It may look strange because I'm using a translation tool. The save was successful and the json file exists in "settings\SkillTreeSaver", but the saved loadout doesn't appear in the load skill tree. The dialog skipper is working, so I think the SDK is installed...
hm, seems like my sketchy way to force the game to save isnt working. (surprise, surprise) ill have to look into it for a new update, for now just save quit and load back in before saving a tree
Even after uninstalling the game and installing the mod again, it still doesn't show up in the load skill tree. I blame my environment :'( Thank you for your help.
Hello! I couldn't give up and tried various things, and found that it worked fine with FL4K. Then, thinking that maybe, I changed the setting language to English and found that it worked with Zane too. (It didn't work when I did the same thing before) It seems that Japanese was the cause. And unfortunately, when I tried to load a loadout saved in the English version in the Japanese version, I got an error message saying "Warning Incorrect character save,skipping" and couldn't use it (I expected that :'( Sorry for taking up your time.
oh i never even thought of that, i do use a regular string in there to check the char type. I should probably switch to something that wont be localized. Only problem with that is switching it now will make it so none of the saves made with older versions of the mod will load anymore...
actually idk if i can get around breaking existing saves, theres no way for me to translate the names so i could auto transfer yours. this fix would only work for saves made in english
Hello! I got a notification about the update so I tried it out with Zane right away and it worked perfectly! Thank you so much! Now I can play up to BL4. Thanks again!
After changing the language to English, this mod works normally. However, when switching to Chinese, saved files cannot be detected in the "Loadables" section, even though the files are present in sdk_mods\settings\SkillTreeSaver. How can I resolve this issue in a Chinese language environment?
Hopefully i didnt make any mistakes in there because i typed all that by hand, didnt know how to copy from the BL3 console ANYWAYS i have the REBALANDS mod installed if that could cause this
Yea, Rebalands combines the REDUX and Balands mods, so skill do get changed, well then it makes sense... unfortunate for me, but well atleast it was easy to resolve. Thanks ^^
not directly, input options are pretty limited as it is so your best bet is to load the tree you want to rename, rename your character and save it again then delete the old one
error : FileNotFoundError : [WinError 3] Specified path could not be found '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver' File '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver\__init__.py" line 34 in getSavedTrees for file in os.listdir(f"{SETTINGS_DIR/SkillTreeSaver"):
maybe you forgot to create directory if it doesnt have one ?
38 comments
The save was successful and the json file exists in "settings\SkillTreeSaver", but the saved loadout doesn't appear in the load skill tree.
The dialog skipper is working, so I think the SDK is installed...
How can I check?
"Saved zane Skill Trees"
Even if you change "zane" to "zane2" and save it, the above message will be displayed.
"/zane.json already exists! Will not save over it."
If you save it with the same name, this error message will be displayed.
ill have to look into it for a new update, for now just save quit and load back in before saving a tree
I blame my environment :'(
Thank you for your help.
I couldn't give up and tried various things, and found that it worked fine with FL4K. Then, thinking that maybe, I changed the setting language to English and found that it worked with Zane too. (It didn't work when I did the same thing before)
It seems that Japanese was the cause. And unfortunately, when I tried to load a loadout saved in the English version in the Japanese version, I got an error message saying "Warning Incorrect character save,skipping" and couldn't use it (I expected that :'(
Sorry for taking up your time.
I guess proper nouns shouldn't be translated after all...
i may have gotten severely addicted to playing schedule 1 causing the week or two delay in the update for this but it got there eventually lol.
sdk_mods\settings\SkillTreeSaver
. How can I resolve this issue in a Chinese language environment?Skill Tree Saver: game saved
RuntimeError: Unknown object type SoftObjectProperty
At:
..\..\..\sdk_mods\SkillTreeSaver.sdkmod\SkillTreeSaver\__init__.py(147):save
..\..\..\sdk_mods\SkillTreeSaver.sdkmod\SkillTreeSaver\__init__.py(101):<lambda>
..\..\..\sdk_mods\console_mod_menu.sdkmod\console_mod_menu\screens\option.py(68):handle_input
..\..\..\sdk_mods\console_mod_menu.sdkmod\console_mod_menu\screens\__init__.py(62):_handle_interactive_input
..\..\..\sdk_mods\mods_base.sdkmod\mods_base\command.py(150):<lambda>
Hopefully i didnt make any mistakes in there because i typed all that by hand, didnt know how to copy from the BL3 console
ANYWAYS i have the REBALANDS mod installed if that could cause this
EDIT: Nvm found it! "Borderlands3\sdk_mods\settings\SkillTreeSaver" if anyone is lookin
but yea u can just do it from the folder too
FileNotFoundError : [WinError 3] Specified path could not be found '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver'
File '..\\..\\..\\sdk_mods\\settings/SkillTreeSaver\__init__.py" line 34 in getSavedTrees
for file in os.listdir(f"{SETTINGS_DIR/SkillTreeSaver"):
maybe you forgot to create directory if it doesnt have one ?