Main Files include all patches, no need to download patches unless you're updating. If you're using the txt file for loot drops, make sure to download the new version if there's updates!
Patch Notes for 1.3: Fixed Pearls spawning with parts they shouldn't Fixed certain weapons having "INVALID" in the UI Mothrakk's loot now spawns by the torches
Make sure you download patch 1.3 for your version. The standalone and all in one have separate patches.
Patch Notes for 1.2: Chaz now has a 2% drop for the Savior/Bone Shredder Hybrid Unforgiven drop rate increased to 25% Rakk-Traps now have the same chance to drop legendaries as their counterparts Destroyer now has a better chance to drop gear (class mods and shields, non-unique) Fixed MINAC and INAC spawns Fixed NPC grenade mods dropping Buffed the quality of loot dropped across the board
Patch Notes for 1.12: Fixed Athena's Wisdom, Chiquito Amigo, and Chopper not dropping Moved the Rose to King Wee Wee, still at 2%
Patch Notes for 1.1: Fixed vault key platform in the vault to be toppled over on second encounter and after Spy set to 100% on King Wee Wee Unforgiven set to 20% on Krom Hellfire set to 15% on Pumpkinhead Cracked Sash set to 100% on Rakkinishu Loot Midgets set to 8% for all legendary drops
small question. is anybody else getting issues with the fast travel mod, cuz when i save and quit all the discored areas gets removed from the fast travel station
They do not touch the same files, did you find a specific issue? I can only imagine that you will be able to acquire a legacy eridian weapon from a dedicated drop.
Hey man excellent mod but I think I've encountered a small issue you may want to know about. After killing Frankenbill in the Zombie Island DLC quite a few times over a couple of hours he has dropped several legendary weapons, but not the Orion as he is listed as dropping in your loot menu. At first I figured I was just unlucky, but since he's dropping several other legendaries you don't list him as dropping, I figure it might be a legitimate issue. Your all-in-one version of this mod is the only modification I've made to the game, fyi, and I'm happy to say it has worked absolutely perfectly until now. Once again, fantastic work. Also I just realized youre the same person who makes all the fun mods that ItsJabo uses for his Fallout challenge runs, that's awesome.
After about another 40 minutes of farming I did get the Orion, but it appears as if Franken Bill is set to have a random legendaries loot table. Before dropping the Orion, Franken Bill dropped two pestilent defilers, a thanatos, a crux, a firehawk, and a couple others that I can't remember. This isn't necessarily a problem of course, but since they aren't listed in your loot table I figured this wasn't your intention and that you'd like to know. Cheers!
It would be great if, in addition to uniques and legendaries, certain enemies had a higher chance to drop a certain type of weapon. For example, I'm doing a rockets launcher build and the last decent helix I found is 15 levels behind mi current level. I know I could farm the Underdome vendor, but that's exactly the boring gameplay loop this mod is trying to fix. Or maybe I want to farm for explosive weapons of any kind for a Blast Master build so, why not give Roid Rage Psycho a chance to drop explosive weapons? (just and example to explain what I mean).
Anyway, thanks for the mod, this is what BL1 needed the most.
81 comments
If you're using the txt file for loot drops, make sure to download the new version if there's updates!
Patch Notes for 1.3:
Fixed Pearls spawning with parts they shouldn't
Fixed certain weapons having "INVALID" in the UI
Mothrakk's loot now spawns by the torches
Make sure you download patch 1.3 for your version. The standalone and all in one have separate patches.
Patch Notes for 1.2:
Chaz now has a 2% drop for the Savior/Bone Shredder Hybrid
Unforgiven drop rate increased to 25%
Rakk-Traps now have the same chance to drop legendaries as their counterparts
Destroyer now has a better chance to drop gear (class mods and shields, non-unique)
Fixed MINAC and INAC spawns
Fixed NPC grenade mods dropping
Buffed the quality of loot dropped across the board
Patch Notes for 1.12:
Fixed Athena's Wisdom, Chiquito Amigo, and Chopper not dropping
Moved the Rose to King Wee Wee, still at 2%
Patch Notes for 1.1:
Fixed vault key platform in the vault to be toppled over on second encounter and after
Spy set to 100% on King Wee Wee
Unforgiven set to 20% on Krom
Hellfire set to 15% on Pumpkinhead
Cracked Sash set to 100% on Rakkinishu
Loot Midgets set to 8% for all legendary drops
It will not work with Enhanced!
Possible Black Screen/Crash Fix:
Try the shader Compiler in the optional files
If that doesn't work
Head to C:\Users\YourUsername\Documents\My Games\Borderlands\WillowGame\Config
Back up these files just in case
Delete all the ini files in there
After launching the game, you'll have to reconfigure your settings.
EDIT: They do.
For example, I'm doing a rockets launcher build and the last decent helix I found is 15 levels behind mi current level. I know I could farm the Underdome vendor, but that's exactly the boring gameplay loop this mod is trying to fix.
Or maybe I want to farm for explosive weapons of any kind for a Blast Master build so, why not give Roid Rage Psycho a chance to drop explosive weapons? (just and example to explain what I mean).
Anyway, thanks for the mod, this is what BL1 needed the most.