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Our Lord And Savior Gabe Newell - OB4MA

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  1. OB4MA
    OB4MA
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    Section 1
    First off, this mod is packed in a 7-Zip file, this means that you will need a program that can open the Zip file. If you do not have a program to do such, 7-Zip is free and straight forward.
    Once you have downloaded my 7-Zip file from Nexus Mods, open the Zip file up with a program that can open it. My 7-Zip file should contain one or more mods.
    These mod(s) should be named similar or exactly the same as the mod name from Nexus Mods.
    Select the file(s) by left clicking on them while holding CTRl (Control), then right click and select "Move To...", or, while the files are selected, select "Extract", which should be at the top.


    Section 2
    Performing either action will bring up a window that says "Copy" and "Copy To:", this is where you can either put in a folder that you made or directly put it in your BL2 or TPS Binaries folder.
    These directories can be found via Steam in multiple ways.
    1st way for BL2: [HardDriveName]:\Steam\steamapps\common\Borderlands 2\Binaries
    1st way for the Pre-Sequel: [HardDriveName]:\Steam\steamapps\common\BorderlandsPreSequel\Binaries
    2nd way: open up Steam, go to your library, find the Borderlands that the mod belongs to, right click, select the very last option "Properties", go to "Local Files" and "Browse Local Files".
    Continuing from the 2nd way, just open up the Binaries folder and it should contain "Redist" and "Win32" if you are on Windows.
    For easy access to the Binaries folder, you can left click "Home" in File Explorer's top left corner and then select "Pin To Quick Access". This will be an easy way to do stuff in there.
    Once you have the location figured out for the program to copy to, let it copy the file(s) there. This will now serve as an easy to access location for BLCMM to find mods.


    Section 3
    BLCMM is quite important for the majority of my mods due to their customizability and functionality. It is also a very great tool for creating mods and making your own mod pack with ease.
    A lot of my mods use "Hotfixes" which do not work well with other mods, unless they are properly merged with other mods that use said method (blue text in BLCMM).
    BLCMM merges mods with Hotfixes and other commands about as seamlessly as you can get, so I strongly recommend doing it this way.
    Now, before I start going on a rant about this, let me get to what needs to be done to play your game with mods.
    I will not go over how to set up BLCMM for the first time in here, so I will now go to the "what to do" part once you get things set up.


    Section 4
    With BLCMM open, go to the top left and left click on "File", then select "Open". From there, find my mod file that is aptly named so that you may be able to use it as a starting point to add mods to.
    Well, would you look at all that yellow text! Yeah, I go into detail about the specific mod and I try to organize my options to be beginner friendly in most cases.
    Anyways, if you left click the little ">" icon next to a folder name, it will drop down another folder, sometimes these are multi-layered and will require some clicking.
    If you see several options that are in a purple color, these are considered "MUT" categories (Mutually Exclusive) which only allow one option in that folder to be selected at a time.
    You can choose one option by left clicking the "o" icon and it will fill the dot, not unlike most fill in the dot tests from school.
    Any folder that is white is something that is not a "MUT" folder and you can toggle everything in that folder via the same method, but this time it will get a "v" icon (checkmark) in it.
    You can read through my folder names and try to figure out what you would like to have happen in the mod, but beware, some things are mandatory and I did not lock the folder.


    Section 5
    Now, if you made it through that brief synopsis of beginner level BLCMM information, give yourself a pat on the back. Most people do not tend to read these so I sometimes wonder why I bother.
    Back to the subject at hand, you have now customized my file (if applicable) to your liking. Now, where do you go from here if you want to use multiple of my mods (if they are compatible)?
    Well, head back to the "File" option in the top left of BLCMM. From there, select "Import Mod File(s)" and simply peruse (go through) the mod files in your Binaries folder or elsewhere.
    You can do the same method from the beginning and left click on the mod name while holding CTRL (Control) to select multiple mods to add at once.
    These mods will now be added to a cyan folder called "mods", or they will be directly imported under the main mod's stuff if you had the main mod's cyan text selected when you imported the additional mods.


    Section 6
    Follow the same process for Section 4, or not, it's up to how you want to play. However, some of my mods DO NOT come with selected default options and will require you to choose options to make them work.
    If you see dark and light green text, this means that the light green text replaces the effect of the dark green text. You can right click the light green text to go to where it overwrites a previous statement and or command.
    Just decide, of the two or more statements and or commands, which one sounds the best for your preference. You do not need to unselect any particular code due to how BLCMM works, but keep in mind that the one that takes place is the furthest one down in your mod file and it has light green text.
    Once that is all over and you have your multiple mods in one file and customized the way you want, you now go back to "File" in the top left and select "Save As".
    You can choose to save the file as is, or you can simplify it to anything that you want, such as "1.txt". When you do rename the file or save this file as something else, make sure that it has NO SPACING in the name. This is because you will not be able to execute it later.
    From here, you now have the optimal form of file. One file saved as something that you remember, includes your mod choices, can be added to or subtracted from, works with all mods that use hotfixes since they are considered one mod now and last but not least this mod pack can be executed.


    Section 7
    Here comes the fun part. Now you need to start up your mod specific Borderlands game. Now, this upcoming part differs in a lot of ways depending on your OS (Operating System).
    I use Windows so I will speak for such now. When you start up your game, continue as normal until you get to the "Main Menu" screen where your character is on a cliff and whatnot.
    From here, DO NOT DO ANYTHING YET! You need to wait around 10 seconds (I believe in you) for your SHiFT account to be connected to whatever service it is.
    After these 10 seconds you may execute the mod from Section 6 by opening the console (green and transparent black overlay) and typing (without the quotes) "exec ModName.Extension". As an example from Section 6, I would type exec 1.txt
    If you get an error that says "Transient.SparkServiceConfiguration_6" in the console after executing your mod pack, you did it before you connected to SHiFT.
    You can either restart or just wait until you are connected. This honestly depends on the mod pack that you executed though. Sometimes it is better to restart but most of the time it is not.
    You may encounter other errors but it should be fine as long as you don't see "Transient.SparkServiceConfiguration_6". Again, this is not always the case and sometimes the errors can edit weird things.


    I hope this has helped you get started! If need be, feel free to ask a question in this posts section or join our Discord server linked at the bottom of all of my mod descriptions.
  2. Dxthwxvx
    Dxthwxvx
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    I love this mod, thank you so much. One thing though, when I hide the current objectives from the HUD, the little ticked checkbox that shows up every time you complete an objective still shows up, is there some way to hide that as well?
  3. jma1985
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    I really want to use this to remove everything but the MiniMap, but what ever variations I try, It does nothing but the complete opposite, it removes the MiniMap and leaves everything else their. Even if I don't tick or untick any boxes and I just load the mod as it is, it does the same thing, does the same thing on The PreSquel too. What am I doing wrong. The crosshair removal works fine. Would seriously appreciate some help because I think this would make the game look so great.
  4. eclipsiste
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    I was glad to find this mod  but unfortunately I can't make crosshair removal work :/
    I only tried with one weapon type, and I never managed to make it work.
    I'm already using BLCMM with the UCP and a few other mods and this is the first one that simply doesn't work at all.
    The amount of explanations you give to add your mods into an already existing pack via BLCMM is great, but a tad more explanations about how to make that particular mod would have been better
  5. manizack823
    manizack823
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    so i have my blcmm open, and until section 5 i understood what i was doing. so in my blcmm i checked the box to remove crosshair, but considering it did nothing, and another comment says something about making a crosshair.txt, i missed something. could somebody please tell me how to remove the crosshair?
  6. Dahveed
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    I followed all steps meticulously and managed to create my file, "crosshair.txt", to remove their atrocious crosshair.

    However when I type exec crosshair.txt it tells me the file could not be found. It's supposed to be in the win32 bin folder right?
    1. Dahveed
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      I moved the files to the root /binaries folder, not the win32 folder and now it works.

      Perhaps you could add a note specifying this in your instructions, for others.... since the root folders are empty, so I just assumed the console commands would have to be in the same place as all the other files.

      Anyway, thanks for the mod, your instructions were otherwise very clear, I can now play BL2 without their hideous crosshairs blocking out half the scenery :)

      Thanks!
  7. IceWollowCman
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    What about hiding the crosshair? Can you please add it to your mod?
    1. OB4MA
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      Yes, I can. However, it still shows up when scoping.
    2. IceWollowCman
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      Thx
    3. IceWollowCman
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      I use a Dot as crosshair from Reshade.me. It would be nice if i can hide the big old default crosshair and only see the dot on my screen. You can switch colours and sizes and even make a tiny cross. It is a Borederlands goty rehade but it works in every game. Would be nice if you can add Hide Crosshair to your mod THX
    4. OB4MA
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      I finally got some time to implement crosshair changes.
    5. clpsaw
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      Everything else is working, but since my life sucks, the only options i honestly really wanted is not working, which is the removal of enemies' health and shield bars. The lines become green text on blcmm when selected, so i'm guessing that's the program telling me it won't work coz everything else did work. Please help me, i really want to remove their health and shield bars while keeping some of the hud like minimap and crosshairs. Thanks in advance and sorry for posting this in the wrong place, couldn't find the right one. Oh and since everything else, worked, please assume that i know how to use the Community Mod Manager.
  8. PerpetuallyAmiss
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    Not seeing an option to disable crosshair. Can crosshairs be replaced with less intrusive versions? Like replace sniper with pistol or some such.
    1. OB4MA
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      Technically the crosshair is not a part of the HUD. I'll look into what I can do for it though.
    2. OB4MA
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      I added a few ways to change crosshairs, either by removing them all, selecting what weapons you want them disabled on or have them only appear when zooming / aiming. It is possible to do what you said, but the crosshairs are extremely similar for pretty much all of the weapons when you change them with this method.
  9. Maj075
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    Amazing work man, I hope they give us the option to hide the XP bar in Borderlands 3. If they don't, I do hope you can do this mod again in Borderlands 3. I've hated how the XP bar was always in your face, If I ever need the XP bar now all I need to do is put the HUD scale back to 100 temporarily. You're the man, thanks boss.
  10. Horowitek
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    is it possible to disable elemental overlays surrounding player's screen? something what this guy was talking about: https://www.youtube.com/watch?v=5qMaQIdfNIQ
    1. OB4MA
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      There is a mod that reduces a ton of screen effects and whatnot, since this mod is solely for HUD Elements, I will likely not add such.

      https://github.com/BLCM/BLCMods/blob/master/Borderlands%202%20mods/Freya/QUALITY%20OF%20LIFE/LessClutteringParticles.txt
  11. Stormbl8
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    Can't seam to get this working. Wanted to remove the entire middle and left hud elements (Level and skill related, health, shield and Ability) as well as anything currency and training related.
    I took a look in blcmm in case I missed something and even installed the UHD pack just in case, but still nothing.
    The only hud changing mods I have installed are yours, so I got no clue what could cause this... any suggestions?
    1. OB4MA
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      Heh, I forgot to mention it. You need a HUD Scale below or above 100.
      99 and lower and 101 and higher should work.
    2. Stormbl8
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      Strange... but it did the trick! Thank you very much for the help! :)
    3. OB4MA
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      As you know, I am willing to answer just about any question pertaining to the mod in the posts section. So, if you have questions, just ask there or in the Discord.