File information
Last updated
Original upload
Created by
Aaron0000Uploaded by
Aaron0000Virus scan
Tags for this mod
About this mod
Turn Borderlands 2 into Borderlands 1! Or as much as possible.
- Requirements
-
DLC requirements
DLC name S01 - Captain Scarlett and Her Pirate's Booty S01 - Mr. Torgue's Campaign of Carnage S01 - Sir Hammerlock's Big Game Hunt S01 - Tiny Tina's Assault on Dragon Keep Premiere Club: Mechromancer Pack Psycho and Ultimate Vault Hunter Upgrade Pack Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge Nexus requirements
Mod name Notes Borderlands Community Mod Manager - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Unofficial Community Patch, for just generally being awesome.
ThaCampin'Dutchman, for being a source of info and a head to bounce thoughts off of.
itsmedoggo, for the Borderlands 1 Scaling mod they made that saved me a lot of time and effort instead of doing a bigger chunk of it by myself.
Apocalyptech, for Cold Dead Hands, Better Loot, the code for the Slot Machines, as well as advice and help on loot pools.
Koby, for Level 1 UVHM, the animation fix for Jakobs Revolvers, and Vendors Enhanced (and by extension the_Nocturni and Jim Raven for Vendors Enhanced)
Ugyuu and HandsomeJackBoy, for some light playtesting.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
- Changelogs
-
-
Version 1.027
- Added fixes from Unofficial Community Patch 5.0.2.
-
Version 1.026
- Updated with Unofficial Community Patch 5.0 changes.
-
Version 1.025
- Added some extra rarities in to cooperate with some hybrids in the BLassic-compatible version of The Campin' Dutchpack.
-
Version 1.024
- Re-rigged the Deliverance's ammo regeneration to be based on the clip size of the weapon (before any external boosts are applied). It now regenerates at (Clip Size ÷ 10) per second.
-
Version 1.023
- Updated the version of "Cold Dead Hands" included in BLassic with changes made in recent updates of the standalone version.
-
Version 1.022
- Fixed the Cradle not having the special effect it normally has. Have yet to find a method of enabling the special effect on the Cradle/Cracked Sash hybrid.
-
Version 1.021
- Lowered the maximum health and shield capacity of the bosses and New Pandora Army in the Lilith DLC.
- Fixed the rarity of the Effervescent relics.
-
Version 1.020
- Fixed an issue with the Peak Opener sometimes not spawning with a gun body.
- Added actions to Hector's Paradise and the Fire Drill's part spawn lists.
-
Version 1.019
- Fixed an issue that sometimes caused the mission reward for the second playthrough to be given in the first playthrough instead of a weapon SDU.
-
Version 1.018
- Reworked the melee calculation once again to (hopefully) work as intended - Proper melee damage and properly functioning Roid Damage.
- Added a secondary file to make some Class Mod packs work with the Roid Damage Nerfs applied to Krieg's Class Mods. Load this secondary file after the class mod packs, if you use Class Mods Redux, Allegiance COMs, Slayer COMs, or The Campin' Dutchpack.
-
Version 1.017
- Re-rigged Melee calculation again so that Krieg won't lose damage when using any melee attachment at all (may still lose some with the weakest attachments however.)
- Added a nerf to Zer0's Deception that reduces Roid Damage while active (on by default, in "Recommended Nerfs".) With how melee was re-rigged, Zer0 could do ridiculous amounts of damage even in the highest difficulties with the appropriate gear and a Roid Shield without this nerf.
-
Version 1.016
- Fixed the raid boss drop pools and some Commander Lilith drop pools to no longer use the Enemy-Drop drop pools that "Cold Dead Hands" alters (which don't allow gun and shield drops). Raids and Uranus/Cassius should drop far more guns and shields compared to before.
-
Version 1.015
- Fixed Krieg's Melee Damage calculation using the main game's base melee damage instead of his own base melee damage.
-
Version 1.014
- Reworked the melee calculation to fix Roid Damage not actually applying more melee damage.
- Reduced roid damage on all shields in conjunction with the roid fixes. Melee Kriegs and Zer0s would be capable of insane numbers otherwise.
-
Version 1.013
- Fixed the Emperor boosting fire rate in incorrect amount while aiming down sights.
- Reduced the ammo regeneration rate of the Deliverence.
- Replaced the "Running UCP 4.2" message in the Badass Rank menu with "Running BLassic"
- Reduced the amount of eridium badass enemies drop.
- Added the Ancient Relics to the "Legendary" relic drop pool.
- Added the Gen 2 Legendary COMs to the Legendary COM drop pool.
- Made the Scarlett DLC and Hammerlock's Hunt DLC treasure rooms able to spawn Pearlescents and Ancient Relics.
- Adjusted the rate at which Pearlescents drop in non-Loot-Midget, non-OMGWTH, and non-Craw-Jr. sources. It has been lowered, but the other raid bosses have been adjusted to have more chances of dropping Pearlescent loot.
-
Version 1.012
- Added some optimizations from the BL2 Hybrids mod, as well as some assorted fixes here and there in the file.
-
Version 1.011
- Adjusted the Lilith DLC Gear for BLassic. Several of them have also been given extra stat adjustments and features to differentiate them from guns that they were too similar too. The M2828 Thumpson and Overcompensator also have a chance of spawning as hybrids now.
- Adjusted the UVHM scaling to better suit the adjusted level cap and OP levels.
-
Version 1.010
- Updated with Unofficial Community Patch 4.2 Changes. New DLC gear has still not been adjusted yet.
-
Version 1.009
- Updated for compatibility with the Commander Lilith DLC (though the UCP in it may or may not work entirely correctly, so be warned). The new gear found in the Commander Lilith DLC has not been adjusted for BLassic yet, they will be adjusted in an update in the near future once I actually have the gear to be able to tweak properly.
-
Version 1.008
- Fixed the Cult Following Mission Reward Assault Rifle's part spawns.
-
Version 1.007
- Removed the Level 1 UVHM category in the Optionals section as it only covered the loot pools that "Enable Pearls/Ancient Relics/Legendary COMs at level 1" covered and was redundant. Still works fine with Level-1-UVHM.
-
Version 1.006
- Fixed a minor issue with Craw Jr's loot pool.
- Reverted Captain Flynt to use his normal assault rifle when fighting him instead of the Tinderbox or Thunderball Fists.
-
Version 1.005
- Fixed an issue causing the Logan's Gun and Gunerang to incorrectly spawn with Dahl pistol bodies.
-
Version 1.004
- Fixed an issue with Axel, the Tribute of Opportunity's loot pool that was causing the game to crash. Also (hopefully) fixed an issue with some unique Bandit shotguns spawning with the wrong grip.
-
Version 1.003
- Added an optional nerf to the Bee that drastically reduces the Amp Damage in exchange for improving Capacity and Recharge Delay.
-
Version 1.002
- Removed the Raid Boss drop pool from BNK-3R, Warrior, the Torgue Vault, Ohmd-Ohmd-Ohk, Iron GOD, Rock GOD, Magic Golem GOD, Handsome Dragon, The Happy Couple, and the non-raid version of Craw Jr.
-
Version 1.001
- Removed Legendary COMs from Health Vendors other than Item of the Day. They were appearing far too often.
-
Details going over all the changes as well as compatibility with other mods can be read in the Docs tab. Hybrids are on display in the Images tab.
For those of you who use or like the Campin' Dutchpack, there is now a version of it that is compatible with BLassic. Download it from the Dutchpack's page on Nexus.