Borderlands
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MOW

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MOW531

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About this mod

Misc. map fixes and makes the few non-respawning enemies in the game respawn.

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What this mod changes:

Jakobs Vender is fixed in a janky way
Some missing collison in Road's end
Some missing collison in Dahl Headland
Hera, MinervaCeresia, and Helicon now respawn after 'Wanted: Dead!' is completed
Kyros and Typhon now respawn after 'This Bitch is Payback' is completed
Mad Mel now respawns after 'Road Warriors: Bandit Apocalypse' is completed
King Wee Wee now respawns after 'King Tossing' is completed
Flare Outs now appear in every outside map
Pinky and Digit now respawn after 'Nine-Toes: Take Him Down' is completed
Dr. Ned now respawns after 'Night of the Living Ned' is completed
Undead Dr. Ned now respawns after 'Ned's undead, baby, Ned's undead' is completed
Hyperion ‘Super Bad’ Soldier now respawns after 'Are You From These Parts?' is completed
D-Fault now respawns after 'Not My Fault' is completed
Cluck-Trap now respawns after 'Finger Lickin' Bad!' is completed
Rakk-Trap Hive now respawns after 'Old Spicy' is completed
The Destroyer now respawns after 'Destroy The Destroyer' is completed
Jaynis Kobb now respawns after 'Jaynistown: A Brother's Love' is completed (He spawns at the building with the welcome sign)
The Rider is now available after Another Piece Of The Puzzle is completed
Grass now casts shadows
Some levels were missing baked lighting
The pumps you turned on during 'Purple Juice!' now stay on after the mission is completed
Took pump no longer shakes the camera when you're far away
Some blocky terrain in Deep Fathoms
DLC vehicles can now be used in the base game and vice versa
The locked building in T-Bone Junction is now unlocked
Some rocks in the Trash Coast that didn't cast shadows are now fixed
Triggering the catch-a-ride objective should be more reliable
Restored cut dialogue from Flynt after you kill Sledge, Krom, and before you travel to the Salt Flats