I'm playing as Gaige and it seems that her Blood Soaked Shields skill doesn't work properly, my shield has 2079 capacity and if I have it up to level 5 it should add 40%, but in fact it adds up to 2224.
I've been playing this mod for a 12ish hours and been enjoying it a lot, but I have a few issues. I think Shock storm on gaige is really weak. It's radius and damage is so small that it seems useless. Maybe it should have a chain lightning effect or a much bigger radius or something. And I had 3 relics in my inventory but the 2nd bonus stat they had is gone. Other than that great mod.
I'm having trouble getting this mod to run.. Every time I exec Oselands.blcm I get a fatal error of unrecognized objects, even with Command Extensions and Sanity Saver downloaded. Any tips?
I would say maybe a re look into the patience revolver in concept it is good but that wait time is such a killer the reload speed is painful too but I don't mind that as much perhaps make it like the moonfire from borderlands 3 where every 3rd shot is high damage instead and increased accuracy for not spamming the trigger would be more fitting ? as the damage bonus is really hard to nail down time wise either that or reducing how long between shots I haven't been able to do decent damage tests as doing a fresh play through with gaige but its strong when you can get it to work (tvhm mind you) but I normally die before getting another high damage round off
Yeah i get these concerns. Especially after the Unforgiven buffs i did in the last update, i get that that basically just made the Patience obsolete. If gearbox decides to fix the things they did in the last update i'll take a look at the item again. Polish it or rework it. We'll see.
Maybe i could make the damage penalty duration visible above the xp bar like many other skills, and then also make the damage penalty get smaller over time rather than a single duration and a binary choice between if you have the damage penalty or not
The reload speed being slow was mainly a quirk to continue the "Patience" name, and i deemed it reasonable for gameplay as well because of the massive mag size. Like you aren't really supposed to reload the gun during combat
Not sure if i could do the "every 3 shots" effect, unfortunately, but i do like the idea. If you have any other ideas then i'm all ears. Apologies for the late response, tho
I think one of the guns is refusing the drop the new SMG from badmaw won't drop I have farmed normally around 100 runs and then once that didn't give it to me I used the drop multiplier to increase item drops to around 20 x the usual drop chance so in my settings 20 x 20 I have also tried increasing this to 50 times and that almost crashed my game from eridium drops but the point being this smg refuses to drop I will also try farming the other new legendaries to make sure this doesn't happen but I don't think this gun drops correctly.
Glad it helped when I find anything else I will let you know here thank you for making such a fun mod I'm having a really good time with it so its nice to see you fixing bugs when you can <3
It's meant just for maliwan, as maliwan guns already come with splash damage. That is not something a part can do without replacing the bullet as a whole.
Some unique guns are made to come with explosive damage, tho. Both the Emperor and Hammer (replacing dog, same drop source) are set to spawn with explosive damage, and ofc the Cobra
Any places where you would suggest to farm the Unmaker and the shaped glass? Saw you did some changes to gen1 drops from tubbies. Also does the unmaker come in multiple elements?
Unmaker can drop from any source that gen1 pearls can. So anything that gives a lot of world drops like the snowman train or the raid bosses if you can consistently kill them. And no, it's locked to shock, but there is a bit of corrosive damage thrown in from the initial bullet. But compared to the overall damage the gun deals, it's pretty inconsequential, so practically only shock.
The Unmaker is also a 10% chance from the chests that Haderax creates on death.
The Shaped Glass is also a (currently? might change this in the future) exclusive drop from those same chests, again with a 10% chance.
Outright impossible, and i wouldn't be the one to make it multiplayer-compatible.
It has to deal with new objects not working properly through separate clients even if they have the same name, which causes the game to crash. I did not make Command Extensions nor Constructor (the other alternative) so it would be on their creators to fix it, but they also haven't showed any expectation that it could be fixed.
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The only reason why you'd get a wall of errors like that is if command extensions is not working, and to a lesser degree with sanity saver
Maybe i could make the damage penalty duration visible above the xp bar like many other skills, and then also make the damage penalty get smaller over time rather than a single duration and a binary choice between if you have the damage penalty or not
The reload speed being slow was mainly a quirk to continue the "Patience" name, and i deemed it reasonable for gameplay as well because of the massive mag size. Like you aren't really supposed to reload the gun during combat
Not sure if i could do the "every 3 shots" effect, unfortunately, but i do like the idea. If you have any other ideas then i'm all ears. Apologies for the late response, tho
Some unique guns are made to come with explosive damage, tho. Both the Emperor and Hammer (replacing dog, same drop source) are set to spawn with explosive damage, and ofc the Cobra
And no, it's locked to shock, but there is a bit of corrosive damage thrown in from the initial bullet. But compared to the overall damage the gun deals, it's pretty inconsequential, so practically only shock.
The Unmaker is also a 10% chance from the chests that Haderax creates on death.
The Shaped Glass is also a (currently? might change this in the future) exclusive drop from those same chests, again with a 10% chance.
It has to deal with new objects not working properly through separate clients even if they have the same name, which causes the game to crash. I did not make Command Extensions nor Constructor (the other alternative) so it would be on their creators to fix it, but they also haven't showed any expectation that it could be fixed.