Ported over (and further optimized) from my BLassic mod for use with typical, non-BLassic Borderlands 2 (ideally with the Unofficial Community Patch), this mod allows dozens of pieces of gear in the gear to become "hybrid" items, weapons that exhibit the effects of multiple items.
For tweaking what you want to be able to be hybridized, as well as some rarity options.
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Add a fix by UnNerfable to enable the Little Evie's proper behavior on Thunderball Fists hybrids.
Version 1.004
Hopefully fixed an issue with the Unforgiven hybridizing too often.
Version 1.003
Restored the Cradle's special effect on the Cradle itself. Have not yet found a way to get the special effect working on the Cradle/Cracked Sash hybrid.
Version 1.002
Adjusted the Aequitas and 1340 Shield to have the same amount of absorb chance as a normal Sham when hybridized.
Version 1.001
Fixed the Transformer's absorb chance being higher than normal (Hybrids are unaffected.)
Fixed a minor issue with the Sponge's capacitor list.
50 pieces of gear await for you to claim for your own. Any item that can be a hybrid has a roughly 1-in-100 chance of spawning as a hybrid. Some mod guns can be hybrids too! As long as the gun replacer in question replaces a Legendary weapon (excluding the Norfleet and DLC Legendaries), it should hybrid-ify pretty well. If your gun replaces a non-Legendary, you would need to manually adjust it if you want it to hybrid (which there is a mini-guide to in the Documentation and the file itself, assuming you have basic modding knowledge of BL2.) Hybrid Uniques will be Legendary rarity. Hybrid Seraphs and Hybrid Pearls will be Effervescent (rainbow) rarity. A few seraphs and pearls had their rarity adjusted so that their hybrids will spawn in rainbow rarity instead of a white rarity. Keep this in mind if you use a mod that alters the rarity system.
More details can be found in Documentation (as well as the brief guide to making your own hybrids).