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This page was last updated on 10 April 2025, 1:17PM
- Changelogs
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Version 2.1.1
- Clark actually drops his dedicated now...
- Reduced super badass varkid hp by 20%
- Hyperion corrosive pistols are now based
- Fixed M2828 Thumpson being stupid
- Fixed Support Gunner COM reversed fire rate grade scaling
- Fixed Hoplite's description
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Version 2.1.0
- Figured out why Warrior is tankier than it should be, and addressed it
- Electrum is more immediately steady and accurate
- Luck Cannon fixed being able to spawn as masher
- Clark's dedicated drop rate is now guaranteed
- Salvador's Brand Loyalty skill has less text, now fits on screen
- Addressed many instances of class mods either not applying team stats to team, or applying non-team stats to team
- Infinite Ammo COM regeneration buffed
- One Arm Bandit COM added accuracy, cooldown rate penalty, and about 2 more points of boosted skill
- Ammo Slave is just Slave
- Beast COM added rocket regeneration
- Berserker COM added accuracy
- Raider COM added fire rate, shield delay penalty
- Renegade COM rework
- Tank COM rework
- Titan COM rework
- Slab COM buffed
- Mercy COM rework (tried to not make it overshadowed by the Restoration skill)
- Warder COM damage reductions are now team
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Version 2.0.2
- Fixed Cricket bricking your critical hit damage as long as you have it in your inventory
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Version 2.0.1
- Adjusted the knockback of all Vault Hunter's base melee. Notably, Salvador/Gaige/Zer0 now have a value that actually does something in game.
- Willhelm loot improved a bit
- Increased dedicated drop chance of Rue, the Lover Thresher
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Version 2.0.0
- The Loot Update!
- Loot shuffle: almost everything drops a different unique now. Have fun hunting! Also made a cheat sheet, linked on the main page or in the Uniques article
- Only big bosses (like Warrior, Bunker, Handsome Sorcerer, etc) will have multiple uniques competing to drop, but increased odds of getting at least one of them. Actually are too many uniques and not enough sources so there always has to be some sources with multiple drops
- Some sources which previously never had any unique drop/pool now do, such as: Sandman, Grendel, H3RL-E, Shorty, Hell Thresher, Tinder Snowflake
- Dark Legendary uniques do not compete, they roll in addition to regular dedicated legendary loot
- Guaranteed an Otto Idol drop on Knuckledragger, for less stress in a new playthrough
- Warrior Loot Overhaul: Summary = buff. Altered timing and distribution in a way which makes it very unlikely for loot to be flung around wildly, and is easier to keep track of. New loot pool. Added missing ammo loot
- B3K-NR loot: added 2 guaranteed blue rarity or higher items. Increased spawn chance of the purple-only trickle loot from its guns
- Now in global pools: Hector's Paradise, M2828 Thumpson, Amigo Sincero, Overcompensator
- Sky Rocket is now obtainable as a Dark Legendary
- Added targeted loot: COMs on Wattle Gobbler Tributes
- Haderax loot overhauled, pita
- Peak Opener can finally drop, but only when it feels like it, because this game is a huge f***ing troll...
- Significantly increased chance of finding Torgue Tokens
- LUNATIC now has more useless text
- Lifegiver replaced with Venom Baptism, it's quite the trade
- New skin for Nurse/VB
- Fire Drill replaced with Pyromaniac, very similar gun but is a Dark Legendary
- Added presentation to Ammo Slave to clarify that it grants rocket regeneration but presents it incorrectly
- Added presentation to The Eridian to clarify its effect. Modified red text
- Immortal custom presentation now fully tells you what it does
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Version 1.6.1
- Fixed Nirvana firing mode (it had corrosive splash)
- Fixed Osmosis not presenting as Rainbow rarity
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Version 1.6.0
- Hyperion gimmick improvement: Zooming in stabilizes aim, but not as effective as shooting. Similar to snipers
- Hyperion snipers have 2 more bullets in the magazine
- Hyperion SMGs with Bandit barrel: spread improved
- Hyperion SMG barrel now improves spread, preventing it from being a dead part on other manufacturers
- Renamed most assault shotguns
- Jakobs assault rifles overhauled: slower but deadlier
- Cannoners adjusted so they are the same as pre-overhaul
- Gatling guns overhauled
- Adjustments to affected uniques (Razor, Bekah, Incendosaur)
- Incendosaur: increased status chance and damage
- Stinkpot is now Stinky. This weapon had many bugs so it got a little makeover. Just imagine the Stinkpot, but better!
- Bekah skin is now red
- Jakobs pistols now properly scale critical damage
- Minigun barrel assault rifles have better spread when zoomed in
- Elemental Banshee and Trickster COMs can no longer spawn with 0% movement speed
- Fixed Torment skill. The status duration component also now no longer requires an active Phaselock
- Fixed Hot Load skill not scaling with level. What a pain this was!
- Fixed PermaElectrocute
- Scavenger: added slight weakness to corrosion to counteract flesh damage penalty
- Added PhysX Disabler optional module. Rare, but this might prevent crashes for somebody
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Version 1.5.0
- Captain Flynt Nerfs: HP reduced by 25%. His fire frenzy mode now ONLY grants resistance to fire. You can now actually deal damage in this mode.
- Psycho Balance: further reduced health, but increased damage
- Fixed Warden not dropping a guaranteed Unique in certain circumstances
- The Longbow is back
- Axton: rebalanced Battlefront and now has gun and grenade damage
- The splash damage of Maliwan SMGs and Snipers is now impacted by Grenade Damage scaling (Pistols already did)
- Jakobs Pistols deal 20% increased damage
- Added increased damage to Jakobs pistol barrel so that the part isn't pointless on non-Jakobs pistols
- Lessened damage penalty of Hyperion shotgun barrel (~10% damage increase)
- Made it an Optional Module for hiding display of "Critical" and "Resist"
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Version 1.4.0
- Generation of green weapons now starts at level 3
- Removed level gating of all elements for green weapons
- Dedicated drop rate: 12% -> 15%
- Ironclad Psychos no longer spawn during the Firehawk gauntlet
- Fixed error that caused fire damage just in general to be dealing incorrect damage (overall is a buff)
- Support Gunner COM no longer can spawn with 0 fire rate. Also buffed
- Added presentation text to convey that Jakobs weapons have increased critical damage
- Fixed the Remove Status Damage Moaning Optional Module actually muting Zer0 entirely
- Fixed Zer0 not receiving movement tweaks
- Made Krieg also receive movement tweaks. It's probably more fun that he can rush enemies super fast in rampage mode.
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Version 1.3.0
- Assessed UVHM global balance modifiers. Early game enemies have less health, endgame health/shield is slightly lower
- Fixed all cases where some level ranges actually had less health or damage multipliers than ranges before
- Fixed lower level ranges using the same shield multiplier value as the later ranges. This is significant and results in 25% to 66% less shield!
- Fixed the global status damage boost. It instead gradually increases, as intended
- Changed formulas for Axton's turret scaling. About 50% stronger early, but same strength later. FYI for endgame it has always been significantly stronger than vanilla
- Above change also applies to Phalanx Shield
- Fixed Turret's Nuke damage. Definitely did not forget a 0...
- Explosive damage multiplier against shield 0.75x -> 0.85x
- Bandit pistol "Ass Beeter!" renamed to "Mashter Beeter!"
- Increased zoom speed of all Jakobs weapons, pistols being the fastest and shotguns are the least boosted
- Increased stability of Jakobs assault rifles with automatic fire when zoomed in
- Fixed vanilla issue with improper status effect damage boost to Maliwan snipers
- Increased status damage of Maliwan snipers, and added a barrel brand bonus of status damage
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Version 1.2.1
- Modified and added more options in the Optional Modules for weapon bobbing settings
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Version 1.2.0
- My First Gun now gives you that "unique" pistol again
- Fixed unintended scheduling of white loot. Means significantly more loot diversity in the earliest stages of the game
- Added filler white loot as rewards for quests completed at the earliest levels
- Fixed Salvador's Ultimate Slayer stat inconsistency
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Version 1.1.0
- Added Tediore epic skins
- Added Dahl epic skins
- All custom generic skins now also apply to grenades and shields
- Damned Cowboy rework is now the "Razor" (I am sorry to say it can never spawn as Razor Razor)
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Version 1.0
- Release
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- Author's activity
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April 2025
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10 Apr 2025, 1:17PM | Action by: Plasmasnack
Changelog added
'Change log added for version 2.1.1'
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10 Apr 2025, 1:15PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.1.1]'
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03 Apr 2025, 7:35PM | Action by: Plasmasnack
Changelog added
'Change log added for version 2.1.0'
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03 Apr 2025, 7:31PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.1.0]'
March 2025
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08 Mar 2025, 5:05PM | Action by: Plasmasnack
Changelog added
'Change log added for version 2.0.3'
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08 Mar 2025, 5:05PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.0.2]'
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03 Mar 2025, 2:43PM | Action by: Plasmasnack
Attribute change
'File \'Plasma - Borderlands 2 Enriched - The Loot Update\' changed to \'PBL2E - whoops 2.0.1\'.'
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03 Mar 2025, 2:38PM | Action by: Plasmasnack
Changelog added
'Change log added for version 2.0.1'
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03 Mar 2025, 2:37PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.0.1]'
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03 Mar 2025, 2:34PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.0.1]'
February 2025
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22 Feb 2025, 4:38PM | Action by: Plasmasnack
Attribute change
'Description changed.'
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22 Feb 2025, 4:34PM | Action by: Plasmasnack
Mod edited
'Uniques'
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22 Feb 2025, 4:32PM | Action by: Plasmasnack
Primary image changed
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22 Feb 2025, 4:32PM | Action by: Plasmasnack
Mod image added
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22 Feb 2025, 4:32PM | Action by: Plasmasnack
Attribute change
'Description changed.'
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22 Feb 2025, 4:28PM | Action by: Plasmasnack
Changelog added
'Change log added for version 2.0.0'
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22 Feb 2025, 4:25PM | Action by: Plasmasnack
File added
'Plasma - Borderlands 2 Enriched - The Loot Update [version 2.0.0]'
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20 Feb 2025, 9:24PM | Action by: Plasmasnack
Mod edited
'Uniques'
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19 Feb 2025, 11:37PM | Action by: Plasmasnack
Mod edited
'Uniques'
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19 Feb 2025, 6:17PM | Action by: Plasmasnack
Mod edited
'Uniques'
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