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Our Lord And Savior Gabe Newell - OB4MA

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  1. OB4MA
    OB4MA
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    Section 1
    First off, this mod is packed in a 7-Zip file, this means that you will need a program that can open the Zip file. If you do not have a program to do such, 7-Zip is free and straight forward.
    Once you have downloaded my 7-Zip file from Nexus Mods, open the Zip file up with a program that can open it. My 7-Zip file should contain one or more mods.
    These mod(s) should be named similar or exactly the same as the mod name from Nexus Mods.
    Select the file(s) by left clicking on them while holding CTRl (Control), then right click and select "Move To...", or, while the files are selected, select "Extract", which should be at the top.


    Section 2
    Performing either action will bring up a window that says "Copy" and "Copy To:", this is where you can either put in a folder that you made or directly put it in your BL2 or TPS Binaries folder.
    These directories can be found via Steam in multiple ways.
    1st way for BL2: [HardDriveName]:\Steam\steamapps\common\Borderlands 2\Binaries
    1st way for the Pre-Sequel: [HardDriveName]:\Steam\steamapps\common\BorderlandsPreSequel\Binaries
    2nd way: open up Steam, go to your library, find the Borderlands that the mod belongs to, right click, select the very last option "Properties", go to "Local Files" and "Browse Local Files".
    Continuing from the 2nd way, just open up the Binaries folder and it should contain "Redist" and "Win32" if you are on Windows.
    For easy access to the Binaries folder, you can left click "Home" in File Explorer's top left corner and then select "Pin To Quick Access". This will be an easy way to do stuff in there.
    Once you have the location figured out for the program to copy to, let it copy the file(s) there. This will now serve as an easy to access location for BLCMM to find mods.


    Section 3
    BLCMM is quite important for the majority of my mods due to their customizability and functionality. It is also a very great tool for creating mods and making your own mod pack with ease.
    A lot of my mods use "Hotfixes" which do not work well with other mods, unless they are properly merged with other mods that use said method (blue text in BLCMM).
    BLCMM merges mods with Hotfixes and other commands about as seamlessly as you can get, so I strongly recommend doing it this way.
    Now, before I start going on a rant about this, let me get to what needs to be done to play your game with mods.
    I will not go over how to set up BLCMM for the first time in here, so I will now go to the "what to do" part once you get things set up.


    Section 4
    With BLCMM open, go to the top left and left click on "File", then select "Open". From there, find my mod file that is aptly named so that you may be able to use it as a starting point to add mods to.
    Well, would you look at all that yellow text! Yeah, I go into detail about the specific mod and I try to organize my options to be beginner friendly in most cases.
    Anyways, if you left click the little ">" icon next to a folder name, it will drop down another folder, sometimes these are multi-layered and will require some clicking.
    If you see several options that are in a purple color, these are considered "MUT" categories (Mutually Exclusive) which only allow one option in that folder to be selected at a time.
    You can choose one option by left clicking the "o" icon and it will fill the dot, not unlike most fill in the dot tests from school.
    Any folder that is white is something that is not a "MUT" folder and you can toggle everything in that folder via the same method, but this time it will get a "v" icon (checkmark) in it.
    You can read through my folder names and try to figure out what you would like to have happen in the mod, but beware, some things are mandatory and I did not lock the folder.


    Section 5
    Now, if you made it through that brief synopsis of beginner level BLCMM information, give yourself a pat on the back. Most people do not tend to read these so I sometimes wonder why I bother.
    Back to the subject at hand, you have now customized my file (if applicable) to your liking. Now, where do you go from here if you want to use multiple of my mods (if they are compatible)?
    Well, head back to the "File" option in the top left of BLCMM. From there, select "Import Mod File(s)" and simply peruse (go through) the mod files in your Binaries folder or elsewhere.
    You can do the same method from the beginning and left click on the mod name while holding CTRL (Control) to select multiple mods to add at once.
    These mods will now be added to a cyan folder called "mods", or they will be directly imported under the main mod's stuff if you had the main mod's cyan text selected when you imported the additional mods.


    Section 6
    Follow the same process for Section 4, or not, it's up to how you want to play. However, some of my mods DO NOT come with selected default options and will require you to choose options to make them work.
    If you see dark and light green text, this means that the light green text replaces the effect of the dark green text. You can right click the light green text to go to where it overwrites a previous statement and or command.
    Just decide, of the two or more statements and or commands, which one sounds the best for your preference. You do not need to unselect any particular code due to how BLCMM works, but keep in mind that the one that takes place is the furthest one down in your mod file and it has light green text.
    Once that is all over and you have your multiple mods in one file and customized the way you want, you now go back to "File" in the top left and select "Save As".
    You can choose to save the file as is, or you can simplify it to anything that you want, such as "1.txt". When you do rename the file or save this file as something else, make sure that it has NO SPACING in the name. This is because you will not be able to execute it later.
    From here, you now have the optimal form of file. One file saved as something that you remember, includes your mod choices, can be added to or subtracted from, works with all mods that use hotfixes since they are considered one mod now and last but not least this mod pack can be executed.


    Section 7
    Here comes the fun part. Now you need to start up your mod specific Borderlands game. Now, this upcoming part differs in a lot of ways depending on your OS (Operating System).
    I use Windows so I will speak for such now. When you start up your game, continue as normal until you get to the "Main Menu" screen where your character is on a cliff and whatnot.
    From here, DO NOT DO ANYTHING YET! You need to wait around 10 seconds (I believe in you) for your SHiFT account to be connected to whatever service it is.
    After these 10 seconds you may execute the mod from Section 6 by opening the console (green and transparent black overlay) and typing (without the quotes) "exec ModName.Extension". As an example from Section 6, I would type exec 1.txt
    If you get an error that says "Transient.SparkServiceConfiguration_6" in the console after executing your mod pack, you did it before you connected to SHiFT.
    You can either restart or just wait until you are connected. This honestly depends on the mod pack that you executed though. Sometimes it is better to restart but most of the time it is not.
    You may encounter other errors but it should be fine as long as you don't see "Transient.SparkServiceConfiguration_6". Again, this is not always the case and sometimes the errors can edit weird things.


    I hope this has helped you get started! If need be, feel free to ask a question in this posts section or join our Discord server linked at the bottom of all of my mod descriptions.
  2. Negative0007
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    I can't get this to work. I read the entire set of instructions. I use plenty of other mods, without trouble, but this one has me confused. Don't import the 2nd part, but the only way to make changes in BLCMM is to import the 2nd part. I'm an idiot, I know. Anybody want to help a schmuck out? P.S.: Thanks, OB4MA, for making mods. I've got 2,646 hours in this game, and the work you and other modders have done are keeping it fresh and enjoyable. I don't even need Gibbed anymore! (Well, maybe just to change gun sights.)

    A request: As you can see in the hours I stated I've played, there is a comma. Would it be possible to put commas in the game? When a gun does 9572984376 damage, I have to do math. 9,572,984,376 is just easier.
    1. OB4MA
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      Damage displays are actually particles that read the numbers dealt and round them and add a K to it. I am not exactly sure what determines the values, but I don't think it would be possible (currently) to add a comma to a texture rather than a HTML.

      Yeah, I need to rewrite the tutorial for this and update this mod to fix issues and make it compatible with some other mods.
      To put it as simple as I can:

      So you add BankAndBackpackSpaceActivatorPart1.blcm to your mod pack, such as Patch.txt in BLCMM.
      Since this mod aims for Bank and Backpack customizability, open up BankAndBackpackSpaceCustomizerPart2.blcm in BLCMM (as a separate file) and customize it.
      So whenever you execute Patch.txt, it will include Part 1 which will activate Part 2 in-game.
    2. Negative0007
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      Thanks for the reply. Still a little unsure, but I'll give it a try.

      EDIT: I got it to work. I read where you put in parentheses "AS A SEPARATE FILE", and all this time I was going to File>Import Mod File(s), instead of File>Open.


      About the commas, could they be added to item cards? A mod that says a shield's capacity is 1,722,535 is easier on the brain than 17222535. Know what I mean?

      Again, thanks.
    3. OB4MA
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      I looked at some stuff for the damage numbers and it is a mess to say the least. I do not think I will be able to achieve that.
    4. AbsolutelyNotMe
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      I appreciate you even trying.  Thanks.
  3. JayXsane
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    Noticed a rather game-breaking issue with this mod, even after following the steps provided.
    For some reason, when you hold E and try to swap a weapon with another one, the second you navigate away from said weapon with scroll or number entry, and then try to go back to it, the old gun is still set to Weapon Slot 1/2/3/4. When checking my inventory, I noticed that the new weapon was completely gone until I closed the game and reopened it. I've decided to use the Backpack Manager SDK Mod instead, which provides similar features.
  4. LesboIsBesto
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    followed the steps, saved the mod after choosing the capacity I wanted, went ingame & waited, used the console to execute the mod by its name, capacity does not increase. I have Hex Multitool already too but didnt increase any numbers in there, just checked the sanity settings & stuff. 

    I opened part 2 separately like you said, didnt change the name of part 2, I put it in binary folder, & it didnt give that warning in the console for not waiting to use it but still doesnt work

    EDIT: my dumbass managed to get it working lmao
  5. GutsR
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    Ok I manage to make it work by using pytonsdk now I manage to up my character's backpack to 200 which is GREAT! and I love it! but what about the bank? I see no slider for the bank. Not a deal breaker of course but if I can up the bank to 200 great if not, no biggy. Thanks!
  6. HumphreyWayne
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    Have had 0 success installing this, maybe because of the "PRACTICALLY ALL MODS WILL NOT WORK AS OF 2020 UNLESS YOU PUT THE FILE THAT YOU EXECUTE INTO "OFFLINE" MODE VIA THE BOTTOM LEFT OF BLCMM" part, I don't see anything on the bottom left. I wish there was a youtube tutorial 
  7. BillLee3
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    I'm using your Bank and Backpack Space Enhancer.  I appreciate having 200 slots in inventory for all the legendaries I'm collecting at levels 80+.  However, I was moving stuff around using Claptraps stash and it had put extra slots there as well.  Not knowing any better I put more than 4 items in it which I wanted to move to another character.  When I quit the first character and opened the second one only the first 4 items were in the stash.  Lost some good stuff.  The limitation of 4 doesn't really bother me and I won't put more than that many in there again, but is there a way to cut it back to the 4 that actually appears to work for transfers?

    Disappointed to lose the 4 items, but otherwise, really appreciate your work.
    1. OB4MA
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      Not really anything that I can fix due to how BL2 modding works, sorry for your loss.  Your best bet to not have issues is to use the hex multitool to increase backpack space as that is more stable.
    2. 8tk8
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      first of all i wanna thank u of all the progress u achieved  then i wanna know what should i write  for excute ?? in order to active the mod or enable it thanks in advance im pc by the way
  8. Poofee
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    I'm only using this mod, i've used hex tool to enable console only. BLCM to edit part 2 and save part 1 intact as 1.txt.
    In main menu i open console and type exec 1.txt, i get no feedback, and once i load a savefile and hit "tab", "e", etc, the inv size remains the same. What am i missing?
    nvm...
  9. Jonnyboersen33321
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    I can't seem to get the customizer to work it's just stuck at 200 even though I did everything you said and its working. I would just like to not have 200 and just have 60 or 80 instead. Can anyone help with what I might be doing wrong?
    1. OB4MA
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      Did you edit your exe with the Hex Multitool and apply a 200 capacity? Depends on what you edited in the customizer as well since there are separate ones for backpack and bank. Just make sure to actually save the file (Control + S) but leave it as the original file name otherwise you have to do some other editing.
  10. EliteRayden
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    I followed ( i think correctly) all the steps and im stuck at Section 7. How do i open the console? And which console to be exact? I thought it was cmd console from windows but couldnt use the exec, then i thought maybe it was an in game console, which i activated for BL2, but i cant open it unless im IN the game. So im here confused and dont know what to do!

    EDIT: Ok i can use now the BL2 console in the menu, but still cant use exec, whenever i try to it just posts it as a normal message
    1. OB4MA
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      You need to use the Hex Multitool (which is linked in the description) to enable the ability to do that.
  11. MarioAkamaru
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    Getting a "virus" when trying to download
    1. OB4MA
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      I can't do anything about that. That is solely an issue on your end with some form of antivirus.
    2. MarioAkamaru
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      Only thing that i have is the antivirus that comes with Windows 10 so.. yea