- Added drops to Scourge and Anathema - Made changes to the Guardian Takedown : - Edited the health values to all the enemies to make them more like the Maliwan Takedown - Removed the big floating rock after the first crystals which can block you from the scripted jump - The first set of crystal is already 75% completed and only takes 5 second per crystal to charge - The 2nd and 3rd set of crystals each take 30 seconds to charge and cannot lose charge. That means you cannot fail at this stage unless you die in combat to the enemies - Anathema now has 6 phases down from 12 phases (at ever 66% and 33% of her health bars) - Edited mayhem to work in multiplayer (still needs testing as i wasn't able to play multiplayer) - Made the Accursed enemies rarer (from 3% chance to 1,5% chance) - Nerfed the Sledge's Shotgun and the Freezing field grenade - Made Legendary and Pearl guns drop more than shields and grenades. - Fixed a bug that made the FL4K legendary class mod unobtainable. - Added 15% bonus damage to the "Semi Auto" firing mode of all dahl weapons.
0.391 : Fixed a bug with the Scourge's Redline shotgun. Increased Scourge's drops, and all raid bosses (and mini bosses) now have 30% dedicated chance from 15%. Anathema no longer drops her broken loot pool.
I'd like to remove anointed enemies from the game without an overhaul. Your mod is the only mod I've seen that does this. Can you give me an idea of how you did that?
Honestly, it's a great mod. The weapons are cool, the effects are cool, the Eridian artifacts and class mods are cool. Regarding the new rarities, I don't think it's appropriate to have so many. For example, the Jewel rarity. I've thought about it, but I don't see the point. I totally understand the idea of having rarities specific to raid bosses, for example, but it's too much. I think the vanilla rarities are enough. Maybe add Seraph and Pearl weapons, but that's it. These weapons should only drop from bosses and significantly reduce or even completely remove the world's legendaries. I'd 1,000 times prefer farming bosses to get legendaries than farming simple mobs. The removal of Chaos Mode also bothers me. While this mode isn't perfect, why not rework it instead of removing it? For example by making sure that the weapons falling in mayhem 1 are necessarily more powerful than in OFF and that in 2 are more powerful than in 1 etc.. In any case I hope that something is planned because I don't think I can play more than 40 hours of this mod without content to do at the end.
It's a one man's one which already took me 2-3 years to release in that state. Everything isn't perfect of course but i can't do much more than that without heavy investment (which i don't have the motivation for unfortunately).
For the many rarities, they don't serve a point, but i think it's cool to separate dedicated from quest items for exemple.
For the chaos mode, i didn't have the time to rebalance it properly so i just made one mode to make the game harder.
I have stuff planned but that will most likely never see the light of day since BL4 is coming soon and i'm noty working much on the mod anymore.
Are there any cosmetics for amara that cover up or remove all her disgusting necklaces and piercings? I remember appearance mods in bl2/presequel. Are they even possible in BL3?
I don't know yet if i will do a standalone release. If you just want the skill trees, i would have to also include the classmod changes, but to include the class mods i'd have to also redo the item pools i changed to include the new class mods. But the items pools i edited also include a lot more changes to them so i'd have to backtrack on them to just include the class mods changes ect...
J'ai trouvé une solution au problème d'extraction du fichier Zip. J'utilise WinraR ( en version gratuite pour ma part ) pour ouvrir le fichier et je déplace simplement le fichier appelé " ~mods " dans mon dossier Programmes / Epic Games / Borderlands3 / OakGame / Content / Paks . Et oui je joue sur Epic Games et non Steam.
Can someone type a quick step ny step on how to extract the compressed file? Ive tried everything n i still cant extract it properly. It also doesnt give me the option to extract with 7zip so dno what im doing wrong.
230 comments
- Added drops to Scourge and Anathema
- Made changes to the Guardian Takedown :
- Edited the health values to all the enemies to make them more like the Maliwan Takedown
- Removed the big floating rock after the first crystals which can block you from the scripted jump
- The first set of crystal is already 75% completed and only takes 5 second per crystal to charge
- The 2nd and 3rd set of crystals each take 30 seconds to charge and cannot lose charge. That means you cannot fail at this stage unless you die in combat to the enemies
- Anathema now has 6 phases down from 12 phases (at ever 66% and 33% of her health bars)
- Edited mayhem to work in multiplayer (still needs testing as i wasn't able to play multiplayer)
- Made the Accursed enemies rarer (from 3% chance to 1,5% chance)
- Nerfed the Sledge's Shotgun and the Freezing field grenade
- Made Legendary and Pearl guns drop more than shields and grenades.
- Fixed a bug that made the FL4K legendary class mod unobtainable.
- Added 15% bonus damage to the "Semi Auto" firing mode of all dahl weapons.
0.391 :
Fixed a bug with the Scourge's Redline shotgun.
Increased Scourge's drops, and all raid bosses (and mini bosses) now have 30% dedicated chance from 15%.
Anathema no longer drops her broken loot pool.
I totally understand the idea of having rarities specific to raid bosses, for example, but it's too much. I think the vanilla rarities are enough. Maybe add Seraph and Pearl weapons, but that's it. These weapons should only drop from bosses and significantly reduce or even completely remove the world's legendaries.
I'd 1,000 times prefer farming bosses to get legendaries than farming simple mobs. The removal of Chaos Mode also bothers me. While this mode isn't perfect, why not rework it instead of removing it?
For example by making sure that the weapons falling in mayhem 1 are necessarily more powerful than in OFF and that in 2 are more powerful than in 1 etc.. In any case I hope that something is planned because I don't think I can play more than 40 hours of this mod without content to do at the end.
Everything isn't perfect of course but i can't do much more than that without heavy investment (which i don't have the motivation for unfortunately).
For the many rarities, they don't serve a point, but i think it's cool to separate dedicated from quest items for exemple.
For the chaos mode, i didn't have the time to rebalance it properly so i just made one mode to make the game harder.
I have stuff planned but that will most likely never see the light of day since BL4 is coming soon and i'm noty working much on the mod anymore.
Thanks for the feedback anyway :)
If you just want the skill trees, i would have to also include the classmod changes, but to include the class mods i'd have to also redo the item pools i changed to include the new class mods. But the items pools i edited also include a lot more changes to them so i'd have to backtrack on them to just include the class mods changes ect...