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Bobber

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Bobber6969

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25 comments

  1. ihateeveryone666
    ihateeveryone666
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    so i guess the hud stuff doesn't work? or do i need dx11injection alongside the SDK?
    1. Bobber6969
      Bobber6969
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      it may be related to your resolution. when i made this i was using 2560x1440, so using another resolution might break it.
      i probably wont update/fix this since it was a pain in the ass to make. sorry about that.
      also you shouldnt need the sdk for the hud since its a hotfix mod.
      hope this helps
  2. sakmakokk
    sakmakokk
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    Anyone know how to edit this viewmodel values?
  3. ALEXgmrts
    ALEXgmrts
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    Hi! Can i change viewmodel fov? Can you please help me with that?
  4. Hey when ever i use this github or not my hud is gone even without the mod enabled
  5. Alphariuz
    Alphariuz
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    Hey Bobber, does the .pak version of the mod remove the crosshairs/hitmarkers?
    1. RuthlessGrimm
      RuthlessGrimm
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      The pak only changes the viewmodels. To remove the crosshair you can use the pak version + the hotfix.
      The pak version fixes a bug when you melee so it's best to use it
  6. Enioko
    Enioko
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    Ohw, it's a shame for me, your mod looks so nice but unfortunately, I have an ultrawide screen set in 3440x1440 and the map is over the health and shield bars.

    Also, both are in the middle left of the screen and not in the left corner.
    Sad but I kinda expected such issues.
    1. Bobber6969
      Bobber6969
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      If you open the file in a text editor, you can mess around with the offset values of all the hud elements. its super boring and takes a while each time you change something because after you save the file you have to back out to the title screen and load back in to see what changed and by how much.
      If you only want the viewmodel changes then you can simply delete all the entries below "Bobbers HUD Changes" and save the file.
    2. Jtrainz
      Jtrainz
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      Handy tips, minimap and quest tracker were a little off the edges at 2560x1440. Adjusted minimapContainer,Offset,0,,(x=-2700.0,y=1250.0) to literally that and missionTracker,Offset,0,,(x=-2000.0,y=-300.0) and seems to be right on. Though I did have to totally quit the game
      between changes they seemed to not apply with just quitting to menu and reloading got there eventually lol. Stuff like this would be handy in
      the main description for sure.

      Edited; Forgot to mention this is running it with Balands

      Great mod!
    3. Tangrow
      Tangrow
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      Is there anyway to edit the viewmodels? I know you can edit the HUD but I want the guns slightly smaller. Was hoping I could edit them somehow.
    4. Bobber6969
      Bobber6969
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      Since the viewmodels are now in .pak format, i dont know how to edit them. but here is a github link for the old version which is just a hotfix mod. it includes both the hud and viewmodels so just delete the bottom hud part. then you just edit the x,y,z values and see what works for you. its pretty tedious tho since you have to basicly completely back out of the main menu and load back in to see any change. hope this helps!
  7. 3chologist
    3chologist
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    I need a larger minimap, but when I changed the X and Y values on this line my minimap disappeared. Idk why. 
    Any value above "70" just not work.

    SparkPatchEntry,(1,2,0,),/Game/UI/HUD/UIData_HUDLayout_Character.UIData_HUDLayout_Character,minimapContainer,Scale,0,,(x=70.0,y=70.0)

    *Edit: Solved 
    1. Bobber6969
      Bobber6969
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      Yeah, i think if you increase the Scale you have to mess with the Offset values again to get it back to where you want it.
    2. 3chologist
      3chologist
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      Yeah, that's a problem. Btw, your viewmodel offset is so clean I really like it. 
    3. morsipunk
      morsipunk
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      How did you solve it?




  8. SoftNugget66
    SoftNugget66
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    Didn't manage to make the HUD work but the Viewmodels work as intended, thanks man.
  9. Glowmancer
    Glowmancer
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    Your viewmodel mod enabled me to play this game finally. Appreciate it!
    1. Bobber6969
      Bobber6969
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      Im really happy to hear that!
  10. ReveraeYT
    ReveraeYT
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    Does this work with Balands?
    1. Bobber6969
      Bobber6969
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      I dont see why it wouldnt. Try it out and let me know!
    2. ReveraeYT
      ReveraeYT
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      It worked but the crosshair seems to be missing, I think its because it conflicts with the Smaller hud thats included in Balands. Do you know how to fix it? EDIT: Nevermind got it to work! The problem was I was using the github version which had the no crosshair + viewmodels in one pack. Downloading this nexus version fixed it for me. Great mod btw!
    3. Bobber6969
      Bobber6969
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      Yeah the Github version still has the HUD and Viewmodel changes combined with the crosshair being off by default. But im glad you figured it out and am happy you like the mod!