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LegXP

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LegX

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10 comments

  1. Zankom
    Zankom
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    How do you slide?
  2. Nightovihn
    Nightovihn
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    I've done everything and yet it doesn't work. Neither do the works I installed with MO 2 work. Am I doing something wrong?
  3. Gygoe
    Gygoe
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    I'm asking this on both versions for visibility, but can we get a version without the FOV bind? With the FOV sprint fix SDK up and running, this mod is actually working against it with the forced reset to 100 FOV whenever you melee.
  4. SmithySing
    SmithySing
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    Great Mod Legx

    I've just shifted to the Mod Organizer 2 and did a complete clean install of the game and the mods I use.

    After shifting to Mo2, it seems that I have lost the grenade jump from the older version of the mod.

    It was so good; is there any way this can be added back or put in a separate mod?
  5. ExactingSafe9
    ExactingSafe9
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    I have found this to be incompatible with the "DLC Fast Travel" I have played around with priorities and can't find a way to get them to work together. any recommendations on getting them to work?
  6. Sadfatracingdragon
    Sadfatracingdragon
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    Can I say the MO2 reference image really helped me figure out my load order issues, a load order guide might help other people who get into Borderlands Modding. 
  7. Edited:  Does the run/jump changes, and the super awesome grenade jump from 3.0, require Startup file to work? If not, would it possible to get a standalone of only those 2 changes?   If it is required, is there any chance of getting a version of this with the grenade jumping from the og 3.0? 

    I ask about the Startup file requirement because I want to run Arsenal, EWO, which has compatibility issues with Editable Basemaps and Startup. But I really enjoy the movement changes.
  8. Saigaiii866
    Saigaiii866
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    Can I assume correctly that this mod works only with the original globals in the willowengine.ini file? As in any other mods that require changes to that custome globals line will conflict with this mods?

    EDIT: Nevermind just tested it out. sadly it seems so.
    1. LegX
      LegX
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      That's the old method of doing it and it causes more issues for people. There isn't any difference between doing it that way and this. If for whatever reason you want to do it that way you can rename the globals.upk file in this mod and rename it in willowengine.ini as well. It should still work fine.
    2. Saigaiii866
      Saigaiii866
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      Hmmm...trying the method you said with blitz mod doesnt seem to work. Renamed the global.upk to blitz.upk and seems to just give a general protection fault when opening the game, and a message on using the renamed blitz.upk in this mod instead of the one from the blitz mod.