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Aaron0000

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Aaron0000

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Compatibility
-------------
It's recommended to use this with a new character. It shouldn't delete anything on old characters, but certain weapon parts that wouldn't normally be on certain gun types in this pack may be there otherwise. Mostly grips.
This mod is probably incompatible with 99% of weapon/shield/grenade replacers. Relic mods should be alright to use, and any class mod that doesn't have health regen should work fine.
Don't try to use this with mod packs like Reborn. You're probably gonna have a bad time.
For whatever reason, any hotfixes to a character's skill that added weapon swap speed like the UCP's Quicken or UCP With Claws crashed the game on certain menus, so those have been removed.
The Buffed Loading Screen from the UCP also sometimes crashed the game, so it has been removed.
When you run the mod, you should see some text about Aquamarine snipers show up in the console. Ignore it.


Hybrids
------------------------
The fabled trophy guns from Borderlands 1 return. 47 pieces of gear await for you to claim for your own. Legendary parts have a chance of spawning on certain Unique, (other) Legendary, Seraph, and Pearlescent gear. The Maggie barrel has a chance to spawn on the Judge, for example.


Weapons
------------------------
Weapons are overhauled to be similar to what Borderlands 1 has. Barrels, Sights, Accessories, Stocks all replicate the respective parts from Borderlands 1.
The bodies normally used for Common through Very Rare weapons now correspond to bodies 2 through 5 of Borderlands 1.
Materials similarly correspond to the materials from Borderlands 1. BL1 Material 2 has been split between the Uncommon materials and Rare materials. Gemstone material is essentially a step above Material 3 from Borderlands 1.
Grips now serve as the equivalent to Borderlands 1's magazines. Therefore, some grips shouldn't be on some weapon types, like how the Jakobs "Pounder" AR grip shouldn't spawn on Support Machineguns
You can check the "Grips" categories in the various weapon types within "Specific Weapon Type Changes" to see what should spawn on what.
Use Gibbed Save Editor to fix this if you plan on using this with a normal save file.
The Gearbox gun bodies and the Starter gun barrel have been turned into Actions for non-revolver pistols.
Additional accessories have been made to go along with Borderlands 1's accessories.
Special weapons are converted and adjusted to fit Borderlands 1's scaling, with some getting buffed or nerfed depending on the item.
Splash and Critical damage boosts have been adjusted on a case-to-case basis.
Jakobs no longer fires as fast as you can pull the trigger.
Normal Maliwan Pistols/Snipers and Torgue Pistols/Shotguns/Assault Rifles have less base damage but have 50% splash damage. They also fire projectiles at normal speed (no more Gyrojets for Torgue).
Hyperion no longer has inverted recoil, Dahl no longer burst-fires while aiming down the sight (in most cases), Jakobs no longer fires as fast as you can pull the trigger (in most cases).
Tediore Legendary weapons have passive ammo regen for their weapon type.

Pistols
-----------------
Dahl, Hyperion, and Tediore pistols are Repeaters.
Jakobs, Maliwan, and Torgue are Revolvers.
Bandit and Vladof are Machine Pistols.
Repeaters and Machine Pistols can spawn with actions (which are converted from the gearbox weapon bodies and the starter pistol barrel).

Pistol Parts
-----------------------
Barrels
------------
Tediore Barrel = Barrel 0 (Repeater/Machine Pistol) "Peashooter"/"Nuisance"
Dahl Barrel = Barrel 1 "Repeater"/"Revolver"/"Machine Pistol"
Bandit Barrel = Barrel 2 "Whacker"/"Enforcer"/"Mania"
Maliwan Barrel = Barrel 3 "Instigator"/"Peacemaker"/"Scourge"
Torgue Barrel = Barrel 4 "Raptor"/"Justice"/"Torment"
Hyperion Barrel = Repeater Barrel 5 "Swatter"
Jakobs Barrel = Revolver Barrel 5 "Viper"
Vladof Barrel = Machine Pistol Barrel 5 "Fury"

Sights
-----------
Maliwan Sight = Sight 1
Dahl Sight = Sight 2
Jakobs Sight = Sight 3
Tediore Sight = Sight 4
Hyperion Sight = Sight 5
Torgue Sight = Sight 1.5
Dahl Sight = Sight 2.5
Bandit Sight = Sight 3.5

Grips
----------
Tediore Grip = Repeater Magazine 1
Hyperion Grip = Repeater Magazine 2/Revolver Magazine 1
Dahl Grip = Repeater Magazine 2a/Revolver Magazine 2
Maliwan Grip = Revolver Magazine 3
Torgue Grip = Revolver Magazine 4
Jakobs Grip = Revolver Magazine 5
Bandit Grip = Machine Pistol Magazine 2
Vladof Grip = Machine Pistol Magazine 3

Accessories
---------------------
Stock = Stabilizer/Stabilized
Bayonet 2 = Fanged/Bladed
Bayonet 3 = Lacerator/Razor
Laser Sight = Laser Accuracy
Tech 1 Mag Size = Large (Repeater/Machine Pistol)/Filled (Revolver)
Tech 2 Damage = Powerful (Repeater)/Bloody (Revolver)/Cold (Machine Pistol)
Tech 3 Fire Rate = Quick (Repeater)/Swift (Revolver)/Rage (Machine Pistol)
Laser Double = Double/Masher

Actions
-------------
None = Action 1
Gearbox AR Body = Action 2
Gearbox SMG Body = Action 3
Gearbox Sniper Rifle Body = Action 4
Starter Pistol Barrel = Action 5


Assault Rifles
-----------------
Dahl and Jakobs Assault Rifles are Combat Rifles.
Bandit, Vladof, and Torgue Assault Rifles are Support Machineguns. They should only be spawning with Torgue and Vladof sights.

AR Parts
-----------------------
Barrels
------------
Vladof Barrel = Barrel 1 "Combat Rifle"/"Machinegun"
Bandit Barrel = Barrel 2 "Smasher"/"Thrasher"
Dahl Barrel = Barrel 3 "Pummeler"/"Crusher"
Vladof Minigun Barrel = Barrel 4 "Stomper"/"Mauler"
Jakobs Barrel = Barrel 5 "Cobra"/"Massacre"

Sights
-----------
Torgue Sight = Sight 1
Vladof Sight = Sight 2
Bandit Sight = Sight 3
Dahl Sight = Sight 4
Jakobs Sight = Sight 5

Grips
----------
Jakobs Grip = Magazine 1a "Pounder"
Torgue Grip = Combat Rifle Magazine 1/Support Machinegun Magazine 2
Dahl Grip = Magazine 3
Vladof Grip = Magazine 4
Bandit Grip = Magazine 5

Stocks
-------------
Torgue Stock = Stock 1
Bandit Stock = Stock 2
Jakobs Stock = Stock 3
Vladof Stock = Stock 4
Dahl Stock = Stock 5

Accessories
---------------------
Foregrip Stability = Deadly/Deathy
Bayonet 2 = Rending/Maiming
Bayonet 3 = Puncturing/Gashing
Box Bulletspeed = Fleet/Frantic
Banditclamp Damage = Smashing/Shattering
Banditclamp Wild = Berserk/Manic
Shroud 2 Accuracy = Intense/Mad
Shroud 1 Mag = Short/Support


Submachine Guns
-----------------
SMG Parts
-----------------------
Barrels
------------
Tediore Barrel = Barrel 1 "Submachine Gun"
Bandit Barrel = Barrel 2 "Anarchy"
Maliwan Barrel = Barrel 3 "Scourer"
Dahl Barrel = Barrel 4 "Bruiser"
Hyperion Barrel = Barrel 5 "Punisher"

Sights
-----------
Maliwan Sight = Sight 1
Hyperion Sight = Sight 2
Bandit Sight = Sight 3
Tediore Sight = Sight 4
Dahl Sight = Sight 5

Grips
----------
Jakobs Grip = Magazine 1 "Thumper"
Dahl Grip = Magazine 2
Maliwan Grip = Magazine 3
Bandit Grip = Magazine 4
Hyperion Grip = Magazine 5

Stocks
-------------
Tediore Stock = Stock 1
Bandit Stock = Stock 2
Maliwan Stock = Stock 3
Hyperion Stock = Stock 4
Dahl Stock = Stock 5

Accessories
---------------------
Stock 1 Stabilized = Ruthless
Stock 2 Reload = Vector
Bayonet 2 = Slashing
Bayonet 3 = Mincing
Body 1 Accuracy = Double
Body 2 Damage = Relentless
Body 3 Accelerated = Agile


Shotguns
-----------------
Bandit and Hyperion Shotguns are Assault Shotguns.
Jakobs, Tediore, and Torgue are Combat Shotguns.

Shotgun Parts
-----------------------
Barrels
------------
Tediore Barrel = Barrel 1 "Shotgun"
Torgue Barrel = Barrel 2 "Matador"/"Sweeper"
Bandit Barrel = Barrel 3 "Cleaner"/"Aggressor"
Jakobs Barrel = Barrel 4 "Puncher"/"Brute"
Hyperion Barrel = Barrel 5 "Menace"/"Death"

Sights
-----------
Torgue Sight = Sight 1
Bandit Sight = Sight 2
Tediore Sight = Sight 3
Jakobs Sight = Sight 4
Hyperion Sight = Sight 5

Grips
----------
Tediore Grip = Magazine 1
Bandit Grip = Combat Shotgun Magazine 2/Assault Shotugn Magazine 3a
Maliwan Grip = Magazine 3 (Did not originally exist in Borderlands 1. Statistically identical to Revolver Magazine 3.)
Hyperion Grip = Combat Shotgun Magazine 4/Assault Shotgun Magazine 3
Jakobs Grip = Magazine 5

Stocks
-------------
Jakobs Stock = Stock None
Bandit Stock = Stock 1
Torgue Stock = Stock 2
Tediore Stock = Stock 3
Hyperion = Stock 4 (Didn't original exist in Borderlands 1, should be equivalent to other gun types' Stock 5)

Accessories
---------------------
Tech 2 Skeet = Hunter's/Focused
Tech 3 Critical = Terrible/Painful
Tech 4 Reload = Frenzied/Raging
Bayonet 2 = Prickly/Spiked
Bayonet 3 = Jagged/Reaver
Moon Clip = Crammed/Packed
Shotgun Shell General Boost = Rushing/Nimble
Vertical Grip Stability = Riot/Revolt


Sniper Rifles
-----------------
Dahl and Hyperion are Semi-Auto Sniper Rifles.
Jakobs, Maliwan, and Vladof are normal Sniper Rifles.

Sniper Rifle Parts
-----------------------
Barrels
------------
Dahl Barrel = Barrel 1 "Sniper Rifle"
Vladof Barrel = Barrel 2 "Gamble"/"Predator"
Maliwan Barrel = Barrel 3 "Venture"/"Wrath"
Jakobs Barrel = Barrel 4 "Thunder"/"Driver"
Hyperion Barrel = Barrel 5 "Hawkeye"/"Lance"

Sights
-----------
Dahl Sight = Sight 1
Vladof Sight = Sight 2
Maliwan Sight = Sight 3
Jakobs Sight = Sight 4
Hyperion Sight = Sight 5

Grips
----------
Maliwan Grip = Magazine 1
Dahl Grip = Magazine 2
Jakobs Grip = Magazine 3
Vladof Grip = Magazine 4
Hyperion Grip = Magazine 5

Stocks
-------------
Jakobs Stock = Stock 1
Vladof Stock = Stock 2
Maliwan Stock = Stock 3
Hyperion Stock = Stock 4
Dahl Stock = Stock 5

Accessories
---------------------
Mount 1 Mag Size = Compact/Loaded
Mount 2 Fire Rate = Rolling/Brisk
Mount 3 Damage = Heavy/Deep
Bayonet = Javelin/Spear
Foregrip Stability = Distant/Far
Bipod 1 Accuracy = Long/Sober
Bipod 2 Critical = Serious/Vital


Rocket Launchers
-----------------
Rocket Launcher Parts
-----------------------
Barrels
------------
Tediore Barrel = Barrel 1 Spread "Spreader"
Bandit Barrel = Barrel 1 Helix (Minus the spinning) "Demolisher"
Vladof Barrel = Barrel 3 (Didn't exist in Borderlands 1.) "Exterminator"
Torgue Barrel = Barrel 4 "Destructor"
Maliwan Barrel = Barrel 2 "Rocket Launcher"

Sights
-----------
Torgue Sight = Sight 1
Bandit Sight = Sight 2
Maliwan Sight = Sight 3
Tediore Sight = Sight 4
Vladof Sight = Sight 5

Grips
----------
Tediore Grip = Magazine 1
Vladof Grip = Magazine 2
Maliwan Grip = Magazine 3
Torgue Grip = Magazine 4
Bandit Grip = Magazine 5

Exhausts
-------------
Tediore Exhaust = Exhaust 1
Bandit Exhaust = Exhaust 2
Maliwan Exhaust = Exhaust 3
Torgue Exhaust = Exhaust 4
Vladof Exhaust = Exhaust 5

Accessories
---------------------
Tip Cover Damage = Devastating
Reload Gripper = Unstoppable
Swap Speed Handle = Remorseless
Stock Tube Fire Rate = Dangerous
Stock Cover Rocket Speed = Evil
Bodymod 1 Magazine = Endless
Bodymod 2 Accuracy = Recoiless


Shields
------------------------
Shields are somewhere in between BL1 and BL2, largely due to BL2 having a lot more shield parts than BL1.
The overall max capacity/delay/rate should be similar to BL1, depending on the parts.
The ratio of stats boosted are similar to what they are in BL2, with special the same as before.
Tediore shields have bonus recharge rate and delay, Pangolin shields have bonus capacity, and Anshin shields have passive health regeneration.


Grenades
------------------------
Grenades are not changed much from BL2, other than damage scaling to fit in with the smaller values.


Class Mods
------------------------
Class mods are largely the same as they are in normal BL2. The only changes were to health regen to better suit the adjusted player health.


Rarity
------------------------
There are three options for rarity, located at Borderlands Classic Mode > Gear > Rarity > Rarity Options.
One that has everything have one color for each rarity except Legendary (which has multiple shades).
Semi-Expanded option that has everything Legendary and beyond have multiple shades.
Fully-Expanded option that gives all the rarities shades like Legendary has.
Each of the above options also has an option to turn money into a minty color.


Drops
------------------------
Drops are more generous compared to normal Borderlands 2. Legendaries, for example are a 1-in-500 chance instead of 1-in-10000 chance. Should match up fairly well with Borderlands 1's drops.
Raid bosses now tend to drop a few world drop legendaries on a kill along with plenty of purples, similar to Crawmerax (Senior) but less excessive.
Enemies drop whatever they're packing.


Elements
------------------------
Elements work similar to how they are in Borderlands 1, minus the tech.
Because of the lack of tech, they only have a 20% damage reduction compared to BL1's 40% damage reduction.
Corroding an enemy makes them more vulnerable to damage.
Slag works as it does in UVHM-RB in that it debuffs enemies.


Scaling
------------------------
The game's scaling is pretty similar if not identical to Borderlands 1's scaling. Health, Shields, Damage, etc...
At late game, damage numbers tend to lurk in the thousands range, instead of the hundred-thousands-to-millions-range.


Optionals
------------------------
There are optional nerfs to a few weapon parts. Mashers and Anarchies can be made to consume more ammo, while a few of the rocket launcher barrels can be toned down to be more level with the others.
Enemy non-weapon damage (Melee and basically anything that isn't an outright gun you could use) can seem lackluster on a decent amount of enemies (especially in the first few experience levels), so there's an option to improve it.
The old quirk of being able to equip a weapon two levels above your own returns. It's on by default.
The Crit can either have the chance to slip from your hands lowered or removed entirely.
The Fabled Tortoise and Hoplite normally spawn with two bodies instead of one body anda battery due to a mistake in the game's code. There's an option to remedy that, but it will delete the normal (bugged) Fabled Tortoises and Hoplites that you may have in a save that is loaded while the mod is active.
BLassic is compatible with Koby's Level 1 UVHM. You'll need to hex-edit your game to enable level 1 UVHM, as well need to use Gibbed Save Editor to alter the Gearbox guns so they don't disappear.
(Replace their unique Gearbox bodies with the gun body that is appropriate for the gun. Hyperion SMG body for the SMG, Vladof AR body for the Assault Rifle, Jakobs Sniper Rifle body for the sniper Rifle.)
There is an option to allow Pearls/Ancient Relics/Legendary COMs to start spawning at level 1 instead of level 51.
There's an option to fiddle with the Sand Hawk so that it can no longer "Beehawk" effectively.
There's an optional nerf to the Bee that drastically reduces the amp damage, but improves the capacity and delay of the shield.