File information

Last updated

Original upload

Created by

Our Lord And Savior Gabe Newell - OB4MA

Uploaded by

OB4MA

Virus scan

Safe to use

21 comments

  1. OB4MA
    OB4MA
    • member
    • 17 kudos
    Locked
    Sticky
    I am aware of the bug that makes it so that you do not respawn in the same map when you save and quit. I don't know how to fix this as of yet. My suggestions are to travel to any map after going to the one that you want to farm and then save and quitting. This will make you spawn at the correct map. Or you can change your last position via Gibbed.

    Think of the game as being one map behind, so you have to travel to one other place before quitting for it to update.
  2. OB4MA
    OB4MA
    • member
    • 17 kudos
    Locked
    Sticky
    Section 1
    First off, this mod is packed in a 7-Zip file, this means that you will need a program that can open the Zip file. If you do not have a program to do such, 7-Zip is free and straight forward.
    Once you have downloaded my 7-Zip file from Nexus Mods, open the Zip file up with a program that can open it. My 7-Zip file should contain one or more mods.
    These mod(s) should be named similar or exactly the same as the mod name from Nexus Mods.
    Select the file(s) by left clicking on them while holding CTRl (Control), then right click and select "Move To...", or, while the files are selected, select "Extract", which should be at the top.


    Section 2
    Performing either action will bring up a window that says "Copy" and "Copy To:", this is where you can either put in a folder that you made or directly put it in your BL2 or TPS Binaries folder.
    These directories can be found via Steam in multiple ways.
    1st way for BL2: [HardDriveName]:\Steam\steamapps\common\Borderlands 2\Binaries
    1st way for the Pre-Sequel: [HardDriveName]:\Steam\steamapps\common\BorderlandsPreSequel\Binaries
    2nd way: open up Steam, go to your library, find the Borderlands that the mod belongs to, right click, select the very last option "Properties", go to "Local Files" and "Browse Local Files".
    Continuing from the 2nd way, just open up the Binaries folder and it should contain "Redist" and "Win32" if you are on Windows.
    For easy access to the Binaries folder, you can left click "Home" in File Explorer's top left corner and then select "Pin To Quick Access". This will be an easy way to do stuff in there.
    Once you have the location figured out for the program to copy to, let it copy the file(s) there. This will now serve as an easy to access location for BLCMM to find mods.


    Section 3
    BLCMM is quite important for the majority of my mods due to their customizability and functionality. It is also a very great tool for creating mods and making your own mod pack with ease.
    A lot of my mods use "Hotfixes" which do not work well with other mods, unless they are properly merged with other mods that use said method (blue text in BLCMM).
    BLCMM merges mods with Hotfixes and other commands about as seamlessly as you can get, so I strongly recommend doing it this way.
    Now, before I start going on a rant about this, let me get to what needs to be done to play your game with mods.
    I will not go over how to set up BLCMM for the first time in here, so I will now go to the "what to do" part once you get things set up.


    Section 4
    With BLCMM open, go to the top left and left click on "File", then select "Open". From there, find my mod file that is aptly named so that you may be able to use it as a starting point to add mods to.
    Well, would you look at all that yellow text! Yeah, I go into detail about the specific mod and I try to organize my options to be beginner friendly in most cases.
    Anyways, if you left click the little ">" icon next to a folder name, it will drop down another folder, sometimes these are multi-layered and will require some clicking.
    If you see several options that are in a purple color, these are considered "MUT" categories (Mutually Exclusive) which only allow one option in that folder to be selected at a time.
    You can choose one option by left clicking the "o" icon and it will fill the dot, not unlike most fill in the dot tests from school.
    Any folder that is white is something that is not a "MUT" folder and you can toggle everything in that folder via the same method, but this time it will get a "v" icon (checkmark) in it.
    You can read through my folder names and try to figure out what you would like to have happen in the mod, but beware, some things are mandatory and I did not lock the folder.


    Section 5
    Now, if you made it through that brief synopsis of beginner level BLCMM information, give yourself a pat on the back. Most people do not tend to read these so I sometimes wonder why I bother.
    Back to the subject at hand, you have now customized my file (if applicable) to your liking. Now, where do you go from here if you want to use multiple of my mods (if they are compatible)?
    Well, head back to the "File" option in the top left of BLCMM. From there, select "Import Mod File(s)" and simply peruse (go through) the mod files in your Binaries folder or elsewhere.
    You can do the same method from the beginning and left click on the mod name while holding CTRL (Control) to select multiple mods to add at once.
    These mods will now be added to a cyan folder called "mods", or they will be directly imported under the main mod's stuff if you had the main mod's cyan text selected when you imported the additional mods.


    Section 6
    Follow the same process for Section 4, or not, it's up to how you want to play. However, some of my mods DO NOT come with selected default options and will require you to choose options to make them work.
    If you see dark and light green text, this means that the light green text replaces the effect of the dark green text. You can right click the light green text to go to where it overwrites a previous statement and or command.
    Just decide, of the two or more statements and or commands, which one sounds the best for your preference. You do not need to unselect any particular code due to how BLCMM works, but keep in mind that the one that takes place is the furthest one down in your mod file and it has light green text.
    Once that is all over and you have your multiple mods in one file and customized the way you want, you now go back to "File" in the top left and select "Save As".
    You can choose to save the file as is, or you can simplify it to anything that you want, such as "1.txt". When you do rename the file or save this file as something else, make sure that it has NO SPACING in the name. This is because you will not be able to execute it later.
    From here, you now have the optimal form of file. One file saved as something that you remember, includes your mod choices, can be added to or subtracted from, works with all mods that use hotfixes since they are considered one mod now and last but not least this mod pack can be executed.


    Section 7
    Here comes the fun part. Now you need to start up your mod specific Borderlands game. Now, this upcoming part differs in a lot of ways depending on your OS (Operating System).
    I use Windows so I will speak for such now. When you start up your game, continue as normal until you get to the "Main Menu" screen where your character is on a cliff and whatnot.
    From here, DO NOT DO ANYTHING YET! You need to wait around 10 seconds (I believe in you) for your SHiFT account to be connected to whatever service it is.
    After these 10 seconds you may execute the mod from Section 6 by opening the console (green and transparent black overlay) and typing (without the quotes) "exec ModName.Extension". As an example from Section 6, I would type exec 1.txt
    If you get an error that says "Transient.SparkServiceConfiguration_6" in the console after executing your mod pack, you did it before you connected to SHiFT.
    You can either restart or just wait until you are connected. This honestly depends on the mod pack that you executed though. Sometimes it is better to restart but most of the time it is not.
    You may encounter other errors but it should be fine as long as you don't see "Transient.SparkServiceConfiguration_6". Again, this is not always the case and sometimes the errors can edit weird things.


    I hope this has helped you get started! If need be, feel free to ask a question in this posts section or join our Discord server linked at the bottom of all of my mod descriptions.
  3. HTTRWarrior
    HTTRWarrior
    • member
    • 0 kudos
    Hey I saw in one of your pictures that there would be a digistruct peak fast travel, however when I started the game I couldn't find it. Do I have to edit a file somehow to allow me to farm the digistruct peak boss? 
  4. BlaseV2
    BlaseV2
    • supporter
    • 0 kudos
    Had an issue when spawning into Marcus's Mercenary Shop for the first time, when I travel there I spawn in the boss arena but the cave exit is closed up and I cannot leave. Is there a way to fix this
  5. Kiez35
    Kiez35
    • member
    • 0 kudos
    Just one question,it is safe to uninstall ? I don't have much experience in BL2 mods..so yeah
  6. wnsgud0114
    wnsgud0114
    • member
    • 0 kudos
    best mod ever
  7. Dorryn
    Dorryn
    • premium
    • 2 kudos
    Awesome mod! Any chance to see it updated with locations for the latest DLC?
    1. OB4MA
      OB4MA
      • member
      • 17 kudos
      Yep, it is already in the works, with some additional changes to fix stuff and make more enemies respawn on a timer instead of requiring a save and quit.
  8. leroy989989
    leroy989989
    • supporter
    • 0 kudos
    Gold Golem fast travel seems to just put you in the normal fast travel spot.
  9. ZarahNeander
    ZarahNeander
    • premium
    • 1 kudos
    Is there any way to revert the changes the mod makes to the *savefile* ? Everything's messed up, can't get rid of ore chasm and other unwanted stuff, disabling the mod in blcmm doesn't help.

    Cool idea....in theory..in practice ...be warned!
    Edit: shutting down BL2, saving without any patch executed fixed it...still, the forced ore chasm/torgue dlc change is a bad idea
    1. OB4MA
      OB4MA
      • member
      • 17 kudos
      It's an old mod that I haven't really updated anytime recently. I will likely release an update to fix this issue since this mod and one other of mine use similar methods. I read this a long time ago, pretty much the day of the comment. My apologies for not putting out a fix for it sooner, but a lot of things have happened within that time.
  10. CaptBlakhelm
    CaptBlakhelm
    • premium
    • 0 kudos
    Warning: This mod can affect where you will spawn after loading a game save.

    I came back to BL2 after years of not playing it and decided to check out the mod scene. This seemed like a convenient mod, so I added it to my mod list in BLCMM. It took hours of troubleshooting for me to find out why I couldn't use the I key for inventory in another mod from this user, and in the process of troubleshooting that issue, I ran into another where I was spawned on top of a rocky area in the Caustic Caves that puts you in the space above the Minecraft referencing Creeper filled cave.

    Its possibly this can be mitigated with the mod settings, but the creator is aware of this bug as mentioned in posts and you have to work around it. I'm leaving this post to anybody like me who may want to save time from troubleshooting.

    Maybe I'll re-enable this mod once I am deeper into the game, though honestly one of the reasons I came back to BL2 is to potentially use cheats to reduce the farm grind.
    1. OB4MA
      OB4MA
      • member
      • 17 kudos
      It's not an issue when you spawn above the Creeper cave in Caustic Caverns, let alone respawn there after loading a game save. The mod aims to spawn you nearby to a unique area or enemy so that you can farm it faster. Nowhere else is safe in that cave so that is where you spawn to prevent spawn trap.

      Sorry to hear about the other scenario in regards to my other mod, but it is documented in the Description of the file in Nexus Mods, the Posts tab in Nexus Mods and inside of the mod file itself when it is opened in a text editor (for whatever reason) or BLCMM.
  11. Bosslemon123
    Bosslemon123
    • member
    • 0 kudos
    when i open the file in BLCMM it says that the file doesnt contain any mods
    1. OB4MA
      OB4MA
      • member
      • 17 kudos
      Not sure how that could be. The text file needs to not be compressed, so you'll have to unpack + extract the file and put it in your BL2 Binaries directory and then add it to your modpack in BLCMM via File > Import Mod(s). Due to how modding works on those games, you can only execute one mod (for the most part) in the main menu or title screen.
    2. Johhnyw123
      Johhnyw123
      • member
      • 0 kudos
      mine also says doesn't contain mod? Any ideas?
  12. EternalTotal
    EternalTotal
    • premium
    • 3 kudos
    Awesome mod, thx very much ! ;D
    1. OB4MA
      OB4MA
      • member
      • 17 kudos
      Good to hear, I hope it has helped. I will be working on more DLC support soon, I've just been busy in real life and working on other mods.