x162 is boring. There won't be more than 20-30 enemies at the same time, because there is a lot of dependance from spawn timers. Mayhem fun quickly becomes grinding meh. x9 is nice. It gives more opportunities for player to play for fun. Enemy spawns don't look endless, but i still have a sence of overgrinding.
I also tested old mods with x2-x4 miltiplication and came to a conclusion, that for me x6 for story mode and x4, x6 or x9 for OP10 are best variants.
I would be very appreciated if you create the x4 (old one is buggy) and x6 versions of your mod. Thanks for your work, btw.
fight for lillith breaks when your trying to secure the camp, and wattle gobbler breaks never turning vulnerable to attack. Haven't tried the other dlcs yet but there are some issues with 9x. 162x good luck had to stop after i turned the first area into a bullymong mass grave
11 comments
I tested both - x9 and x162.
x162 is boring. There won't be more than 20-30 enemies at the same time, because there is a lot of dependance from spawn timers. Mayhem fun quickly becomes grinding meh.
x9 is nice. It gives more opportunities for player to play for fun. Enemy spawns don't look endless, but i still have a sence of overgrinding.
I also tested old mods with x2-x4 miltiplication and came to a conclusion, that for me x6 for story mode and x4, x6 or x9 for OP10 are best variants.
I would be very appreciated if you create the x4 (old one is buggy) and x6 versions of your mod. Thanks for your work, btw.
oh.
my.
god.
also paired it with the longevity mod, so I got 5 frames.