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randommodderguy999

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About this mod

Light overhaul - this is how I play the game after 2000+ hours of modded playtime

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This is a compilation of the UCP, other mods that I've added/tweaked and changed, BL2 fix, and a few SDK mods

I try not to change much except for what I feel is lacking, instead just adding on top of what's there, and making it better

If you open the .txt in BLCMM, you might notice it's a bit messy (mods that aren't active, descriptions from other mods that aren't accurate, mods from testing, ect) - maybe I'll clean it up in the future, but it doesn't do anything to the mod, so just ignore it



For the .txt, these are the mods included:


-Cosmetic changes from the UCP
-A few options in Features from the UCP
-Pearls and Seraphs have the buffs from the UCP
-Infinity Buff, Skyrocket scales higher, slag grenades slag more reliably, and afterburner buff from the UCP
-Repeatable quests(circle of slaughter, ect), from the UCP and BL2 fix combined
-Respawnable Enemies and more EXP from raid bosses enabled - you should be able to farm decent EXP from raid bosses, especially with the EXP option on in BL2 Fix
-Less cluttered Action Skill UI with Sal, and tuned down muzzle flashes from e-techs from the UCP
-Remove Large corpses from the UCP
-NEW!(1.1.0) Enemies have 50% health/shield in UVHM - slag will only increases damage by 50%, meaning that enemies are nearly just as weak when slagged as they would be in unmodded BL2, but also killable without slag in UVHM
-Fast Travel, Bank, ect from anywhere
-NEW!(1.2.2) Increased cost of death
-NEW!(1.2.3) Buffed Slot Machines
-NEW!(1.2.3) Increased animation speed for slot machines and car animations
-NEW!(1.2.0) Lowered dedicated legendary drop rate (1%, instead of 10%) - the category in BLCMM is called 'Rare Uniques', so if you don't like it, just disable it
-NEW!(1.3.0) Guns with sights and guns without sights have a standardized -25% spread, so sights will only increase visibility/zoom, so you can use
whatever sight you want, without feeling like you're being penalized
-NEW!(1.3.0) Nerfed Bee, now increases gun damage by 100%
-NEW!(1.3.0) Harold-Devastator swap
-NEW!(1.4.0) Normalized ammo/health drop weights - Same amount will drop regardless of ammo stock and health amount, includes grenades too, also applies to containers - Option to switch between 2x and 3x ammo bricks in BLCMM
-NEW!(1.4.9) Disabled Gunzerking Audio Effects
-Rarity Color Fix  - Warning! Either disable for Multiplayer, or have everyone in the lobby enable the mod, or your homies will see a lot of black text
-Larger Loot Midget Containers
-All Treants can drop The Bee
-More Chests on Pandora
-NEW!(1.2.4) Tediore ammo regen
-I also further buffed a few of the Pearls even further: Stalker, Unforgiven, Butcher, Avenger, Bekah, and Sawbar
-Blood of the Seraphs now buffs Shock Damage, Cooldown Rate, Fire Rate, and gives you life leach - I added this, cause I felt like shock was lacking as an element, so you can use Blood of the Seraphs+Shock, and use shock as a self-healing element
-The Stinger now has life steal and good hip-fire - I feel like there are too many good Anarchist type pistols which pretty much all do the same thing
-Slag Damage relic now boosts non-elemental damage
-No reload messages
-Less Zoom when using sights
-Viewmodel change
Seraphs, Pearls, Effervescents, gemstones, and various items added to the world drop pool, all with balanced drop rates (eg. Seraphs drop at a lower rate than Legendaries, Pearls drop at a lower rate than Seraphs) --- I added Pearls to the world drop pool, cause I play with max level set to 69, and use the settings in 'UVHM - Less enemy health and shield' + the 'Drop Chance Multiplier' SDK mod as a sort of Mayhem mode for BL2, and since I don't play OP levels, Pearls have a very low drop chance at that level by default --- feel free to play like this if you want to too, you just have to switch it on in BLCMM, and if you do, I recommend creating 4 .txts, all with the various difficulties active, then you can switch between them at the main menu: look at my BLTPS Mayhem Mode mod as an example



-NEW!(1.1.0) Purple Rarity weapons have increased damage, so they're able to compete with some legendaries - blue rarity weapons also buffed slightly, so there's less gap between blue and purple
-Various Weapon Buffs



Maya - Res gives Maya increased max HP from the UCP
Maya - Scorn can pass through enemies
Maya - Life tap is passive at a rate of 1% instead of 6%
Maya - Melee slags enemies

Zer0 - no self harm with Kunai
Zer0 - Followthrough and Killer are passive, but not as powerful
Zer0 - Melee slags enemies

Krieg - Slag Hellfire Halitosis
Krieg - Blood Twitch passive
Krieg - Nervous Blood gives Gun Damage and Reload Speed per Bloodlust Stack
Krieg - Bloodbath Gun Damage per Bloodlust Stack nerf
Krieg - Blood Euphoria from the UCP

Sal - The Bee does off-hand amp-damage
Sal - Lay Waste in off-hand too, plus passive
Sal - Steady As She Goes increases accuracy at 70% instead of 30%
Sal - 5 Shots or 6 is passive
Sal - NEW!(1.4.11) I'm the Juggernaut passive

Axton - New Skill: Soulja Boi --- Nothing special, just a stat boost
Axton - Metal Storm now passive, but not as powerful - I don't know how to get recoil reduction to show on the skill card, but it still decreases recoil
Axton - Overload for all guns, plus increased carry capacity
Axton - Longer Sabre Turret Duration

Gaige - Interspersed Outburst buffed slag chance
Gaige - Shock Storm activates off of Shock kills
Gaige - Wires Don't Talk buff




My recommended BL2Fix settings, and recommended SDK mods:


You can play this mod fine with just the .txt, but I recommend these BL2Fix settings, plus some SDK mods

BL2Fix - https://www.nexusmods.com/borderlands2/mods/277

BL2Fix settings:

Loot Pools:
Global Loot Rebalance - ON
Enemyuse Gun Drops - ON
Enemyuse Legendary Guns - ON
BossUniques Scaling - OFF
GunsAndGear Scaling - ON
Item Level Variance - OFF

Item Changes:
All - OFF

Gameplay Changes:
All - ON

Misc Changes:
Unlimited Bank - OFF
Cheaper SDUs - OFF
Everything else - ON

Compatibility:
UCP Loot + MP Scale - OFF



Recommended SDK Mod: Scaling Adjuster --- https://bl-sdk.github.io/mods/ScalingAdjuster/ --- set to 105 - this will make the game scale at a much slower rate, meaning guns won't become outleveled quickly, and numbers won't be bloated at high levels - also makes the game slightly easier in some ways, but it isn't particularly noticable - you're still a glass canon at OP10, but not quite as much - highly recommended, especially if you're using the EXP buff from BL2 Fix - this way, you can just play through the NVHM and TVHM content without having to do any kind of farming



Credits for mods I used to stitch this mod together: Apocolyptech, Aaron0000, Exotek, HolyHades, TheDerpOfGames, ZxUxBxExR, Juso, Checometer, theNocturni, Freya, soze, Autumnwitch, OstrixTheOstrich, Coleby, Jim Raven, Zma, ZetaDæmon, Osetor, Orudeon, Rayjiun

Please let me know if I missed any --- I put the .txt together over the course of 2 years, and didn't write credits down, since I wasn't planning to upload it

UCP Credits: 55tumbl, Aaron0000, Adudney, AngrierPat, B33PB00PJOE, Dave Rabbit, empireScum,
Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy, Kumakobi, laxlife, LightChaosman,
MegaCyber, MikeyRay, mopioid, Orudeon, Our Lord And Savior Gabe Newell, SentySent, SirUmnei, Sommer, the_Nocturni, Zububu