Borderlands 3

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Xerrad

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  1. xerrad
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    All future requests, please limit to only asking for 1 or 2 different elements on the same gun. I'd prefer not to do entire sets because the backpack of 40 would be filled very quickly if I keep doing that, and I rather not have to start uploading entire profiles to get the items out of the bank. I am willing to make modded weapons that fit this build (So nothing more than a x2 or maybe x3 damage buff at most, and some stability possibly), until the backpack is full. First people to get their request posted get their items. After a full inventory, this build will be complete.

    Current Inventory: 21/40
  2. bdan650
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    We may need these guns updated to reflect values in MH10.
    1. xerrad
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      Updated the entire build instead! Lol did it the hard way. 100% worth it though. Guns are not modded but the damage is great and sustainment is also great. Enjoy!
  3. NightStar978
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    Yes, bro, MAYHEM 2.0 confused all the cards, now you need to get new barrels first (at first glance they are almost the same, and the damage is 3 times more in fact!), but some thoughts are already there))
    1. xerrad
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      There were a lot of Moze buffs also which was great. Life steal built into skill tree. Got to be sprinting to use it tho which is annoying but it's better than nothing. Bonus 30% weapon damage from scrappy, and 30% bonus explosive damage from torge cross-promotion. All 3 of those I happened to have max skill points put into in my last build I uploaded so it is still perfect.

      As far as the weapons go, I plan on collecting legit M10 weapons for a while and seeing how they do. Not sure how much they gonna need tweaking. Seems like my modded weapons from before are on par with M5-M6 legit drops.
    2. NightStar978
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      Hi bro! I found a good gun for modification, this is SMG Dahl Haoson, a modification of this plan: you need to put on it a more capacious drum for 32 rounds (instead of a regular store) from one gun and a more convenient sight x2.2-x5 from the other, and of course the anointed Consecutive hits. Do it please in 6 versions (5 elements and 1 pure). Another Faisor gun, make it the same as last time, with a Sickle sight and anointed with Consecutive hits, you can get a full set of 5 elements)) I attach a save file thank you in advance)) https://yadi.sk/d/C6V-TxFL-k6K2A
  4. alkmaar999
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    Hello,

    First, thank for these modded saves. I also recently started to hack/ mod BL 3 but I am kinda confused. Maybe someone can helpz me out? I was modding my trinket (artifact) and I found out there are primary and secondary stats in the memory editor. Example: + shutgun damage or any buff comes in primary and secondary stat. So 2 questions:

    1) when modding and adding/changing stats do I pick primary stat or secondary stat?
    2) why is there for example: primary and secondary stats of the same buff?

    Can someone explain in a PM?

    Thank you!
    1. xerrad
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      1) Pick either one. Both give the same bonus, and they do not stack.
      2) Items aren't meant to have multiple primaries. When the game generates weapons, it picks, for example, one from primary and one from secondary. When modding you can choose from either, it doesn't matter.
  5. gribay
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    You can ask you to modify the ice and radioactive ancient God in the same way, adding them another shield in the Crouch and regeneration of life points, it seems that these little things do not particularly affect the power of the character, but the mechanics significantly enrich the gameplay.
    1. xerrad
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      Do you want the effect where when you crouch, it projects a shield forward? Also, a health/sec restore on those 2 shields also?

      Do you want those on top of how the fire one is modded already? If so I'd probably put these new effects on the fire one just so they are all even then after updating fire one, simply clone it into ice and clone it into radioactive.
    2. gribay
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      Yes, that's right, three shields as a set, a perfectionist's Paradise))
    3. xerrad
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      I just finished the shields. Since the shield has so many effects, you don't see it in the white text, but when you crouch or slide you will see the shield projection. Turns out shields don't have a health/sec restore option so I can't add something that doesn't exist. However, they do have a drop health booster when damaged perk which I added on instead. Survivability was already pretty good so this doesn't really change much to me but could come in handy in a pinch when reloading while getting shot so I guess it's nice to have.

      Enjoy man!
    4. NightStar978
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      Wow! And with falling buns even more fun, great shields, thank you!)
    5. xerrad
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      Your welcome @NightStar978
    6. NightStar978
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      This is me Gribay, just my windows fell, and now I have become NightStar978, apparently nexus tied me to another mail))
    7. NightStar978
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      I can ask you to modify a couple of guns underestimated by the community, but very interesting and rare in terms of production, I think they will be interesting not only to me, but also to all fans of high-quality weapons in the world of Borderlands 3, and especially fans of Vladov and Torgue. The first gun is the Vladov Faisor, I ask you to equip it with 3.3 x optics as on the Sickle gun of the same manufacturer and the property "consecutive hits", I attach a save file for a better understanding. The second gun is the Torgue Redline, a cool barrel, but for some reason I don't understand, the developers have deprived it of two useful modules: the front vertical handle(vertical recoil+rate of fire) and the module on the barrel(damage+awesome appearance) and "consecutive hits" would also be useful for this gun)). You can make sets on sihiyami for both barrels, respectively 5 for Faisor and 6 for RedLine(1 without elements). These guns do not need any additional improvements in the form of damage, stabilization or rate of fire, they are in the balance. I'm sorry, am I asking too much? But you'll see, you'll get really cool guns. This can only be done in Cheat Engine, even the upcoming save editor from Rick Gibbed will not be able to do this, because it will most likely be limited to the Borderlands 3 constructor. https://yadi.sk/d/Aym0z0115SXcCQ
    8. xerrad
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      Post posted the previous shredifiers.

      I'll check the guns out tomorrow probably. See what I can do.

      I want to try not doing entire sets anymore or the inventory gonna be full of only a handful of weapons. Can you pick your like top 2 or max 3 elements on each of those guns? Just trying to not fill up the 40 slots so rapidly. Each element on 2 guns would be like 12/40 right there. Cyro, corrosive, radiation, electric, fire, normal.
    9. NightStar978
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      Ok) Then 2 Foisor icy and radioactive and 3 RedLine icy, radioactive and simple(without the elements). Thank you in advance))
    10. NightStar978
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      Cool guns, a set of Devastator from W40k)), by the way, there is an idea for some modernization of these shredifiers, additional barrels and casings, as on purple guns, as well as very convenient sights 3.3 x Vladov.
    11. xerrad
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      I think I did what you asked for, just posted the file.

      I can't add anointments to weapons that don't have them already, so I could not add consecutive hits onto the fasior since it did not already have an anoint.

      I think I made the changes to the other gun you wanted tho.

      For now since Mayhem 2.0 is coming in 2 days, I'm going to take a break until that settles down. Want to see where Moze stands at the end of Mayhem 2, new weapons might fix moze, or might make her even worse. Either way taking a break for a little.
    12. NightStar978
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      RedLine Super! You would immediately inform that you need a sample with an anointed property, here is a link with an anointed Foisor https://yadi.sk/d/H-_l7qI82gsdEQthank you so Much for your work, you are the best Borderlands 3 Modder!))
  6. johnjcboy
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    I appreciate you putting out this save. Can you possibly add boom sickles to this save with radiatio and cyro elements? Consecutive hits anointed. Thanks!
  7. denden93
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    Hello xerrad! Super nice save file, could you please add the shock, corrosive and fire for the Shredifier? Many thanks.
    1. xerrad
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      Sure, I'll add those in soon when I get a chance.

      I appreciate the support by the way. My third thumbs up :)
  8. gribay
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    Excellent work, what you need, and the class modifier and shields, excellent, thank you for your efforts! Question, do you do all this with the help of a cheat engine? I tried to figure it out, but my plugins for Borderlands 3 somehow work crookedly.
    1. xerrad
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      Thank you. Glad to know at least one person enjoys my work.

      Had 5 votes in the poll I made and 4/5 wanted DPS/Survivability with Green Monster + Old God so that's what I made the build around.

      Tested it and it finally feels on par with the high-end character builds. Damage is great but it doesn't feel broken compared to Seein Red Zane or Spiritual Driver Amara.

      I Use Cheat Engine 7.0 with a Memory Editor. It's a memory injector so it's kind of sketch, anti-virus reads it as a Trojan since Trojans are memory injectors, but it works so lol.

      For now, the build is pretty much done, settled into what the build will be focused on. If I get weapon request i'll do those and update as I get them, but for now, this may be the final build version.
  9. gribay
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    Hi, thanks for the build, and you can replace this relic's reload speed with area damage, then it would be great!
    1. xerrad
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      Sure. Expect to see that in the next update. It should be up soon.
    2. xerrad
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      Updated just for you brother! Glad you enjoyed the build by the way. If you could drop a like would be appreciated, thanks!
    3. gribay
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      Thank you very much bro! Now this build is suitable for explosive weapons! EXPLOSIONS!!! Mr. Torque approves )))
    4. xerrad
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      No problem man. In the last update, I kind of went away from short fuse because it was getting me killed using anarchy (75% weapon damage when the explosion procs and an enemy in your face caused me to die instantly every time). If you like explosions, probably respec into short fuse, or download a previous version after transferring the updated item to your bank.

      If you have a request for an explosive gun just let me know. I was thinking about a corrosive/electric kybs myself, might go ahead and do that anymore.

      I also posted a strawpoll on the main page of this build to decide on what direction this build should go. You can cast your vote if you care to. Probably going to leave poll up for a week until I pick the highest voted answer.
    5. gribay
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      Hi Bro! A great new guns! There is an idea about a class modifier, the base is a Green Monster with three regular perks, +3 for each (rate of fire+critical damage, store capacity, increased damage when emptying the store), additional skills: weapon accuracy, handling, weapon damage. The second property is taken from the minesweeper modifier, a treatment for shooting. You should get a good balance between damage, rate of fire, and survivability.
    6. xerrad
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      Where does the healing come from?
    7. gribay
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      Mod Sapper "To each according to their needs"
    8. xerrad
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      Ah so you wanting 3 class mods combined? Sapper + Mine Sweeper + Green Monster?
    9. gribay
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      No, the base is a green monster with triple improvements of three skills, and in addition the ability from Sapper to restore life points when shooting. Weapon accuracy, weapon handling, and weapon damage are additional modifier properties. Generally green monster + sapper.
    10. xerrad
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      Ah ok, so the modifiers from mind sweeper but not the effect. Ok, I think I get it now. The mind sweeper part threw me off.

      So that's pretty close to one of my options in the poll I made. Green monster + sapper.

      I was thinking to go with an electric old god shield with that kind of set up. A little electric resistance but bonus electric damage since the green monster will give bonus corrosive damage. Another option tho is just a transformer to help keep shields up, but with sapper you can just live off health alone and ignore shield pretty much. What do you think about the shield? Electric old god? Transformer? Or something else? It currently runs Rico. I'll keep that in inv for anyone who wants to use that instead.

      If you want, you can add me on BL3. My shift ID is the same, just search Xerrad

      Edit: Anyone reading this can add me in Bl3.
    11. xerrad
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      If i'm taking focus out of Iron Bear, I don't need any skills related to IB or Action Skill from the blue tree. Current class mod useless then. Can not put points into auto bear or stainless steel bear.

      But doing it like that allowed me to take off short fuse and still proc grenade regen because auto bear was using explosives and giving grenades. He also was able to get me kills while I was in FFYL mode, saved my ass a couple of times.

      If I get rid of the auto bear focus of this build for more DPS from green monster, I think respecing back into only green and blue tree would be the best.

      Green tree for the continuous firing, blue tree for splash damage buffs, DPS from short fuse, healing grenades, and grenade regen. I want to give people who like spamming grenades the option to still do that no matter what direction this build goes.

      High magazine, explosions from normal weapons like redistributors for mobbing and hyperfocus/shredifier for bossing on top of actual explosive guns like kybs should allow people to play how they want for the most part since Sapper is for healing, can ignore red tree. DPS from short fuse should be more DPS than the stacks and buffs the red tree has, maybe idk. Either way, don't see this build going red tree at all at this point. Added grenade healing/spamming is nice, DPS from short-fuse is nice, and throwing tracking grenades when downed is also very nice so no points to go into red tree even if I wanted to pick some skills up.

      This is how I plan on spending the skill points.
      https://bl3skills.com/gunner#500315155003150035030531010000000000000

      Anyone who wants auto bear back can throw on rocketeer class mod and simply move 5 points from Torgue cross-promotion into stainless steel bear and be good to go.

      So let's say we go with Green monster with the +3 in all, throw in sapper effect too, and add your weapon accuracy, handling, weapon damage. That just leaves the shield. Rico, Transformer, electric old god, or something else?
    12. gribay
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      You don't need to give up anything, different game styles require different modifiers, dps from rapid-fire weapons: green monster+sapper, damage from area weapons: blast master+sapper, for rides on the robot: raging bear or stainless steel bear + sapper, in the inventory of all useful and pleasant there is a place!))
    13. gribay
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      I have all three of these shields in my inventory, but now the most interesting is the ice and radioactive God: damage from a specific element + protection from this element + protection from the elements + a shield in a Crouch, a lot of useful buns)
  10. HellGhost38
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    "Many Moze players just can't be bothered to go through that animation every 10 or 18 seconds when no other character has to deal with that"

    Well, Borderlands 3 take the time to play more animations than previous games and that add more immersion, so, no, it's not bothering, it's better. Maybe you should try to play more with reflexion than just spamming grenades and the Action Skill. Mose is really great in vanilla.

    Maybe people should stop thinking that running, jumping and shooting everywhere and everytime is the only way to play a game even like Borderlands.

    Go under cover, choose more wisely your weapons and when you must use grenades and take the time to aim and not spamming the Action Skill and the fact appear, it's well made and don't need any mod.
    1. xerrad
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      Either you have not played as Moze, or you have not played as other characters. I'm not sure...

      Grenades have to be spam thrown to heal. It's literally Moze's only healing skill for sustainment. Unless you rely on sapper class mod in which case as a vanilla player, you are missing out on even more DPS potential.

      Moze is a gunner who focuses on non-stop shooting, large shields and grenades/splash damage. Sounds like you are saying to stay farther back hiding by cover and to pick enemies off. Either way that doesn't sound like Moze's style to me, sounds more like Zane's or something.

      And non-skippable animation is not better when only one character is forced to go through it. The main purpose of this build was to match the DPS output of the other builds. Yes, you can just play slower and as it is, but when killing a trash unit takes a full 30 seconds of the correct element to the face where other characters can kill it within 3 seconds, you feel like you are on a completely useless character. Yes, you can do all content, but you do it so ridiculously slow compared to other characters it's not enjoyable.

  11. Kodailian
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    OMG these anarchy shotties are AMAZING (insert evil laugh)! Thank you sooo much I absolutely love this mod! I totally destroy bosses now :) You rock man, keep pumping out these badass mods!!