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Checometer

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checometer

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23 comments

  1. mlwj1993
    mlwj1993
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    In the latest "new accessories plus" file the bayonet 1 change for pistols is missing, meaning pigeon prefixes will never occur on pistols & you'll have 2, 50% melee damage accessories instead.
  2. Thad32
    Thad32
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    Is there any word on the elemental mod? really interested in it.
    1. checometer
      checometer
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      I gave up on it a long time ago. I did a lot of work on it, but never finished it.
      If you know about it I assume you're in shadowevil's server, as that's the only place I really talked about it.
      I uploaded it there a couple of years ago if you wanted to find it.
  3. xgirl999
    xgirl999
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    The link for having these accessories work with the Gibbed save editor is broken, otherwise, the mod's really great!
  4. mvl666Darkrio
    mvl666Darkrio
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    How does this interact with the Part Notifier mod? Does it completely work with that or are there issues?
  5. ThePacBruno
    ThePacBruno
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    Hello, the screenshots show some different effects for elemental weapons, such as fire spreading and a hyperion explosive smg, are these aspects included in this mod? If no wich mod should I download to have those?
    1. checometer
      checometer
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      The elemental stuff is from an unfinished mod of mine.
  6. zummo
    zummo
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    I want to thank you checometer for this MOD, not only fixes and balance some of the mess the game dev made, but is also very smart at making it better without adding other mess or silly choices, like the commPatch or the other mods out there. Good job!
    But i also have a bug to notify: sometimes weapons have a "no ammo consumption", the count on the UI dont change at all, so also no magazine reload occour other than the infinite ammo; both on random weapons and on the unique mission item(like tiny tina mission ones) happened like 5 times in like 20 hour, one time i was play with a pal, both new accessory plus and double acc. in usage, and the only other added MOD was the "part notifier"+fix https://www.nexusmods.com/borderlands2/mods/171 do you think was fault of it?
    1. checometer
      checometer
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      The pistol accessory prefixed "Pigeon" often gives infinite ammo for a hefty stat penalty, so don't worry about there being a bug.
      And thank you for the kind words, but I do have to say that balance is certainly something this mod isn't too great for, hahaha.
      Hope you have fun with the mods!
    2. zummo
      zummo
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      Thanks for reply(at my bad english too). I was not aware of the pigeon accessory infinite ammo, and cant find info about it on the net, can i ask if it is expected to also no deplete at all the magazine(no reload needed) and it can appear on other weapon too? i find this "glitch" on two pistol, two SMG and also on one rocket launcher(shooted many times, as i know there is a prefix accessory that can make a no ammo consunption on a percentage, but in that RL it seems infinite ammo+no reload, like a Doom weapon+infinite ammo cheat!) P.S. for the "balance" i was referring at the very shitty "random weapon spawn" system, as my pals and i are long time actionRPG players, and can distinct the good ones from the messed ones; i think your smart mod fix it a lot.
    3. checometer
      checometer
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      You can find all info about the mod, including the Pigeon accessory on the description page here.
      Pigeon simply makes the weapon consume less ammo, so if it begins to consume none, the magazine becomes infinite.
      The accessory should only appear on pistols though, so if it is happening with other weapons that would be an issue.

      If you are only using this mod along with part notifier, there might be an overlap with the changed prefix and though I doubt it, you could take a look to see if they both change the same object.
      Another cause could be if you're playing Salvador and using Vladof launchers (The ones that don't consume every Nth shot), there can be situations where your other hand's weapon won't consume ammo.

      My only other guess is that the Pigeon accessory is somehow spawning on other weapon types, though I have no idea how I would've did that accidentally.
      Could you take some screenshots of the weapons in question and either link them here or DM me on Discord(Checometer#2722) if you have it?
  7. trn99
    trn99
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    any chance for a tps port ?
    1. checometer
      checometer
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      Absolutely zero percent.
  8. manoftron
    manoftron
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    Can you add the replacement to snipers also? Since in BLCMM you can just turn it off if you don't want it.
    1. checometer
      checometer
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      What do you mean?
      I've done all the direct replacements I can for snipers, they only have a single bayonet and have no bandit grips.
  9. checometer
    checometer
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    There was an issue with the None accessory causing the game to crash if you were specced into Expertise on Axton, due to the zoom speed modifier.
    Axton is the only character that I have practically no play time as (5 hours at most), though my friend plays Axton a lot and was having the issue often, though the crash was VERY inconsistent even then, so I had a lot of trouble trying to fix it, glad I finally found it though.
  10. LunchyBox
    LunchyBox
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    Is the double new accessories updated as well?
    1. checometer
      checometer
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      It was not updated to the same version as the one on the Double Accessories page, thanks for reminding me.
      My computer's been crashing a lot, so I must've forgot to update this one because of it.