Borderlands

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ChaosWarrior

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Klaufman

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Borderlands mod by ChaosWarrior version 1.0

To install replace W_Startup_INT.upk in game_folder\WillowGame\CookedPC with that one
make backup

mod made with my Borderlands .UPK extender, if you want ot make mods you may want to check it on nexus: https://www.nexusmods.com/borderlands/mods/42

this list is most likely incomplete

GENERAL
-money is now auto-pickup
-no FOV reset on melee (happened only on Lil and Mordi)
-default FOV is set to 90
-fixed damage multipliers both 'against' and 'from' lower level enemies to x1, now you dont need to worry about game becoming too easy if you grind level or two
-same with status effect chances
-damage from enemies on pt1 0.75 -> 1 (on pt2 its 1.15, unchanged)
-damage from enemies per player when alone 0.9 -> 1.1 (still less than 1.3 for 2 players)
-quest reward XP formula (level+2)*120 -> (level+17)*30, quest xp is same at low levels but much lower at higher levels (so you could level your proficiencies better)
-changed damage colors so shock numbers are much more visible, also made pure elemental damage bit brighter in comparison to bullet elemental damage
-pure explosive damage now does +10% damage vs armor
-changed aoe damage falloff to be less annoying and more consistant, in short: you now deal full damage if target is within 60% radius and minimum damage percent is 65% instead of 10%




SKILLS/COMS
-buffed brick Bash from 10% to 17% chance per rank (remember, there are no bonuses on lower level enemies now)
-fixed Payback, before it was giving +8% bullet damage per rank, but only 7% from other damage sources, now all +8% per rank
-fixed description of Deadly skill - it gives +15% per rank, but was displayed as +6%
-fixed Mordecai Hunter COM cooldown reduction
-fixed Mordecai Ranger COM accuracy regeneration
-fixed Brick Unbreakable not working while Berserk (it was the least useful action skill before)
-buffed health regen in berserk from 3% per second to 5% (it has base duration of 18s if you wonder)
-Berserk elemental AOE now has radius comparable to melee range (it is centered on player) and its damage formula tied to melee damage formula instead of just being ~40-80dmg
-Brick Rapid Reload now reduces recoil instead if increasing it
-Bloodwing lifetime decreased from 60s to 40s, wont affect much if its all okay, but will save some time if it is stuck
-Barserk now adds +200% critical damage (due to how critical damage works it is not that a lot)
-Relentless now adds Eridian Weapon Recharge speed 15% per rank


Items
-fixed Dahl Penetrator rarity
-fixed SnS Draco rarity, but not retroactive
-buffed Atlas Troll hp regen from 1hp/s to 1.5%_maxhp/s
-Dahl Wildcat buffed a little, but still mostly weak compared to Anarchy
-min spawn level for legendaries lowered from 22 to 16
-ever saw hyperion/maliwan/SnS/Vladof INCENDIARY shotgun? now you can
-buffed Atlas Shield (shock resistance) to be not so useless (and you will need them due to buffed elemental weapons)
-Vladof Revolution now recives Fire Rate bonus instead of penalty
-Buffed Vladof Surkov
-fixed Clipper Melee damage
-buffed Nova shields
-buffed Hyperion Executioner
-buffed Atlas Hydra
-Torgue Bastard now has reduced spread penalty, acurracy and recoil are still terrible
-buffed Hyperion Invader pistol
-buffed Atlas Cyclopus
-buffed 3-shot sniper mag by a little
-Torgue Redemption now consumes 2 rockets per shot instead of 4
-legendary acc carnages (Hydra and Friendly Fire) are buffed, also for Friendly Fire fixed fire element (was explosive with carnage barrel)


Item Pools
-Claptrap rescue missions now ALWAYS give SDU
-Machine Guns added to WeaponsFor_Brick list with weight of Weight_2_Uncommon (he had there only launchers and shotguns)
-Machine Guns now can spawn in chests(includung white) when "2 long guns" configuration is rolled
-Bandit Badasses can have Eridian Lightning (Weight_Awesome_5_VeryRare, like Crimson Lance)
-Bruiser Badasses can have Eridian Blaster
-regular Bruisers now have less chances to spawn with stock MG (that doesnt drop), depends on number of players
-added Eridian Weapons to Weapons_All pool (Weight_Awesome_5_VeryRare), used in creatures
-lowered weight for grenade mods (by 60%) in A_Pool_Gear, so there will be more shields and classmods (mostly used in: creatures, ransack and scavenger pools), grenade mods of same type arent much different anyway
-Eridian Weapons now spawn at lower levels

Cosmetics
-removed annoying smoke particles from Eridian Blaster projectile, with high ROF it was obscuring vision badly
-Brick Berserk explosins no longer shake camera
to do: remove smoke and some other stuff from Brick Berserk explosions



Elemental stuff
-to long to explain, in short DOTs nerfed, PROCs buffed, accsessories buffed to proc more often
all in attemt to make elemental weapons do something elemental and not be trash with -40% damage, without any increase of damage
already powerful weapons such as revolvers and launchers are not buffed and left as is
cons: shock weapons was devastating to player even before, since bullet shock damage deals x1.5 damage and pure shock deals x4 damage to shields, now due to frequient procs it just got on a new level, I dont want to nerf it but Atlas shields(shock resistant) got buff
corrosive and incendiary scalars cranked up to 0.8 (was 0.4 for corrosive and 0.6 for incendiary)
small explosions (032 type) now have radius of 80 instead of 48 (064 type also has 80, vanilla value)

Weapon Types
-explosive snipers weakest free explosion now deals more damage, but still less than revolvers, 0.7*explosive_scalar*weaponDamage instead of just WeaponDamageFormula (revolvers do 1*explosive_scalar*weaponDamage)
-Thumpers now give additional TechLevel
-Pounders now have more damage and TechLevel
-Carnages are now more diverse in terms of damage, also buffed and no longer suffer damage penalty from elemental accsessories, just like launchers, also exlusively on carnages explosive acc gives small damage boost comparing to acc_none
-maliwan weapon materials now give +10/20/30% tech pool regen (to match their "Very High elemental effect chance" stuff), this bonus is additive with COMs and Spark
-more combat rifle parts provide tech level now
-all snipers got free procs now
-alien guns/parts are revorked a bit


Locations
-some locations (Sledge Safehouse, Dahl Headland, Arid Hills) now upgrade their levels to 20+ on PT1 when some story quests are done


Only if used in "cheat" configuration:
-The Dove is cheat weapon (cooldown, hp regen, grenade regen, movement speed, +100000% damage)
-Chests more often then not contain Eridian Weapons
-Badass bandits often armed with Eridian Weapons