If you really want this mod then just use the PythonSDK version on github. https://bl-sdk.github.io/mods/ConfigurableViewModelCVM/ Don't forget to read the PythonSDK installation guide for BL2
I am enjoying this mod the more I use it but I feel like you might need to update this or fix it cause the mod somehow doesn't work with the Peak Opener. I tried it with your preset but didn't work so can you look into it pls.
Run this mod just like you`d run UCP, with exec viewmodel.blcm
If you want to merge this mod with UCP or other mod:
1.Open patch.txt or whatever your mod is called with Blcmm. 2. Press Ctrl + I or go to file, import mod files. 3. Select viewmodel.blcm and save. 4.When in game execute UCP as usual
I am able to change which side the meshes are on, but changing anything under FirstPersonMeshFOV does nothing. i'll run through my process so you can correct it if I made a mistake anywhere: 1. installed BLCMM and hex-edited BL2.exe 2. activated all tweaks under "setup game for mods" except for remove array limit, simple shadows, and fewer corpses 3. created a file called "patch.txt" in: C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\Binaries 4. imported the mod file viewmodel.blcm into patch.txt 5. changed to Righsided(Standard) and "60" 6. saved 7. Launched Borderlands 2 (the cel shading was removed and I can open console so I am sure I did step 1 and 2 correctly 8. clicked continue 9. open console and typed exec patch.txt
can you teach me or make a tutorial on how to download and use the mod? , I can't seem to wrap my head around it , I've been looking on the internet for hours and I cannot even find a clue on how to use this mod , please make a tutorial or a how to install please
30 comments
Don't forget to read the PythonSDK installation guide for BL2
Peace
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV xx.xxxxxx
If you want to merge this mod with UCP or other mod:
1.Open patch.txt or whatever your mod is called with Blcmm.
2. Press Ctrl + I or go to file, import mod files.
3. Select viewmodel.blcm and save.
4.When in game execute UCP as usual
i'll run through my process so you can correct it if I made a mistake anywhere:
1. installed BLCMM and hex-edited BL2.exe
2. activated all tweaks under "setup game for mods" except for remove array limit, simple shadows, and fewer corpses
3. created a file called "patch.txt" in: C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\Binaries
4. imported the mod file viewmodel.blcm into patch.txt
5. changed to Righsided(Standard) and "60"
6. saved
7. Launched Borderlands 2 (the cel shading was removed and I can open console so I am sure I did step 1 and 2 correctly
8. clicked continue
9. open console and typed exec patch.txt