Hey! I enjoy playing your mod thoroughly. Hopefully my next campaign with a friend would be much more interesting without all the OP legendaries in the early game :)
One quick question, though, after reading the changelog on git: Does the mod make it so there's no legit way to farm lucian's call anymore? :C
No. I actually made it easier to obtain since Blue Fire (Lucian's normal dedicated source) now drops two dedicated items at a time (that actually make it to the stage) as well as adding Blue Fire's pool to King Gnasher as a less time-consuming alternative.
i think FL4Ks red skill Second Intention misses the repair speed that other reload buffs have edit: also Agility Training in purple tree edit2: seems Throatripper purple hunter skill, doesnt benefit from cosmic stalker com and big game red skill
Both. Easier in that there's a lot more useful options for just about everything, harder in the sense there aren't many crutches to rely on like some of the over-buffed legendaries in unmodded BL3.
Great mod. One thing though. Could you make an update that adds in level/area scaling akin to BL2 Reborn. I'd do it myself if I knew how to, but I don't. I know it's included in Redux, but I'm not a fan of Redux.
Took a quick look in Redux but couldn't find it, in the mean time you can probably ask someone on Shadowevil's modding discord to figure that out. It sounds like something worth adding to Balands in a future update.
Really love the mod, been having a lot of fun with it! Only gripe is that the lifesteal skills don't feel like they do much now. I'm not going to ask you to change it since from other comments I've seen it's fully intentional, so I'd like to ask for some guidance about what numbers I should change in the hotfix file. You've documented all the changes and what's what pretty well, but I'm still not sure how finnicky it would be to change (like turning a 1% to a 1.5% for example).
Also, not sure if it's a thing with the mod or was already there in vanilla, but enemy cyclones with the saw launchers seem to always one-shot my vehicles and I'm pretty sure I saw it one-shot me as well, completely bypassing health-gate.
For changing the lifesteal, there's a few areas to look out for in a line of code. I've annotated much of the changes, so alter the numbers that seem to match up (or just use your best judgment and test if it doesn't match what I said changed.)
# Knife Drain - Reduce Lifesteal to 40% from 75%. SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,MELEE_BonusHealingAugment,Offset,0,,(BaseValueConstant=0.4,BaseValueScale=1.000000)
# Slow Hand - Increase Damage to 1 from 0.82, reduce Lifesteal to 1.75% from 50%. SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_SlowHand,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1 SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_SlowHand,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.0175
# Frozen Heart - Reduce Lifesteal to 5%. SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Aurelia/Att_ShieldAug_Aurelia_TransfusionPCt.Att_ShieldAug_Aurelia_TransfusionPCt:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.05
As for the Saw Cyclones, not entirely sure what would be causing that. I increased Saw damage quite a bit but I never had it one-shot stuff during my testing. You can either find the cyclone damage changes and tweak them, or try meddling with the Mayhem vehicle changes at the top of the file.
Alright, thanks a bunch! Honestly the cyclone thing might even be from some other mod, though Balands is the only balance-related thing I have on, but I'll check to be sure
Assuming it still uses the same sorting structure as Steam and you're using OpenHotfixLoader, you'd find the main Borderlands 3 folder and put non-Pak files here: Borderlands 3\OakGame\Binaries\Win64\Plugins\ohl-mods
Por ejemplo, en Borderlands 2 con OpenBLCMM podíamos editar los mods y desactivar algunos features que no nos gusten, hay alguna forma de hacer eso con los mods de BL3?
I don't know of any convenient program to do that for Borderlands 3, but I've annotated everything in this mod. If you wanted to open up the mod in something like Notepad and edit it from there, you easily could.
There's videos on how to install BL3 mods right above the download button on the files page. Either install the "complete" version of Balands or install the individual parts you want.
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One quick question, though, after reading the changelog on git:
Does the mod make it so there's no legit way to farm lucian's call anymore? :C
Just a side note, I kinda hated Mayhem in bl3 and the progression during it, but you mode made me actually enjoy it somehow. Well done :)
edit: also Agility Training in purple tree
edit2: seems Throatripper purple hunter skill, doesnt benefit from cosmic stalker com and big game red skill
Thanks!
Also, not sure if it's a thing with the mod or was already there in vanilla, but enemy cyclones with the saw launchers seem to always one-shot my vehicles and I'm pretty sure I saw it one-shot me as well, completely bypassing health-gate.
As for the Saw Cyclones, not entirely sure what would be causing that. I increased Saw damage quite a bit but I never had it one-shot stuff during my testing. You can either find the cyclone damage changes and tweak them, or try meddling with the Mayhem vehicle changes at the top of the file.