_menu\screens\option.py(68):handle_input
    ..\..\..\sdk_mods\console_mod_menu.sdkmod\console_mod_menu\screens\__init__.py(62):_handle_interactive_input
    ..\..\..\sdk_mods\mods_base.sdkmod\mods_base\command.py(150):<lambda>

    Hopefully i didnt make any mistakes in there because i typed all that by hand, didnt know how to copy from the BL3 console
    ANYWAYS i have the REBALANDS mod installed if that could cause this
    1. PyrexBLJ
      PyrexBLJ
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      that's interesting, does rebalands change skills or something? it didn't like something in your skill tree.
    2. Schekare
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      Yea, Rebalands combines the REDUX and Balands mods, so skill do get changed, well then it makes sense... unfortunate for me, but well atleast it was easy to resolve. Thanks ^^
    3. PyrexBLJ
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      ill have to take a look at it at some point
  4. mrslippyfist64
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    Is there a way to edit the names of saved loadouts?
    1. PyrexBLJ
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      not directly, input options are pretty limited as it is so your best bet is to load the tree you want to rename, rename your character and save it again then delete the old one
    2. mrslippyfist64
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      thanks! So using that workaround could I have multiple loadouts with their own names for 1 character?
    3. PyrexBLJ
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      yea it just saves it as your character name, so rename yourself at a customization station and it will save as a new one
    4. mrslippyfist64
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      awesome ty for your hard work :)
  5. shmoogren
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    is there a way to delete saved loadouts? awesome mod either way 
    1. shmoogren
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      found where the saved loadouts are so nvm
    2. PyrexBLJ
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      just added some buttons for this in the new version
    3. mrslippyfist64
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      where is that? Please share :)

      EDIT: Nvm found it! "Borderlands3\sdk_mods\settings\SkillTreeSaver" if anyone is lookin
    4. PyrexBLJ
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      in the 1.0.2 version, just scroll down on the mod settings page and theres another set of <character> loadouts buttons where u can delete them from.

      but yea u can just do it from the folder too
  6. mrslippyfist64
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    great mod!
  7. GalaxCollapse
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    it's not loading for me, i have no options in mods menu to enable it 
    1. PyrexBLJ
      PyrexBLJ
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      any errors in the console?
    2. GalaxCollapse
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      error :
      FileNotFoundError : [WinError 3] Specified path could not be found '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver'
      File '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver\__init__.py" line 34 in getSavedTrees
      for file in os.listdir(f"{SETTINGS_DIR/SkillTreeSaver"):

      maybe you forgot to create directory if it doesnt have one ? 
    3. PyrexBLJ
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      yea i realized yesterday, download the 1.0.1 version
    4. GalaxCollapse
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      Ty goat